Originally Posted by
DeltrusDisc
Don't get me wrong now, willowe. I love long giant pvp battles, however there needs to be some other things to do other than just the extractors and the sparse groups running into each other. Again, maybe I just have a bit of negativity right now because I was doing it when I was hung over (well, I came home from drinking some new beers with a friend and never slept, 3 hours later I am in this Conquest) so it is possible I am seeing it with black-tinted glasses, if you catch my drift.
I never really got to experience old Vanilla WoW AV, but I've heard enough about it and seen the big elemental bosses spawn a couple times (back when I still played WoW) and I must say, there was more to AV than there is to Conquest, as it stands. Conquest has a lot of potential though and I do highly enjoy Conquest. I suppose I wanted, what some might call, a break? :P You walk away too long, you get marked afk and you're booted, I didn't want that.
I just feel like there needs to be some balance, when you have a full 200v200v200, the 5,000 kill count almost seems to fly by, perhaps they should bring it back up to 12,000 or what have you? I just think there needs to be more variance depending on the population in said Conquest battle, for everyone I talked to earlier this morning and then recently after logging back on, none of them liked how long that battle was going. They all wanted a break/to do something else by the time we were 1400 kills in. It was simply too few people for such a high kill count.
That's all I'm trying to say. Conquest is great, long battles are great, but if you can't really be able to take a break during a 3 hour period (don't give me shit dude lol you know no one goes raiding for 3 hours without a break or two!) without getting flagged afk and booted, then you will get stressed/annoyed. It is just human nature.