Originally Posted by
crazypearce
i think the next big step will be making an mmo with very little kill quests. can't really think of a combat based rpg mmo which isn't jam packed full of quests where you simply kill mobs. it's incredibly boring and no matter how often the scenery changes, it's the same old stuff over and over. the problem is that filling the leveling experience without kill 'X' amount of mobs or activating 'Y' amount of points would be incredibly hard, but it's something that i feel needs to be done to make mmos feel fresh and new rather than the same old thing.
sure, games like SWTOR have a lot of interesting cutscenes and storylines, but underneath all of that it's still the same old kill quests. i absolutely love mmos and it's probably my favorite genre, but the quests are really making it a hard to love.