I meant on the combat gameplay, there is 3 options.. a game can go A- Tab target (wow, rift, swtor), B- Hybrid (gw2), C- Action Combat (Tera).
So a new game will always "ripped off" the combat gameplay as there is not a lot of possibilities. But he talked about the Rift so whatever.
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You have until the day before the release to pre-order. I'm sure the NDA will be lifted by that date, as they'll have an open beta. So nothing to worry.. I decided to pre-order cause I have faith and I know I'll like it enough to sub for a while, but nothing force you to pre-order now. Wait until the open beta.
Just to pick one example, dark anchors.
A limited number per zone, in fixed locations, only scaling up to a low number of players.
Lessons from rift and gw2, this will result in zergs farming them if the rewards are worth doing them. On a schedule, and over powering them. Will remove any spontaneity, and feel very artificial.
Needs to scale better, needs to be a large enough number per zone that its unpredictable where they are active. Also, travel time needs to be thought about, other wise you end up with queensdale zerg trains from gw2.
So it seems u cant rob people or steal stuff. They should make something for that, im sure alot of players like that way of playing.
Maybe adding a bounty system? When you get caught stealing, you get a bounty for X minutes. If not, ur skill increases.
Last I checked, Morrowind, Oblivion and Skyrim have all featured a combat system without targeting, and one where you can play in first person mode. I personally have never played any of the aforementioned in third person mode, even in melee.
So, unless I've missed something completely, Elder Scrolls Online simply continues the 12 year tradition of Elder Scrolls games in how it's combat works, and doesn't "copy" it from an MMO. I mean sure, there may be tweaks to make it work for consoles, and tweaks to make it more fluid, but if we're talking about having a combat system without targeting, that's what Elder Scrolls are all about, and there's no reason to even mention other MMOs.
Last edited by corebit; 2014-02-02 at 02:07 AM.
Not really.
http://www.tesoelite.com/2013/04/com...stem-overview/
The Elder Scrolls Online has a soft-lock targeting system. This means that even if you swing your sword at multiple enemies, only the selected target will actually take damage. While this is valid for single target attacks, the area of effect abilities will affect all the targets within their AOE radius. Both targeting and interaction with the environment will be done using a mouse-enabled reticle. The only way a soft-locked target can avoid getting hit is by executing an evasion or dodge move. Additionally, players will be able to focus an enemy using hard-lock targeting.
Yep. And it is one feature which will turn off a lot of PC MMO players. I never liked the other Elder Scrolls games because of the UI and how the controls worked. So if you like that, then go for it. Myself, no way I am buying the game, let alone the CE until they have open beta so I can see how it is then. Because the way the game is for open beta, you can rest assured it is the way it will be for release.
You can't hit several targets with a swing in Morrowind/Oblivion/Skyrim can you? Actually it might be possible, can't really remember, because those situations are somewhat rare. Also, as far as ranged goes, the aforementioned have always needed a mod to have real hitboxes in ranged combat anyways.
Wait a min. When was that post made? From all the videos I have seen and the news from walk thrus, you can not move the reticle separately from the center of the screen while moving and in combat. You can only move it when you talk to a NPC...in the inventory, char sheet, quest log..etc. In other words you have to move your char around to target a mob with the reticle.