I'll just be happy when they remove their automated 20£ server transfer. Idea is good, but not satisfied.
I'll just be happy when they remove their automated 20£ server transfer. Idea is good, but not satisfied.
We may be writing at cross-purposes here and if I misunderstood I apologize. My take is that this by itself isn't the fix for low population/imbalance and as you quoted Blizzard doesn't think this first iteration is either. It might eventually be the basis for what looks to clearly be much, much larger realms based on what I've seen in the beta (1.2m beta invitees on 4 servers). Or possibly going the whole way at some point and having 4 realms total for all of North America, etc. Divide up the world how you please. Something like that would "fix" a lot of things--or make them irrelevant--while causing lots of other changes that would be uncomfortable for some, particularly with economies.
Blizzard iterates on everything--continuous improvement is at the heart of what they do really. Once they have cross-realm zones up and running smoothly then I would assume they'll turn their attention to other things like this that may...may eventually lead to where I see this going.
This is a change to leveling zones(and potentially overcrowded zones). Blizzard said so outright. They even said specifically which zones they were going to apply it to. It was not advertised as a catch all fix for low population servers issues from guild recruitment to AH supply.
It's like people whining and complaining on a transmog thread because transmog did not come with dance studio.
BTW, how would this change make the economy worse for low population servers? Do you really think the reason that there is no ore on the AH is because there's too much competition in the gathering zones? Why is there a huge amount of ore on the AH of busy servers with tons more people competing for each node?
At this very moment, Illidan(US) Horde AH has over 14K pieces of elementium ore with a current market price of 1g 33s each. Chromaggus(US) Alliance AH current has 95 pieces of ore(almost 5 stacks!!!) at a market price of 6g 50s each. How is it that the super overcrowded server has 150 times more ore on the AH than the one with empty gathering zones?
i think its a terrible idea, i moved my character from a high population realm to a low population realm specifically because i did not want to sea with other players on that one
weeee!
I voted: "We will see..." as it's not been adjusted to show how many are in each zone, and if they ONLY apply to low-pop servers, ect.
But I will observe that in 2009 I bet if you put a poll saying "Do you want harder BC-style dungeons back in Cataclysm" the majority here would've voted "Yes"....
...be careful what you wish for is all I'm saying. I don't want it to be a year from now and lower-pop servers are complaining that their AH markets have tanked because they now can't get any trade-material nodes due to other servers gobbling them up as soon as they respawn. Or somebody saying "Jeebus... is there at least ONE PLACE i can just go and farm in peace without running into somebody!? I like playing with people... I don't like playing with people ALL THE DAMN TIME!!!" :P
I don't think this is going to be a "fix" for guilds, raids, and bad economies on low pop servers. It's just going to enhance the leveling experience make it seem more like an MMO.