Originally Posted by
Fencers
I think the design is meant to reward play as challenge. Not as wealth accumlation necesaily. Perhaps GGG do/did intend for the Invasion bosses to be wealth accumulation devices. We don't know.
However, based on the design of the game as it is now I would say they don't give a flip about that too much. Many of the monsters in the game (e.x. yellows & unique mobs) have yielded no items of significant value for me. Many such mobs have killed me- I was free to avoid them in most cases as well!
Its always (I don't mean being l75 and killing l1 zombers, of course) a risk fighting something in the game. A lot of times the rewards are pretty shitty too.