Charge no longer has a cooldown listed.
CHARGE DOESNT HAVE A COOLDOWN SWEET!!!!!!
then again that is op and way out of control
WARRIOR!!!!!!!!!!!!!!
Charge no longer has a cooldown listed.
CHARGE DOESNT HAVE A COOLDOWN SWEET!!!!!!
then again that is op and way out of control
WARRIOR!!!!!!!!!!!!!!
eyeroll
Instead of rearranging the tokens so there are two 8 spec tokens and 1 7 spec token, they tacked it on to an old one creating a 6 spec token, an 8 spec token, and a 9 spec token.
the following is not rocket surgery
Conq Monk, Warr, Hunter, Warl 7
Vanq Sha, DK, Priest, Rogue 8
Prot Pally, Druid, Mage 8
just as quick example.
eh, maybe it's another way to get people to play warlocks however briefly. It's certainly not a way to get them to play monks (or Warriors, Hunters or Shaman)
Those "Lions" looks like inspired from Silkroad...
Last edited by javierdsv; 2012-07-03 at 09:10 PM.
"Soothing Mist healing was reduced by 50%."
This would make more sense as Renewing Mists... Soothing Mists is hardly our strongest heal. However, Renewing Mists if kept up on the entire raid is by far #1
This was indeed needed, because the tank rotation was spinning crane kick>spinning crane kick>spinning crane kick>tiger palm x4>spinning crane kick... even with single target.Spinning Crane Kick now only generates Chi if it hits at least 3 targets.
Hunter is slightly bugged on the front page
http://www.wowdb.com/spells/123090-i...r-t14-2p-bonus
"$1%" is probably 20%.
500% are they mad?!? we will pull the entire instance with one aoe!
Is it just me or are the set bonuses boring?
Example: DK
Set for blood gives you more healing. I liked having a raid cd during tier 13.
Set for dps gives you just a flat dmg increase. The double procs in tier 13 where something different from just a boring dmg increase.
Last edited by mmoc261824d975; 2012-06-29 at 05:34 AM.
early expansion tier set bonuses have to be boring, just letting everyone know that
They are pretty boring, but you have to keep in mind that this is the first raiding tier of MoP. Look back at T11 or T7, for instance. Most of them are just boring damage/healing increase or a small cooldown reduction for certain abilities. The following tiers are likely going to be a bit more creative.
I still can't wrap my head around the ridiculousness of the gear... 2000 stamina? Sure.
trinkets are boring
no procs on weapons
set bonuses are just as boring as the trinkets
im glad gw2 is coming out before this D3, Borderlands 2, and GW2, no subs and covers all my FPS, loot hoarding, and MMO needs
Those Mushan would now make excellent mounts for the Ogres. AWWWW YEAH!!!
Blizzard please do this and I love the content for Mists.
SO BEEPING AWESOME!!!
This looks like a big build. Have Blizzard kicked it up a notch to try and get beta done and dusted and get the game out the door?
soo they get rid of all "boring" +dmg% talents just to stuff same "boring" +dmg% into tier sets? logic...
While excited for the BoA legs, its also another jab at small guilds of a few friends.
I think there is a misspell on Spell Changes, on Druids section, Balance.
"Wild Mushroom: Detonate now heals all allies within 8 yards, up from 6." The tooltip is correct, the explanation seems to be the restoration one. =)
This build seems really bad-ass, I really liked it