Originally Posted by
Tarien
People go back because there are daily rewards for gear progression, or to help friends with the same objective. If there weren't any daily rewards, I might go back for a cool looking item to wardrobe/transmogrify, but certainly nowhere near as frequently as I would for progressions sake. I have no doubt that cosmetic items are one form of carrot that will entice people to repeat content, but I think that gear progression is a much bigger carrot, and without it there people will find the boredom settles in faster.
To the poster above who said that the dungeons are more like the three wings of Scarlet Monastery, if that is the case that sounds a little better though my understanding was that dungeons were sort of randomized as to which areas you saw. I could be wrong. Dynamic Events for endgame sounds great, but does not alleviate my concerns about the lifespan of endgame content in GW2. I imagine that they will not be difficult to complete and once done, where is the need to go back? Cosmetic gear? See my comments above.
I have no doubt that the game will be fun, different, looks great, plays great, has great leveling and some cool new technology for MMO gaming, but I am still unconvinced about endgame lifespan (sorry). SWTOR had more endgame content (imo) and got hammered for the lack of it.