This is something that I've thought about quite a bit in the last few months as my playtime's dropped off. I still love the game, and more than anything in the world I want to finish all the class storylines at least once.
But there's a problem: Combat to me seems to have the worst of both an action RPG and a hotkey MMO; namely the long and protracted fights as well as a stack of dfferent abilities you have to chain together and time around global cooldowns.
I admit there's a mindlessness to a game like WoW where you're obliterating mobs in under 15 seconds one after the other, but it's also kind of cathartic. You can have something on in the background, or chat to someone on vent, or whatever. SWTOR's different. You have the same kind of "kill 15 boars" objectives you have in WoW, but the protracted length of the fights and your comparative health means you can't (for lack of a better term) shift gears while you're killing stuff. I find that it kind of frustrates me by calling attention to the fact that I'm doing something repetetive. I can't switch off that part of my brain that cares about that like I can in other games.
Maybe I could articulate this better, but has anyone else felt like this?