Strange that something so crucial can be bugged :S
---------- Post added 2012-04-28 at 01:48 PM ----------
This is so frustrating. I can't tell if I'm hitting both because there are so many ways to initiate combat. If I go up to a mob and press 1, I attack it, if I turn to another mob then I only sometimes attack that mob I'm facing. My sword still isn't hitting everything in it's path.
Well this is depressing to hear. My wife and I are in Tera right now and enjoying the action combat but I'm also liking a lot of what I'm hearing about GW2 and the stuff AROUND the combat. (Events, story-lines, etc.)
So basically you're saying it's WoW UI for combat with the addition of some dodging? :\
Play Tera, its an amazing game. I havent played GW2 and was honestly interested but everything your asking for in this thread that is being denied is fully part of tera. I greatly prefer Tera's artstyle, anyways. Game has fully voiceacted storyline cutscenes and the story is awesome, too. Its also harder then any other mmo on the market at max level.
The basic idea is the same, but Guild Wars 2 feels a lot more dynamic than WoW. With a melee profession there's isn't really a reason to aim, since you hit everything in your swing arc. And there are a lot of projectiles that can be evaded by good movement, but there are also projectiles that home in on their target.
Good positioning and movement are also a lot more important than they are in WoW. I'd describe it as a good update or improvement on the classic system, rather than something completely different.
Resurrected Holy Priest
I was having to do a nice bit of aiming while playing my elementalist. Sure, my autoattack was autoaimed, but when in fire attunement, I had to compensate for movement with just about everything else; Phoenix and Dragon's Tooth in particular.
I like it this way. Having to aim every single one of my 'filler' spells would be a chore.
Link me a video of that please!
edit : Also, you having one dungeon to list that's difficult isn't a competing argument against all of tera's Hardmodes.
---------- Post added 2012-05-05 at 10:12 PM ----------
So your happy because its easy? Your making it sound exactly like a game i can't buy.
Last edited by kylolz; 2012-05-05 at 10:13 PM.
Greatswords and hammers are the only weapons that damage multiple enemies by default. Some other weapons might have aoe skills (for example the third hit in the chain of a Guardian's 1-ability with a sword will hit three guys), but only the twohanders default to arcing slashes that hit multiple mobs.
If you have a mob targeted and press an ability your character will turn to face that mob so the attack will hit.
I don't see how that's a joke, I mean you DID have a mob targeted, it would make little sense then if you didn't attack that guy.
Last edited by mmoc037083865a; 2012-05-05 at 10:20 PM.
There's more to it than some dodging.
1.) The lack of dedicated roles like tank and healer - When it comes to healing and defense, everyone is mainly responsible for themselves. If an enemy hits you like a truck, you're responsible for healing yourself up and not depending on someone else to do it for you. You CAN play more support-oriented with things such as cross profession combos (e.g someone lays down a Firewall , then you shoot an arrow through said firewall = flaming arrows. Also works for healing abilities as well.) , some abilties that can do healing on others as an added bonus, and buffs/boons such as Swiftness (increased movement speed) and others.
2.) The majority of abilities can be cast on the move - A lot of enemies (if not all of them) hit VERY hard against anyone. If an enemy is focusing on you, move away or chances are it will smash you into the ground.
3.) Abilities are tied to the weapons you use- Weapon abilities to have different situational uses. For example, a Necromancer with a staff will use ground targeted abilities that not only damage the enemy that triggers them, but also help out an ally that is near that enemy. On the other hand, a Necromancer with an scepter/focus is more about conditional damage with not much in terms of support.
Last edited by Robot-Nixon; 2012-05-05 at 10:21 PM.
Yah, even Ranged attacks have it that they can hit multiple enemies.
If i use my Hip Shot with the Rifle (Engineer) i hit 1 target. 1 bullet => 1 Target (it isnt piercing afterall, altough thats also possible for some projectiles).
But my Blunderbus attack is basicly a Shotgun move. And it definatly hits multiple enemies in a cone in front of me. As you would expect from a shotgun.
Well, if you "point and aim" towards a mob with a single hander you will still hit the guy you're aiming at. You don't have to select a target with onehanders, but only twohanders hit several dudes at once.
The first thing in your path will be hit, yes, but before you even swing your weapon your character will turn to face the mob during most abilities. If, however, you turn to face the mob you've targeted and there's still another mob in front of that one, the interfering mob will get hit.
And if you trust everything people hype about the game, well that's kinda your own fault isn't it.
Last edited by mmoc037083865a; 2012-05-05 at 10:26 PM.
Not everything, but the basic 1 attack for one handers are pretty much single target damage, the other abilites 2, 3, 4, 5 all have different uses, and some of them might even hit up to multiple enemies.
But as fast another enemy places himself between your enemy and you, you will hit that one instead.
Its not better when u are <<rooted>> for 0.25 -0.75 sec , and u cant use any other attack-jump or cancel the attack , before the <<animation>> of the attack -spell ends
Or GW2 dodge mechanic can be used in all directions
But man , Tera its freaking cool for the animation and the Elin
(just downloaded , 6 lvl Mystic , and going)
Last edited by mmocd9c65c8d53; 2012-05-05 at 10:29 PM.