Originally Posted by
Verain
Ok, gonna call you out on the mage ones. The mage ones are just "how to get your 12% damage boost that we balanced you around", and they aren't all that creative. There's Get Punched, there's Hold Still, and there's Cast for Six Straight Seconds. I'm pretty sure that if you are a mage, these are "choose a bad mechanic".
I'll agree that our level 90 talents mostly exist to break rules that other classes don't have in the first place. I mean, shuriken throw is awesome, but a DK wouldn't be a fan, right? That being said, given our apparent design restraints, I think the only weakness is "redirect has no cooldown" (versus "combo points on the damned rogue"). The mage ones are more "what chore do you want to do in order to deeps?".
---------- Post added 2012-06-05 at 09:52 PM ----------
I do suspect we'll get a better pass soon. The last ones have been numbers tweaks, telling me we are definitely into the numbers stage :/