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  1. #61
    Quote Originally Posted by wakarimas View Post
    CoD and every other PVP game never gets old because you will constantly be challenged by players. Not braindead UI doing the exact same thing in a coded scripted manner. It doesnt matter what traps you have.
    See, I (partially) disagree. Obviously PvP has more variation than scripted encounters, but it's fairly obvious what's going to happen in any given PvP encounter, provided each player has some knowledge of the situation and/or game. Orcs Must Die! 2 isn't that scripted. Sure, X mobs is coming on Y rift, but they react to paths set out for them, if Sappers destroy barricades, then your entire strategy changes. Hadn't planned on that flying mob? That means you've got to focus on them, and hope that you can kill them before they reach the rift uninterrupted. I could go on and on. Again, I understand that it's more scripted than PvP, but everything is more-or-less predictable. The changes of scenery, weapons with different effects, environmental hazards, enemy strengths and weaknesses, paths, etc. all provide more than enough variation for me not to get tired. Not to mention Endless mode and Nightmare difficulty. And that's for $14.99. Not $60. So yeah, I'm certainly not complaining. I've already got my money's worth, and I've only played it for two days. ...and, hey, it's not a FPS game.

    It will be the same thing over and over from lvl 2 and beyond.
    This is a hyperbole. No, it won't be the "same thing over and over from level 2 and beyond". I could say the same about a large majority of games, it doesn't make it true. The changes in scenery, new mobs, new environmental hazards, etc. all make for enough variety that I never complained.

    Its your right to disagree with that. So go ahead and disagree. It doesnt change the facts tho
    What exactly is a fact, here? I don't know. That PvP is less scripted? It doesn't mean that I can't enjoy a cheap game for a while. I don't have to have all my games be PvP-driven to have fun.

    Anyways, yeah. Nightmare mode is definitely a challenge. So is Endless, after about 30 waves. Looks like I got a bit a ways to go before I stop playing the game. Hopefully I didn't disappoint Lyriok on our couple of games.

  2. #62
    Does the game scale in difficulty/number of orcs between single-player and coop?
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  3. #63
    Quote Originally Posted by Lyriok View Post
    Haymaker = OP
    Never tried it, how exactly does it work?

    Quote Originally Posted by Howard Moon View Post
    Does the game scale in difficulty/number of orcs between single-player and coop?
    Yes it does.



    Having six slots in coop makes me have to miss some traps that would really boost my combos, especially since one of my slots goes to the healing trinket.
    Last edited by Arrowstormen; 2012-08-01 at 09:50 AM.

  4. #64
    i saw the trailer for this and it looks sick !

    i cant wait to pick this up on steam shame i didnt get it on the summer sale =/ but i have a few friends picking this up too should be good

  5. #65
    Quote Originally Posted by Divineknight13 View Post
    i saw the trailer for this and it looks sick !

    i cant wait to pick this up on steam shame i didnt get it on the summer sale =/ but i have a few friends picking this up too should be good
    Orcs Must Die! 2 wasn't on the Steam Summersale, since it got released two days ago. However, there was a 10% off preorder bonus.

  6. #66
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    I just wasted 3 hours of my life playing this...but oh what an awesome way to waste it. Can't wait to find some Steam friends to try coop with.
    Last edited by Kiryia; 2012-08-01 at 09:59 AM.
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  7. #67
    Quote Originally Posted by Arrowstorm View Post
    Never tried it, how exactly does it work?
    Unless I've got it confused with another item, it's a melee hammer, that has a "Bladestorm" cooldown that consumes mana as it does tons o' damage. It's pretty awesome, but it opens you up to melee strikes. My co-op partner used it the first half of the game, then swapped out to ranged.

    Having six slots in coop makes me have to miss some traps that would really boost my combos, especially since one of my slots goes to the healing trinket.
    Yeah, at first I was sad that there's not as many spaces as the first one, but the more I think about it, the more I like it. It makes you choose what you want, and you'll always feel like X trap would be great in this situation.

    I generally use Wand, Archers, Barricade, Alchemist's Satchel, the mana potion trinket-thing, and something I swap out for, generally the Wind Belt. Meanwhile, my friend uses the Crossbow, Tar Pit, Void Wall, wall spikes thing, Wind Belt, and something else I can't recall.

    Void Wall + Wind Belt = OP.
    Last edited by icedwarrior; 2012-08-01 at 10:21 AM.

  8. #68
    Quote Originally Posted by icedwarrior View Post
    Unless I've got it confused with another item, it's a melee hammer, that has a "Bladestorm" cooldown that consumes mana as it does tons o' damage. It's pretty awesome, but it opens you up to melee strikes. My co-op partner used it the first half of the game, then swapped out to ranged.



    Yeah, at first I was sad that there's not as many spaces as the first one, but the more I think about it, the more I like it. It makes you choose what you want, and you'll always feel like X trap would be great in this situation.

    I generally use Wand, Archers, Barricade, Alchemist's Satchel, the mana potion trinket-thing, and something I swap out for, generally the Wind Belt. Meanwhile, my friend uses the Crossbow, Tar Pit, Void Wall, wall spikes thing, Wind Belt, and something else I can't recall.

    Void Wall + Wind Belt = OP.
    1) You got it confused. Pretty sure that's the Dwarven Hammer thing.

    2) Does that build give you good scores? combos and stuff?


    Also, am I the only one who's split between Blunderbuss and Crossbow?
    Last edited by Arrowstormen; 2012-08-01 at 11:57 AM.

  9. #69
    Quote Originally Posted by Arrowstorm View Post
    1) You got it confused. Pretty sure that's the Dwarven Hammer thing.

    2) Does that build give you good scores? combos and stuff?


    Also, am I the only one who's split between Blunderbuss and Crossbow?
    I was but the fire rate is much better on the Xbow and headshots give mana back, That won me over.

    Man I need to revise my set up, Didn't expect Nightmare to actually be so difficult xD

    Great fun but wow it really is a great challenge now.

  10. #70
    Quote Originally Posted by Arrowstorm View Post
    1) You got it confused. Pretty sure that's the Dwarven Hammer thing.
    Fair enough, I only use the wand, so yeah, I'm not too familiar with any other weapon.

    2) Does that build give you good scores? combos and stuff?
    I believe it does. Me and my friend have 5 skull'd every normal mode ridiculously easy, we've gotten 7 nightmare levels completed (five 5 skull'd). Basically our strategy for Nightmare is the following:

    1.) Archers are omega-op, fully upgraded. They are the primary source of our damage. Just note that they do NOT respawn on Nightmare, so Tar Pits + Barricades are clutch. And if Ogres/Hunters come, be ready with charms.

    2.) Tar Pits + Barricades are critical. Especially barricades around the rift. In Nightmare, there WILL be mobs near the rift. Don't chance it.

    3.) Alchemist's Satchel + Freezing Weapon (don't know the name) is amazingly amazing. Partner freezes 'em, I do 75% of most enemies health, and it's an AoE. Combined that with Charm on hard mobs, mana trinket on both players, and the Spore items make Nightmare semi-easy.

  11. #71
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    Just finished Co-op nightmare, kinda fun :P Haymakers ftw! and coinforges and brimstone!
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  12. #72
    Quote Originally Posted by wakarimas View Post
    CoD and every other PVP game never gets old because you will constantly be challenged by players. Not braindead UI doing the exact same thing
    in a coded scripted manner. It doesnt matter what traps you have. It will be the same thing over and over from lvl 2 and beyond.

    Its your right to disagree with that. So go ahead and disagree. It doesnt change the facts tho

    meh i disagree with this. WoW PvP got real old to me and that was being challenged by players. it sometimes gets to the point where everything feels so same old...regardless of PvP or not. FPS's to me are as redundant in gameplay as any genre of games. i swear after playing CoD, Crysis, etc. nothing feels so repetitive as a FPS since there is very little outside of headshotting and moving. at least with rpg's theres a lot of depth and customization, tower defense a lot of trial and error, but i swear every FPS plays the same, just the stories and environments are different. i don't even buy FPS's anymore due to the redundancy of gameplay.

    As for Orcs must Die i think the different ways of setting up traps combined with your items gives it some longevity, altho i hated how once you beat nightmare in the first one the only thing left you could do is try to beat the ranking times. but i still got a kick out of using traps the second or third time around that i didn't use before in combo with other ones. With Orcs Must Die 2 it seems there is more added gameplay due to more modes, and the buying stuff with skulls.

    btw where is my skill tree? i know it used to be V but thats the map now.

  13. #73
    Quote Originally Posted by Spurmwhale View Post
    btw where is my skill tree? i know it used to be V but thats the map now.
    It seems they skipped on it

    I really wanted to have a viable melee set up which seemed like it'd work with the trinkets but no skill tree let it down.

  14. #74
    Quote Originally Posted by Lyriok View Post
    It seems they skipped on it

    I really wanted to have a viable melee set up which seemed like it'd work with the trinkets but no skill tree let it down.
    omg i take back everything good i've said about Orcs Must Die 2. that is a HUUUUGE omission, what were they thinkiing? :P

    i loved the variation in those skill tree's, and getting to the ones where you racked up coins. i think i might have to register on Robot Entertainment forums just to bitch and moan how they left it out. i mean it was a core part of the first one

  15. #75
    Quote Originally Posted by Spurmwhale View Post
    omg i take back everything good i've said about Orcs Must Die 2. that is a HUUUUGE omission, what were they thinkiing? :P

    i loved the variation in those skill tree's, and getting to the ones where you racked up coins. i think i might have to register on Robot Entertainment forums just to bitch and moan how they left it out. i mean it was a core part of the first one
    Yea it was a fun system but I guess the customization in upgrading the traps/trinkets etc makes up for it.

  16. #76
    Quote Originally Posted by Spurmwhale View Post
    omg i take back everything good i've said about Orcs Must Die 2. that is a HUUUUGE omission, what were they thinkiing? :P

    i loved the variation in those skill tree's, and getting to the ones where you racked up coins. i think i might have to register on Robot Entertainment forums just to bitch and moan how they left it out. i mean it was a core part of the first one
    ...isn't pretty much everything in the skill tree on traps/weapons/trinkets and/or upgrades? The only thing I bought via Weavers was the flaming crossbow, everything else seemed meh.

    Quote Originally Posted by Larath View Post
    Just finished Co-op nightmare, kinda fun :P Haymakers ftw! and coinforges and brimstone!
    What items did you use, and your partner? Just curious.

  17. #77
    Deleted
    Quote Originally Posted by wakarimas View Post
    CoD and every other PVP game never gets old because you will constantly be challenged by players. Not braindead UI doing the exact same thing in a coded scripted manner.
    I don't even like CoD or PvP games, I don't buy crap like that. I don't like to play with other players. What about that?

    I like my single player games. The few that still exist.

  18. #78
    Some of these later maps seem seriously designed for coop. I'm on Crush now and it's a real pain in the butt. I'm kinda disappointed because you really have very little opportunity to make trap killzones. The working strats seem more focused on gear and archers, which I agree are definitely just a shy bit broken.
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  19. #79
    Quote Originally Posted by flarecde View Post
    Some of these later maps seem seriously designed for coop. I'm on Crush now and it's a real pain in the butt. I'm kinda disappointed because you really have very little opportunity to make trap killzones. The working strats seem more focused on gear and archers, which I agree are definitely just a shy bit broken.
    Really? Trap zone works perfectly for me, have mostly played coop, but tar trap, arrow wall, floor scorcher, haymaker, archer, ring of lightning and crossbow would be 7 of the 10 I'd pick. Might go for dwarfs, a trinket and an autoballista.

    Alternate strategy would cut out arrow wall and maybe trinket for grinder and barricade.
    Last edited by Arrowstormen; 2012-08-02 at 01:23 AM.

  20. #80
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    Quote Originally Posted by icedwarrior View Post
    ...isn't pretty much everything in the skill tree on traps/weapons/trinkets and/or upgrades? The only thing I bought via Weavers was the flaming crossbow, everything else seemed meh.



    What items did you use, and your partner? Just curious.
    Sceptre, Trap reset trinket, Wind belt, Haymakers, Brimstone (glorified spike traps :P ) Coinforge
    and my partner ran
    Crossbow/blunderbuss, Swinging Mace, Tar, Arrow Wall, Archers, Ring of Lightning

    and we experimented with Acid Sprayers, Floor Scorchers, void wall, I also have barricades and spring traps skilled if we ever need them.
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