Instant start movement spells, all melee splashes, animation cancelling, instant defensives, chain attacks via improved animations, new hit feedback, holy SHIT WTF BBQ SAAUCE MELEE LIVES AGAAIN.
Instant start movement spells, all melee splashes, animation cancelling, instant defensives, chain attacks via improved animations, new hit feedback, holy SHIT WTF BBQ SAAUCE MELEE LIVES AGAAIN.
BAD WOLF
Berserker/Gladiator rework
/stoked
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
That trailer music was sick.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
I'd really like to know what that gem does. It straight up looks like it converts passive nodes into something else.
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
Man, this league has me HYPED. The melee rework looks excellent, talk of more defensive options, and "Steelskin" which I'm guessing is a new ability... Then all the reworks to the mechanics of combat, like animation cancelling and innate splash for melee...
Add in to all that, that the ACTUAL mechanics for the league look simple, but fun?
Sign me THE FUCK UP!
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I'm on the fence about those jewels. I just think they won't be in the game like people think they are going to be, due to some issues or anything else. Wouldn't be the first time. They definitely would be a second Watchers Eye though if people get the right things on it. Also gotta wait how it actually functions.
So far from the ZiggyD video: The doryani can give Life leech to nodes that usually wouldn't have those on it. Since they didn't show any of the others, I guess each different colour is for another archetype. Really looking forward to seeing more about the "seeds" and if those make it live.
It's literally Breach 2.0 with more control over the spawns basically. I'm glad that they really went through with a more simple design instead of the more complex ones we had the past 3 leagues or so. I just hope that they've actually fixed betrayal this time and that map drops won't be a problem.
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Every one is excited about the Melee changes and I just want to blow my zombies up :x
Yup! Looks like Breach and Essence had a baby, that inherited all their best qualities. It's going to be awesome.
I just hope that they don't double down on the complexity of the next league, to make up for this one being simple XD
And yeah, now that we know Synth isn't going core (thank fuck...) Betrayal is the only thing that needs a real fix.
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Usually a new player makes their first hero and they suck. They usually find out around 65 when things start to hit you once and you explode. Then you realize you need help with the finding a new spec so you roll again using a guide. I wouldnt worry about re-specs in this game if I were you. You will end up with many heroes because of all the seasons.
Trading is much easier now that PoE has an official trade site. Its not even a big learning curve, but people are psyched out by it because the depth of PoE knows no bounds. Trading is also the best/only way to gear your hero. Most guides will tell you what to buy, but if they dont, the guide will tell you what types of damage to focus on. Resists etc.
Ive been playing the game for many, many years and I still have to use a build guide because I dont feel like studying to get a PhD in PoE stats and abilities. There is no shame in using a build guide. It makes the game much more enjoyable when you blow shit up with ease.
Last edited by Beazy; 2019-05-22 at 01:31 PM.
IF they aren't changing anything about weapon ranges and in general DPS scaling: a good Foil should be great. Maybe dual wield for more damage, if you want to survive more definitely Foil + decent defensive shield. Obviously I would wait until we know more about the changes.
My wish is still that 2h gets a HUGE increase on stats, since you are missing a offhand option. Bows work great because you have quivers as a statstick. 2h only has the benefit of another 6 socket, which in the end isn't bad to have, but its also not the best thing in the world. 2h either need a stat stick option like bows have (whatever that would be) or a huge increase to make them viable. A 2h weapon should hit like a truck for being a lot slower.
I really hope they didn't forget about that.
They will definitely bring complex leagues again. But right now with the big melee rework it made sense to make a smaller scale league thats easy to understand and doesn't have a huge emphasis on crafting. Personally I'm not a crafter. I'm not against crafting at all, PoE still has one of the best crafting systems in any ARPG there is. But if every league is tailored towards the top 1% crafter, that know how to play the market and craft things that might be mirror worthy in the end, its a bad design. Thats one of the reasons why I didn't like synthesis. Not to mention the bugs and "complex" systems it has, which needed a 3rd party website to look up what pre- and suffixes would result in the wanted implicites and what the threshold for said implicites are... that was a huge fucking mess.
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I can't wait to see what changing Cyclone to a channeled ability brings to the table. Cyclone in any ARPG is always my go-to for melee builds, so being able to cast things off of spinning around is going to be cool.
Fun fact: I guess on Standard your atlas can last over a month.
Finally got a replacement GPU, logged in, my uber elder from a month ago is still spawned. This is glorious.
Now I just need to catch up on all the melee changes, I could barely keep up with my brother last night when he tried to explain them to me.
Not a lot known yet. What we do know is animation changes, chaining (mini melee splash) and canceling attack animations will be possible. Accuracy has no cap of 95% anymore, which means that you can go to high amounts of accuracy. Movement abilities are now instant. Gotta wait for a lot more changes though, since unarmed and weapon ranges didn't really get mentioned yet. Also, no information about item changes yet.
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I really doubt there'll be 10k variations per jewel. It'd be literally impossible to balance and there aren't 10k different combinations of stats available, even with all the different nodes the jewels reach, especially considering there's five different archetypes of the jewels.
I played a Cyclone/CoC/BV two leagues ago and it's awesome. Cyclone as channeled just makes gearing for it much easier - no need to invest so much on crit nodes on the tree, can go for long range weapons for more aoe, you can focus on spell/elemental damage if you go with other spells.
Another thing i'd try for this league is a Trickster given the channeling notables; could be easily one of the best build given how you can put an ED or SR coupled with Cyclone and go for full dot damage. There are a lot more possibilites open now.
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I can also go for Cospri - don't know if dual wielding them procs more stuff or there's a shared cd for spells with the same name; though it would require building specifically for it and i cannot just invest all on crit to just then ditch everything. It isn't super rare though so i could play a standard FB build and then add Cospri later on.
EDIT: my bad, i thought it was a proc on hit, but since it's crit it's perfect. Only downside it to avoid all elemental reflects monsters and maps are just nope.
Last edited by Coldkil; 2019-05-23 at 06:50 AM.
Non ti fidar di me se il cuor ti manca.
Yeah cospris should work great with your idea. The proc itself has a 150ms cooldown, so it's nothing too wild. I'm not too sure how cospris functions nowadays when dual wielded though, but my guess is each weapon would have its own cooldown. Haven't played with one since... 2.8 or something, so it's been a while.
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