That... can't be legal. lol.
So, basically, the took the TESO beta and hosted it on their own servers for people to try? What does bethesda have to say about this?
That... can't be legal. lol.
So, basically, the took the TESO beta and hosted it on their own servers for people to try? What does bethesda have to say about this?
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Seems they are shaking in their boots and posted this. Do not share content/data/assets from the game here, Not via forums/PM/email.
This is a serious offense! Users that get cought sharing files in any way risk a permaban. (Premium license or not)
If we let the community share the content than we risk getting shut down or pay big ass fines.
From what I've read, they reverse engineer the code. No everything is working right now, but you can log-in to explore the world
That's why I didn't post the link to their website. That being said, they don't seems to have any copyrighted files on their website (they don't host anything).
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Wasn't invited to a Beta couple weeks ago. Whats up they even send me some "fill this out we're looking for longterm testers" thingy
ZOS absolutely knows about this "private" beta server. They will be dealt with with harsh penalties I'm sure.
I haven't really looked into TESO very much yet, but I just hope it has less cave missions that the RPGs.
HAHAHAHAHA! Funny how stupid people seem to be. A lawsuit costs alot of money and unless the cracked servers don't competly ruin the image of ESO its not worth it for Zenimax to spend money on a lawsuit. And obviously even if it was free it would 99% not do anything because its the internet and american law does not matter a fucking thing outside of the usa.
Lets revitalize this thread by discussing already known skills and possible builds!
Nightblade:
ASSASSINATION
- [Ultimate] Death Stroke – Deals damage to your target, and reduces their incoming healing.
- [Active] Assassin’s Blade – Deals damage with a large bonus multiplier against low health enemies.
- [Active] Teleport Strike – Teleport to your target, dealing damage and stunning them for a short duration.
- [Active] Blur – A self buff that gives attackers a percentage based miss chance when attacking the Nightblade.
- [Active] Mark Target – Place a mark on a high-health target, while marked you deal extra damage. Killing the marked target will heal you.
- [Active] Haste – Increases attack speed of normal weapon attacks for a short duration.
SHADOW
- [Ultimate] Consuming Darkness – A self buff that gives attackers a percentage based miss chance when attacking the Nightblade.
- [Active] Shadow Cloak – Gain invisibility for a short duration.
- [Active] Veiled Strike – Deals increased damage and stun enemies. Requires Stealth.
- [Active] Summon Shade – Summons a shade which attacks and debuffs your enemies.
- [Active] Path of Darkness – Deals damage in a path in front of you, increases your movement speed along that path.
- [Active] Aspect of Terror – Nearby enemies are afflicted with Fear.
SIPHONING
- [Ultimate] Soul Shred – Deals PBAoE damage and stuns nearby enemies. Initiates the Leeching Strike synergy.
- [Active] Strife – Places a DoT on your target which also heals you for the duration.
- [Active] Agony – Stuns and DoTs an enemy for a long duration, but the effect is broken by any other damage.
- [Active] Cripple - Places a DoT on an enemy which gradually decreases its movement speed, transferring an equal speed bonus to the Nightblade.
- [Active] Siphoning Strikes – Sacrifice a portion of your own weapon damage in to restore a portion of your Magicka and Stamina with every hit.
- [Active] Drain Power – Debuff the attack power of nearby enemies, transferring a portion of that power to the Nightblade for each affected enemy.
Dragonknight:
ARDENT FLAME
- [Ultimate] Dragonknight Standard – Plant a standard dealing damage to all nearby enemies and reducing the incoming healing they receive. This also initiates the Shackle synergy.
- [Active] Fiery Reach – Pull an enemy towards you with a fiery chain, dealing damage.
- [Active] Searing Strike – Burns the target, dealing damage over time.
- [Active] Fiery Breath – Deal fire damage to all enemies in front of you, igniting them for additional damage over time.
- [Active] Lava Whip – Deal fire damage and causes enemies to become off-balance if used on an immobilized or stunned foe.
- [Active] Inferno – This toggle-able aura deals periodic damage to all nearby enemies while slowly draining the Dragonknight’s Magicka. The damage dealt and Magicka cost increase the longer the aura is active.
- [Passive] Kindling – Increases the damage of burning effects applied by fire abilities.
- [Passive] Warmth – Dealing Fire damage applies a snare to enemies.
- [Passive] Searing Heat – Increases the duration of abilities in the Ardent Flame tree which apply burning.
- [Passive] World in Flame – Increases the damage of fire-based AoE abilities.
DRACONIC POWER
- [Ultimate] Dragon Leap – Leap forward on magical wings, dealing AoE damage upon landing, knocking nearby foes backwards.
- [Active] Spike Armor – Increases your damage resistance and returns damage to melee attackers.
- [Active] Dark Talons – Root all nearby enemies, dealing additional damage to any enemies not already affected by talons.
- [Active] Dragon Blood – Immediately heals the player and applies a medium-duration heal-over-time.
- [Active] Reflective Scales – Reflects incoming projectiles for a short period of time.
- [Active] Inhale – Absorbs health from every nearby enemy, then returns damage to affected foes depending on the total amount of health absorbed.
- [Passive] Iron Skin – Increase the amount of damage you are able to block.
- [Passive] Burning Heart – Increase healing received for each dragon ability on your bar.
- [Passive] Elder Dragon – Increased passive health regeneration for each dragon ability on your bar.
- [Passive] Scaled Armor – Increases your innate resistance to enemy spells.
EARTHEN HEART
- [Ultimate] Magma Armor – Limits incoming damage at a maximum percentage of your health per hit while dealing fire damage to all foes around you.
- [Active] Stonefist – Draws a chunk of rock from the ground, hurling it at an enemy to deal physical damage and knocks down the target.
- [Active] Molten Weapons – An AoE buff aura which increases the power of nearby allies, with double benefit applied to the Dragonknight.
- [Active] Obsidian Shield – Create a shield of rock shards around nearby allies, absorbing a percentage of incoming damage they take. The strength of the shield is doubled for the Dragonknight.
- [Active] Petrify – Applies a long duration stun to the target. The petrified enemy can take some damage while stunned, but sufficient damage will prematurely end the stun.
- [Active] Ash Cloud – Summon a swirling ash storm, snaring affected foes while increasing their chance to miss. Initiates the Ash Shroud synergy.
- [Passive] Eternal Mountain – Increase the duration of Earthen Heart abilities.
- [Passive] Deep Breaths – Activating an Ultimate ability restores resources to the Dragonknight based on the ultimate cost.
- [Passive] Mountain’s Blessing – Gain additional ultimate charge when activating an Earth ability.
- [Passive] Helping Hands – Gain Stamina whenever one of your earth abilities is applied to another player.
Sorcerer:
STORM CALLING
- [Ultimate] Overload – A toggle-able attack mode. While Overload is active, light and heavy attacks are replaced with empowered versions that cost Ultimate as their resource.
- [Active] Mage’s Fury – Calls lightning from the sky, dealing shock damage. This spell also applies a debuff to the target which causes them to explode, dealing bonus damage once they pass below a health threshold.
- [Active] Bolt Escape – Teleport forward in a straight line, stunning nearby enemies.
- [Active] Lighting Splash – Create a pool of electrical energy that deals damage every second to enemies within its radius. An ally may exploit the area to activate the Conduit synergy.
- [Active] Surge – A short duration self-buff which increases your Power.
- [Active] Lightning Form – Wrap yourself in electrical currents, increasing your damage reduction for a short duration while dealing shock damage to all nearby enemies.
- [Passive] Capacitor – Increases Magicka regeneration.
- [Passive] Energized – Increases the damage done by your all lightning-based magic.
- [Passive] Disintegrate – Your lighting-based spells have a chance to instantly disintegrate low health targets.
- [Passive] Expert Mage – Reduces the cost of all lightning-based spells.
DARK MAGIC
- [Ultimate] Negate Magic – Dispel enemy magic effects in an area, enemies who are spellcasting within the field are silenced and take additional damage.
- [Active] Encase – Dark shards erupt from the ground, immobilizing enemies in front of you.
- [Active] Repulse – Nearby enemies are knocked backwards and snared for a short duration.
- [Active] Rune Prison – Seal an enemy within a runic prison. Imprisoned enemies are disoriented, but benefit from increased health regeneration while affected.
- [Active] Dark Exchange – Channel dark magic, restoring your own Health and Magicka at the cost of Stamina.
- [Active] Daedric Mines – Summon 3 mines in front of you. The mines take a few seconds to arm themselves, after which they immobilize and deal magic damage to enemies who touch them.
- [Passive] Unholy Knowledge – Reduce the Magicka and Stamina costs of all abilities.
- [Passive] Blood Magic – Hitting an enemy with any Dark Magic skill heals you for a small amount.
- [Passive] Persistence – Increases the duration of all Dark Magic spells.
- [Passive] Exploitation – Increases your critical strike chance when attacking a target affected by Dark Magic.
DAEDRIC SUMMONING
- [Ultimate] Summon Storm Atronach – Summons an immobile Storm Atronach at the targeted location. Enemies in the area are stunned and take shock damage. The Atronach casts lightning spells and is extremely durable.
- [Active] Unstable Familiar – Summon a Daedric familiar to attack enemies; the maximum Magicka of the caster is reduced by a small amount while the familiar is alive.
- [Active] Daedric Curse – Curse an enemy, when the effect expires all nearby enemies take damage. Only 1 curse may be active at a time.
- [Active] Summon Winged Twilight – Summon a Winged Twilight to attack nearby enemies; the maximum Magicka of the caster is reduced by a small amount while the Twilight is alive.
- [Active] Bound Armor – Summon magical armor. While toggled gain increased Armor at the expense of Magicka regeneration.
- [Active] Conjured Ward – Create a damage shield on yourself and your summoned creatures, absorbing a percentage of the damage taken.
- [Passive] Rebate – Receive Magicka back when one of your summons are killed.
- [Passive] Power Stone – Reduces the cost of ultimate abilities.
- [Passive] Daedric Protection – Increases your health regeneration while any summoning ability is slotted.
- [Passive] Expert Summoner – Your summoned creatures gain additional bonuses; Winged Twilight duration increased, Familiar movement speed increased, Atronach range increased.
Templar:
AEDRIC SPEAR
- [Ultimate] Radial Sweep – Sweeps a conjured weapon in a deadly arc, dealing Magic damage to all enemies around you.
- [Active] Puncturing Strikes – A four hit attack dealing chained damage to any foes in front of you, the final hit knocks back the closest enemy.
- [Active] Piercing Javelin – Hurl a spear, dealing damage and knocking the target backwards.
- [Active] Focused Charge – Charge to an enemy, interrupting them and dealing Magic damage.
- [Active] Spear Shards – Deals Magic damage to all enemies in a target area. One target is disoriented for a short duration. An ally may pick up the spear granting both of you bonus damage for a short time.
- [Active] Sun Shield – Create a damage absorption shield with strength based on your maximum health, dealing damage to nearby enemies on activation. The shield returns a damage and is replenished by a small amount each time it is struck by an enemy. The Templar no longer regenerates Magicka while the shield holds.
- [Passive] Piercing Spear – Increases the critical strike chance with spear abilities and deal bonus damage to blocking targets.
- [Passive] Spear Wall – Increase the amount of damage you block while you have a spear ability slotted.
- [Passive] Burning Light – Adds a chance to deal bonus damage with spear skills.
- [Passive] Balanced Warrior – Increases your weapon power and spell resistance by a small amount.
DAWN'S WRATH
- [Ultimate] Nova – Calls forth a miniature sun at your target location, causing all nearby enemies to deal less damage while taking damage over time. Allies may activate the Supernova synergy, dealing damage and stunning all enemies in the area.
- [Active] Sun Fire – Hurls a white-hot projectile at an enemy, dealing both initial damage and additional damage over time. The target is snared for a short duration.
- [Active] Solar Flare – Deal damage to the target and any nearby enemies; affected foes takes extra damage from the next attack.
- [Active] Backlash – Stores up incoming damage, when the effect ends nearby enemies each take some base damage plus the full amount of damage taken by the Templar during the Backlash duration.
- [Active] Eclipse – The Templar reflects negative single target spells back towards enemy casters. Re-casting the Eclipse spell becomes more expensive for a short time.
- [Active] Blinding Light – Causes all incoming enemy attacks to miss. Sometimes a missed attack causes the attacker to become off-balance.
- [Passive] Enduring Rays – Increases the duration of all Dawn’s Wrath abilities.
- [Passive] Prism – Gain additional Ultimate when activating a Dawn’s Wrath ability.
- [Passive] Illuminate – Take less incoming damage from enemies which are affected by your Dawn’s Wrath abilities.
- [Passive] Restoring Spirit – Restore a small amount of Magicka when activating an ability.
RESTORING LIGHT
- [Ultimate] Rite of Passage – Channels a restorative aura; nearby allies take less damage while channeling. Heals the caster while channeling.
- [Active] Rushed Ceremony – Heals a nearby wounded ally.
- [Active] Healing Ritual – Heals all nearby allies, the caster receives additional healing.
- [Active] Restoring Aura – When slotted; you have increased Stamina and Health regeneration. When activated; allies regenerate Health and Stamina at a faster rate.
- [Active] Cleansing Ritual – Instantly removes a negative effect from the caster and heals allies in an area. Allies may activate Purify, removing all negative effects.
- [Active] Rune Focus – Creates an area of self protection, gaining immunity to interrupt effects and taking less damage while the effect lasts.
- [Passive] Master Ritualist – Increased resurrection speed, players are resurrected with additional health with a chance of not consuming a soul gem in the process.
- [Passive] Light Weaver – Your Restoring Light abilities gain the following effects; Restoring Aura – duration increased, Healing Ritual – cost reduced, Rite of Passage – take less damage while channeling.
- [Passive] Mending – Increases the critical strike chance of Restoring Light abilities on allies. The magnitude of increase is based on the amount of health the ally is missing.
- [Passive] Focused Healing – Increases the healing done to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, and Rune Focus).
Racial Abilities:
ARGONIAN RACIALS
- [Ultimate] Histskin - Greatly increased health regeneration for a short time.
- [Passive] Restoration Expertise - Increased skill experience gain while using Restoration Staff.
- [Passive] Amphibious – Move at full speed in water, and increased Stamina regeneration while swimming.
- [Passive] Argonian Resistance - Increased resistance to Poison and Disease damage.
- [Passive] Quick to Mend - Increased incoming healing from all sources.
DUNMER RACIALS
- [Ultimate] Ancestral Guardian - Summon a guardian shade to protect the player.
- [Passive] Ambidextry - Increased skill experience gain while using Dual Wield.
- [Passive] Dynamic - Increased maximum Magicka and Stamina.
- [Passive] Resist Flame - Increased resistance to Fire damage.
- [Passive] Flame Talent - Increased damage from fire-based attacks.
NORD RACIALS
- [Ultimate] Battle Cry - Increased outgoing damage for yourself and all nearby allies.
- [Passive] Two-Handed Weapon Expertise - Increased skill experience gain while using Two-Handed weapons.
- [Passive] Robust - Increased health regeneration during combat.
- [Passive] Resist Frost – Increased resistance to Cold damage.
- [Passive] Rugged – Increased natural Armor rating.
Weapon Skills:
ONE-HANDED AND SHIELD
- [Active] Puncture - Deals damage, reduces target Armor, and applies Taunt for 15 seconds.
- [Active] Low Slash - Deals damage, applies Snare, and debuffs target weapon damage.
- [Active] Defensive Posture - Reflects the next spell projectile back to the attacker. While slotted, increases the effectiveness of block, and reduces the Stamina cost of blocking.
- [Active] Shield Charge - Charge to a target, stunning it on impact.
- [Active] Power Bash – Deal damage and Disorient target.
DESTRUCTION STAFF
- [Active] Destructive Touch - Deals damage and applies elemental effects.
- [Active] Wall of Elements - Create wall of AoE damage.
- [Active] Force Shock - Deals damage and interrupts enemy casting. Interrupted enemies are stunned.
- [Active] Impulse - Deals PBAoE damage, applies elemental effects.
- [Active] Weakness to Elements - Target resistances to Fire, Frost, and Lightning reduced.
Source:
http://tamrielfoundry.com/2013/09/pax-skill-overview/
http://tamrielfoundry.com/2013/09/sk...-dragonknight/
http://tamrielfoundry.com/2013/09/sk...view-sorcerer/
http://tamrielfoundry.com/2013/09/sk...rview-templar/
Thanks for those, I had not seen them before.
Some interesting skills there, I like the nord racials.
Pretty much, the USA right now is like the bitch of the world. We can get fucked all we want, but if we try to complain that we're getting fucked, we get fucked again and again until we shut up.
//
About the Combat/UI how is it? Oblivion/Skyrim to me have some of the worse combat, and while their UI's aren't the easiest or the nicests, I feel like it would currently poorly translate to a MMO.
You guys have it really good in the U.S, and you should be grateful you don`t belong to the third world
//
The combat is not at all similar to the Oblivion genre. In terms of combat and interacting with the environment, it wouldn`t have been possible to copy paste the system as a whole. There may be elements of Oblivion-esque combat, but all in all the game is more in tune with modern day mmos.
It was previously said that Elder Scrolls Online would either be a game-changer, or it`ll be a limp-carrot; Imo the game will start off big, but eventually it`ll join the ranks of any other second-grade mmo. Thats my realistic approach.