I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Oh, in addition to the ones I said (Burst=Spike, Companion=Miniature) there's also:
Snare...Cripple
Root...Immobilize
[quote author=ðεrfεℓ † καðαrηε link=topic=158876.msg2123362#msg2123362 date=1265649724]
And who are you?
 A two-feet-tall midget dual wielding 5ft long two-handed swords?
 Or a blue-skinned half-squid-half-goat uncorrupted demon of light from outer space who is a wild shaman?
 Or are you a killed, then raised, then liberated, then killed, then raised, then liberated again human whose eyes used to glow not, then glow yellow, and now glow blue (I'm not even talking of your spine portruding through your skin, your armor and your cloak)(and the ability to speak without lower jaw)?
 Or are you an elf who can turn into a cat, bear, seal, cheetah, eagle and tree, but still has to use ground mounts which you magically conjure from thin air? [/quote]
Ejem, I'd like to say that Events aren't really quests. A quest in the traditional definiton of the word, is speaking to an NPC which then assigns you a mission. Nobody assigns you an event, they just happen, and you either participate, or you don't.
I'd wager Renown Hearts are more akin to traditional quests, as you speak to an NPC and they give you a list of things to do.
Por que odiar si amar es mas dulce? (*^_^*)
Well even the renown hearts aren't really like that either. You don't have to talk to the person (only if you want to purchase something after you completed the heart) and there are always multiple ways of gaining the renown. The only quests really are the personal stories.
spambanjo, your avatar is full of win.
Here is another list of terms for Wow-to-GW2 players.
When it comes to choosing a class, most players will want one that has about the same "theme" as their wow class, class mechanics will always be different, but the overall theme of the class is shared if the setting is similar. Given that GW2 is also based on High-Fantasy just as wow, several of the classes share the same theme (if not the same mechanics) So here they are:
Wow Class -------------------- GW2 Class
Warrior ----------------------- Warrior (Duh)
Paladin ----------------------- Guardian (Same overall theme, plated fighter that uses melee and divine magic, protectors of the innocents, Harbingers of Justice, Knight in Shiny armor, Paragon of the Light, ect ect)
Rogue ------------------------ Thief (Same overall theme, Stealth around, backstab, pickpocket, open locks, big crits, high dodge, very agile and nimble your archetipical rogue.)
Hunter ----------------------- Ranger (These two could almost be twins. Stalker of the wilds, big empathy with animals, can tame wild beasts, favors the use of the bow, attuned to nature, ect)
Mage ------------------------ Elementalist
Warlock ---------------------- Necromancer (Although warlocks use demons whereas necros use undead, on the rest they are pretty much the same, casters that use dark magic, curses, suck the life of their foes, sees the pets as little more than tools, ect)
Mesmers and Engineers have no equivalent neither in wow nor in any other game for that matter, and DKs, Monks, Priests, Druids, and Shamans have no equivalent on GW2 either.
Por que odiar si amar es mas dulce? (*^_^*)
You just know that Arenanet is trolling the Wow audience by swopping blue and green in quality
What's WoW?
Azeroth....................................Tyria
Tyria is the name of the whole world and the continent we currently play on.
Just sing the Rainbow song (red being the best) so lets sing, Red and orange and yellow and green, blue and crap (crap being grey and white)