Now for many of you like me that have played other MMOs (primarily the 1000 pound gorrilla in the room known as WoW) we have seen a strong variance in items. I have heard the talks about how guild wars 2 will not have the usual max level gear progression treadmill that most other MMOs have. Still I was wondering how will stats work on items. I dont know off the top of my head what stats to expect on the gear. Also I have seen some gear that has lead me to believe gear will be a whole new level of customizing play style that I think many people havent anticipated just yet.
I saw one piece in an image that was +40 condition damage. This is pretty huge to see on gear. This would allow a Thief to turn themselves into a full dot and vanish Thief by grabbing a weapon combo that supports burst damage and stuns (dagger/dagger or sword/dagger) and then traiting into poisons and then gearing poisons also. Its just gotten more and more daunting everytime I discover a new layer in this game. Now seeing the condition damage as a stat on gear gets me wondering what other stats they play to put on the gear. I wonder if they have "-boon duration" gear. Or gear that improves run speed. It just all looks like it could come together so well!
Also this is a question as a new comer to guild wars from WoW. Did guild wars 1 have many fun items that you find in wow. By fun items I mean like "Vanquished Tentacle of Cthun" or a trinket that grants extra attacks every few hits or "Super Simian Sphere" something like that.
TLR
What stats can we expect on gear?
Does the Guild Wars universe usually have items designed around amusement?
I saw a gear from GW2 with +condition damage, what can we expect as far as gear with strange stats?