Raid boss damage ouput is superior to player DPSer output. Add resilience giving players 30-50% dmg redution.
Any surprise healers are close to unkillable ?
Raid boss damage ouput is superior to player DPSer output. Add resilience giving players 30-50% dmg redution.
Any surprise healers are close to unkillable ?
Arms rage generation and burst is absolutely abyssmal at the moment. Fury is "viable" because of this.
The issue with healers right now is that baseline resilience got buffed from 30% to 50% meaning anyone with cataclysmic glad gear is running around with 75-80% (I had 61% damage reduction in full cataclysmic before the new build) damage reduction. Healing didn't get buffed, damage just got gutted due to resilience buff.
And no, it's not balanced at 90 either. People in the beta at level 90 were complaining that PvP was far too bursty (which it was) so Blizzard buffed resilience without taking into account how healing might be effected by it. Expect resilience to get toned down slightly and some new effect added to majorly nerf healing in PvP.
Last edited by Flaks; 2012-07-28 at 05:37 AM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
If there's an issue with healers @ 85 on the PTR, don't worry about it. It's more balanced @ 90 for sure (been doing LOTS of BGs in the beta as of recent).
Is the baseline mana nerf in place on the PTR.(in that INT doesn't give mana) If mana pools are cata sized with MoP level heals then yea healers are gonna be immortal cause they aren't balanced around having that much mana
I'll say it again.
RESILIENCE GOT BUFFED. HEALING DIDN'T GET NERFED. THE NET EFFECT IS THAT HEALING IS INSANELY OVERPOWERED. See my above post for some evidence or just log on the PTR and notice your PvP resilience reads "reduces damage taken by PvP targets by 80%".
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
PTR patch (patch before MoP launches) will be utterly abysmal for PvP. If you want to do PvP before you go insane from frustration, do it before that patch hits, people will be almost unkillable otherwise.
Resilience was increased to base 50% on Beta and maybe in the PTR.
If they don't reduce Healing with this massive dps reduction, I see MoP problems.
cata will fix it mop will fix it res will fix it-my ass.pvp is broken and will be worse in mop then it was in cata-games going down the shit tube and as been for a very long time.
It's probably the lack of pvp power stat, while having a lot of pvp defense. You will probably have even worse trouble killing a blood DK. Furthermore, I think it was blizzard''s intended design that 1v1 a dps won't be able to kill a healer quickly, but will eventually run them out of mana.
A baseline 50% means that we are working on the wrong side of diminishing returns for a healthy game.
They should disable the base resilience in certain level ranges, if it's really that much of a problem.