I certainly don't hold the belief that GW2 will be perfect. I don't like the story writing any more than I like WoW's story writing, for example. I also think the game lacks a tutorial, and I think the difficulty ramps up too quickly. I also think that ranged is way too easy to play. But these are also problems that can be addressed in beta, or at least mistakes that can be learned from for future expansions. Most of these problems have already been acknowledged by ANet.
More on-topic, and less about personal attacks: if you really want to see me post more elaborately in my response to him,
I've done so, and it was about 8 hours before he posted.
Before BWE1, I was also very concerned about the long-term draw of this game, and being able to keep the more hardcore players interested for many months in a row. But after my weekend experience... I have no such qualms. It's really hard to describe just how much
stuff there is to do without simply plopping you down into the game to see for yourself. I have no doubt that when the first GW2 expansion/campaign comes out with fresh content, I will still have not done everything.
To describe it makes you think "What? But WoW has achievements and exploration, and it was boring there!" but GW2 isn't WoW. That's not to say it's necessarily done better, but it's not done in nearly the same manner, and you can't judge your experiences in WoW to get a feeling for how fun or boring GW2 will be.
That's like saying that WoW bosses are boring because Diablo bosses are "boring" in your book.