http://darkcontent.wordpress.com/ - blog (updated Oct. 8, 2013). Latest post: T16H Affliction Trinket Rankings in Combination, done in SimC 540-4.
Rightyo thx, too bad troll are so damn ugly (completely subjective!)
I got a question regarding shard usage in multitarget situations. And in situations where targets live for a long time, say for example the add phase on the Empress encounter or LFR Stone Guard for that matter, where they are all together and take normal damage.
Basically what I would liek to know: Do you use Haunt at all in multidot situations? Say you have all three dogs dotted on Stone Guard, and you sit at 4 shards. What do you do? Do you use Haunt on all of them or will you use Haunt on just one target (focus?) and MF it when all else is dotted?
(25 normal) Personally, I will start the fight by SB:SS on two of the dogs and Haunt those two. After that I tend to just use Haunt on the one I'm focusing. If I'm feeling froggy I'll toss Corruption on the other two for extra shard, and if I wind up swimming in them I'll Haunt the other active dog.
For LFR I've been trying to test out Destro/Demo, so can't really remember what I did when i did it as Afflic. I want say I'd SB:SS three of them and only Haunt one.
Haunt seems to be wasted on mobs you aren't MGing. But then I'm no uber warlock, so ...
I am the one who knocks ... because I need your permission to enter.
It's very unfortunate the Warlock community don't have some real math geeks that can help theorycrafting going. We shouldn't have to sit here and make assumptions what's best just because we're not able to get further by ourselves. A proper SimCraft model would be a good start, but not even that seems like something we can take care of. T_T
The problem is that a proper APL for Affliction would take HOURS to write, would be hundreds of lines long, and a single trinket change would require changing 30 lines.
A proper one for Demonology is going to require a fix on their end to do, which isn't likely. (The Shadowflame DoT not scaling with Meta issue.)
I'm sure we have plenty of "math geeks" here, there's just no math that really needs to be done. Writing lines in Simcraft has nothing to do with math, its about understanding the clauses and the cause and effect style of coding. That, and a fuck load of patience.
You claimed we have no Math geeks. I'm telling you that we do, they just don't have much to do because our APL is shit. Writing a new APL has nothing to do with math. You said we can't manage to write a proper simcraft model, and I explained why that is. I'm not sure what you think I misunderstood, but maybe you should make your point a little clearer if that's the case.
What I meant was that there's not people who want to do this, as in they have the interest to do this kind of theorycrafting. I'm sure there's people who know how to but there's clearly noone who care enough about it to get it done.
It's a time-consuming business ! And I would argue simcraft format of an APL cannot solve our problem efficiently. To really maximize procs utility, you only want to look at the following :
- what is the current "power" of mt dots (i.e. spell, haste, mastery and crit scores snapshot at last cast time).
- how much times remains on each dot.
- what is the power of my dot, if I cast it right now.
- what is the expected (averaged on procs and CDs that may/will trigger in the meantime) power of my dot, if I cast one spell right now and refresh if right afterwards.
Based on that info you want to decide whether to preemptively refresh dots (a single one or all of them with SB:SS), or just follow the "normal" rotation (refresh fading dots, Haunt/MG otherwise). And you could probably use some machine learning to tweak the adjustable parameters of the decisiomaking process.
That backward and forward proc monitoring seems really hard to do in simcraft though, which I guess is why no one's done it yet.
Int > Haste > Mastery > Crit
Is anyone else getting these stat values for affli?
I simmed my warlock in 499ilvl
Any tips for Heroic Garalon? I was doing 10m last night and was doing around 120k dps (I kite once). We are wiping sub 5%, so I need to eek as much dps as possible.
That fight really is about your melee. The most effective way to dps that fight is for there to always be one leg alive so that your melee can constantly be cleaving, which usually means your ranged dps should do nothing to the legs at all. That means no multi dotting, just nuke the boss. Your personal dps will be lower, but your raid dps will be higher as a result. When we were progressing on this, having our ranged stop multi dotting was enough to score the kill.
question, why is it listing h feng and h will neck is bis over the one from galleon? i would think hit mastery is wayyyyy better then any of those which has crit.. i feel a 30~ int gain is not worth losing a way better secondary stat