Loving mine until i run into frozen, molten, waller, arcane mobs. I need a ravenfrost, being frozen sucks.
Having played a Monk first into Inferno, and a glass cannon DH after that, and beating Diablo on both, I can say with confidence that you're full of it. Maybe if you had absolutely the best gear in the game and could kill bosses and 5million hp elites in seconds, sure...(even then you have to deal with soul lashers and teleport and reflect and terror demons and corrupted angels). But melee is all about getting enough gear that you can balance incoming and outgoing health, yeah you don't want to stand in too much stuff, but a glass cannon by definition is zero room for error.
Atleast through normal and nightmare I am finding (have found) that a melee Wizard has better survival than a Barbarion. It all changes later on though.
Barbarion is great when you have the gear, personally I found both my Demon Hunter and Monk a lot easier in act 1 inferno, because I had gear waiting for them. Its all about gear, barb isnt hard to play though.
Have fun in act III mate, Im getting extremely fed up with all champ packs that run away from you with molten affix, fast firechains or invulnerable minions + molten affixes.
Act III isnt really enjoyable or fast in terms of grinding unless you really, really outgear it, if you dont you need more resists which costs even more dps.
Popping zerk rage twice on one champ pack that runs away from me ( half of all of them ) isnt uncommon.
Then again I guess ranged still complain about the hard hitting ones that kill them while they have an easy time with the running away ones ( except the waller haha )
That's because range classes aren't as tanky, and you learn to play a certain way playing as a range. You take that playstyle into a melee character and it feels easier because you are playing with the caution of a range, but as melee you can actually take hits, so it gives the appearance of being easier. In actuality it's pretty much the same. It also helps if you pretty much feed the melee character gear since they are very gear dependent. You could roll any single class after your DH, and you would be surprised at how easy it is because you fed them gear.
Range = run or you die.
Barbarian = just stand still and rotate CD = win.
So the skillcap is pretty low on Barb while range and other "squishys" require you to pay attention and have a decent gear.
Whats your barbs gear? I bet, considering you have a '200+ hour' DH, that he is overgeared. Plus, everything has been nerfed, so..
Delete your DH and roll a barb with no gold. Tell me how it goes.
may be easy to play, doesn't mean later inferno acts were easier pre-nerf.
You're right that only barbs need str gear but that doesn't make it cheaper but more expensive. Melees need good gear and str gear is there for only one class and therefore has probably a lower chance to be on items therefore reducing the availability of good str gear. Even if the chance is the same people know that they can take every price they want for good str gear because they know that barbs need it and will buy it. Int or dex gear are cheaper because there are a lot of items and wiz or wd don't really need these items because they can avoid a lot of damage by kiting. Dex gear on the other hand is needed by monks and they can buy items very cheap because a lot of dh sell their old items for little gold.
With higher drop chances there are more items but prices didn't drop so much because now people know exactly which itemlevel an item has and therefore don't really look at the stats. Now it's more like "it's itemlevel 63 so it costs minimum of 2mio gold" even its stats aren't that good overall but items with a high itemlevel and good stats are so expensive because of this.
They are not.....you need to gear them well, and it's quite easy to be geared enough to roll through Act 1 with relative ease, and especially since the nerf, Act 2 is considerably easier....Belial is a joke now. Act 3 is still comparatively harder than Act 2, and Ghom is a huge pain in the ass, so don't expect to be just rolling through much longer. But melee are far easier to play, again, they are just more gear dependent, and to be frank, I rather enjoy collecting gear and knowing my life will be that much easier with each piece I upgrade.
60 dh 60 barb and a near 60 wizzy here.. gonna say barb is the easiest once ur geared.. the only time a barb will die is if revenge fails to proc lots in a row.
leap frenzy wotb revenge and ground slam make champions a joke..
ranged and glass cannon dhs need much more skill to play.. living in fear of being 1shotted by anything that breathes on you means u gotta be really careful.
when i was on my barb i didnt even notice ranged enemies firing arrows at me, when i swapped to dh i had to smokescreen around corners and fire then run away using los jus to stay alive at times... required lots more planning..
the same can be said on a poorly gear'd barb though too.