Originally Posted by
fizzbob
what are the melee-centric classes in halo and cod? hell, do you even know what FPS means? FIRST PERSON SHOOTER. that last word, shooter, should make a bunch of fucking bells go off in that head of yours. shoot. er. shooter
one who shoots
so in a GENRE that is ONLY ABOUT RANGED CLASSES you are telling me that ranged and melee (which do not exist in any FPS) exist? there are no melee classes in halo or cod. they're all ranged. that's why it works, there is no balance to be had, everything is ranged. when everyone is playing by the same rules, it's easy to balance. that's why FPS are more competitive, they don't have a bunch of different types of ranged to balance, much less ranged vs melee
so since i've took your weak attempt at a "point" and skullfucked it, on to the next thing
you're right that if you force, FORCE, everyone into a 1st person view, or any view, it could be sideways from the left nostril, it would be even. wow has an option for 1st out to a distant 3rd person bird's eye view.
you are at a disadvantage if you use 1st person. you lose around 70% of your field of vision. it's not viable to have an option for 1st or 3rd because 1st will never be better.
in a single player game, it doesn't matter, it's preference. in an MMO, it's 100% impossible to make 1st person as viable as 3rd until those wrap-around monitors are in every home.
you can't simulate peripheral vision in 1st person point of view without either extreme edge distortion or a special mode that utilizes multiple monitors and even then, you have blind spots where the monitor borders are
it's just not viable.
in MMOs you do not have the option of doing things your way, it's viable or it's stupid. that's why a lot of people hate them, and that's fine, that's a legitimate reason
but you will NEVER be playing an MMO at your full potential if you keyboard turn, click, use 1st person or play ranged without target locking. you'll get your ass handed to you in pve and pvp
the best thing about TES to me is the lore. i love it. it's so deep that it makes wow lore look like a mud puddle. the lore is so deep that most TES players literally don't know anything about it. it's the strength of the franchise along with the ability for us, the gamers, to modify the games.
balance of immersion and convenience is what blizz has been trying to do since bc and so far they've failed miserably. it feels like 1 point of convenience removes 5 points of immersion.
whatever they decide to do with that is their choice. i'd prefer NO convenience. i know that today's gamers are nancies and require convenience. EQ peaked at 500,000 subs because of lack of convenience.
convenience and low barrier for entry is why wow peaked at 12,000,000 subs.
you can't have high immersion, low convenience and rake in money hand over fist. rift has a nice balance i guess. gw2 never sold itself as anything but a convenient MMO though.
if they try to balance it, the game won't suffer, if they go one way or the other too hard it will suffer either by having a small fan base (most gamers don't wanna spend a lot of time gaming, it's not really their hobby, it's more about saying they play games than the game itself) or by being so convenient the game simply sucks