1. #1
    Deleted

    Trap Launcher macro not working as intended?

    Ok, so this is basically a number of macros built into one simple one-button macro. What it SHOULD do is to whenever i just press the button, it should cast trap launcher followed by a trap, holding shift or control and press the button should do the same thing, but with different traps. So, any thoughts?

    #showtooltip
    /castsequence reset=9 [nomod] Trap Launcher, !Freezing Trap(Frost - Trap Launcher), nil; [mod:shift] Trap Launcher, !Snake Trap(Nature - Trap Launcher), nil; [mod:ctrl] Trap Launcher, !Ice Trap(Frost - Trap Launcher), nil

    What it actually does is to randomly work perfectly, sometimes just laying down the traps without using trap launcher first and sometimes just stop working ...

    Help appreciated

  2. #2
    Deleted
    Trap launcher costs focus, if you don't have it, it messes up.

    Also, isn't 9 a bit too long for a timer reset?

  3. #3
    #showtooltip
    /castsequence [nomod] reset=3 Trap Launcher,!Freezing Trap
    /castsequence [mod:ctrl] reset=3 Trap Launcher,!Ice Trap
    /castsequence [mod:shift] reset=3 Trap Launcher,!Snake Trap
    Something like this should work, just make sure to press it twice.

  4. #4
    Deleted
    Quote Originally Posted by Linkedblade View Post
    Something like this should work, just make sure to press it twice.
    Worked like a charm! Thanks

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