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  1. #1

    5.0 Most OP and UP Specs

    Based on everyone's limited exp with 5.0, post the 5 strongest and 5 weakest specs in pvp atm.

    GOGO

  2. #2
    frost mage, fire, frost dk, some hunter spec, warriors

    all 3 rogue specs, >>> few others
    Last edited by hoodrogue; 2012-08-30 at 06:11 AM.

  3. #3
    Pandaren Monk Ettan's Avatar
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    Holy paladins(broken damage/healing) > Shadow priest (broken damage/healing) > disc priest (broken damage/healing) > Druid (broken healing, any spec) > Shaman (broken healing, any spec) >>>>>>> anything else down here.

  4. #4
    I don't think people understand the difference between broken and balanced around level 90...
    "I just wanted them to hand us our award! But they were just talk!, talk!, talk!......" - Wrathion

  5. #5
    Quote Originally Posted by Landin55 View Post
    I don't think people understand the difference between broken and balanced around level 90...
    Cause a lot of those people have been playing awhile, so they have heard "it's balanced for the NEW max level" and seen that in fact, it is no more balanced at the max level than it is at the current, probably.

  6. #6
    Pandaren Monk Ettan's Avatar
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    The game is more than just max level.
    How do you think new players will enjoy pvp while they are leveling to 90?
    (supposing they are not hpala and oneshoots anyone while healing from 1-100% with every single heal instant or not).
    Last edited by Ettan; 2012-08-30 at 06:33 AM.

  7. #7
    Healers are strong but its fine. More balanced than previous pre-expansion patches for sure

  8. #8
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    Quote Originally Posted by vihtahousu View Post
    Healers are strong but its fine. More balanced than previous pre-expansion patches for sure
    this is true, I dont see rets running around 1 shotting people like wotlk pre patch or arcane mages.

  9. #9
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    It's the old rock-paper-scissors game .... it depends on what class YOU are playing

    I'm playing a frost mage and I get ripped easily by a lot of classes atm.
    Hunter do crazy damage and can't be stopped by mages.
    Warlocks and Shamans are also extremely hard.

    However I have no problem against most meeles: warriors, rogues and death knights.

  10. #10
    Banned Gandrake's Avatar
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    hybrids/healers > everyone else

    Quote Originally Posted by Deschajn View Post
    Hunter do crazy damage and can't be stopped by mages.
    what have you been playing for the last 2 years lol

  11. #11
    I have all 10 classes at 85 and the self-healing for hybrids is really insane right now. Resilience doesn't quite feel right either. Specs without many defensive cooldowns are getting blown up extremely fast, while some specs are just not dying at all due to self heals.

    PvP is so out of whack it's really hard to tell what's overpowered at the minute. I think we will have to wait until 90 on live to see for sure. I remember the patch before Cata came out was really messed up too.

  12. #12
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    My main pvp/pve toon is a Fire Mage - Found the damage fluid and insane pre-patch now I am ripping (or burning) holes in everything. I appreciate healing and damage overall is balanced around 90. Doesn't stop the rage in random bgs. I got owned by two Holy Paladins spamming Denounce on me (13k crits etc) and Hunters as always destroy face. The changes to fire is amazing. The crits are one after the other. Pyro! Pyro! Pyro! Pyro! Combustion and Inferno Blast means high damage spreading about and serious pressure. Although one or two healers can heal through it.

    Liking the dispel system (I play a resto shaman from time to time) spam dispel myself and 8 sec cd on everyone else but removes EVERYTHING. Which will be a pain for fire mages, locks, boomkins. Warrior self healing is long overdue imo - but the damage increase throws it into question.

    From a random bg POV:

    OP classes; fire and frost mages. Hunters. Warlocks. Frost DKs and Holy Paladins.

    UP: Resto Shaman (mostly due to not playing pvp on mine since it was full cata) Boomkins to a degree.

    Based on about 10 random pvp games - Not much to really go on.

    Anyone notice that there is NO DR at the moment; rogue and DK stuns set up for 100-0% in a full KS or Asphyxiate

  13. #13
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    OP Classes: Warlocks, Hunters, Fire mages (my god, globalled in a deep freeze), Frost DK, Holy Pala

    Not sure about UP classes. I honestly think Deep Freeze should only have the crit benefit to frost mages. I was at 100% with barkskin as a feral, in 3 seconds, I was dead.

  14. #14
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    Quote Originally Posted by Kejinx View Post
    OP Classes: Warlocks, Hunters, Fire mages (my god, globalled in a deep freeze), Frost DK, Holy Pala

    Not sure about UP classes. I honestly think Deep Freeze should only have the crit benefit to frost mages. I was at 100% with barkskin as a feral, in 3 seconds, I was dead.
    Think the problem (I dont see it as one as a mage) is the Shatter talent. x2+50% means that anything over 16.67% is 100% crit chance while frozen. Fire Mages have been able to use Shatter before DF became passive. Melee were still subject to it while in Nova or Cone. The change to shatter came into play for the simple fact that Blizzard want frost to be viable in PVE in MoP
    Last edited by Marco89; 2012-08-30 at 02:24 PM.

  15. #15
    Seems like everything but rogues are broken. Mage and warlock damage and control are insane. Priest, shaman, druid, and paladin heals in any spec are retarded. Hunter and warrior damage and burst is ridiculous and inescapable. DK damage is pretty amazing. Rogues have decent damage too, but I think everyone that plays one is just so used to being a god class that every other class suddenly seems too good.

    From the villain in The Incredibles: "When everybody's overpowered, nobody is."

  16. #16
    All these people saying hunter need to understand that its BM hunters the other 2 specs are shit.
    "Druid must be boss, Hunter is just Drain-monkey.

    Hunter scatter this rogue.
    Hunter drain that priest.
    Hunter where is frost trap. Bad Hunter! No banana!
    Hunter where is flare? No flare, you get replaced by retarded warrior!"

    -Huainy

  17. #17
    Deleted
    I wonder how many more threads like this we will see until people are lvl 90 and has anything real to contribute...

  18. #18
    I have been playing randoms since patch and it has been super frustrating as horde since we traditionally don't have healers in randoms while alliance has 2-3. It has been amplified since patch. The times I am able to not be GY farmed this is what I have seen on the classes I play personally.

    My DK is full cata and frost right now. I can do some pretty serious damage but I putter out and cannot finish a kill if a healer is nearby (heals topping people of). Lots of really high damage, but no kills.

    My rogue is full cata with stage one legendaries and it is super hard to do anything. I am getting kited into oblivion (%50 snare) and the cooldown increases are hurting pretty badly. (vanish doubled to 3 minutes). I like the new aoe rupture, and the feint is pretty easy to keep up for 30% damage reduction all the time so I can be a little tanky. I also like the don't come out of stealth for 3 seconds. You can cheap shot, ambush, and then finish with a garrote as an opener. It is pretty nice. I have yet to try combat which most people agree is the way to go right now with killing spree and super long kidney shots.

    Now, my boomkin is completely destroying everything in it's path. It is the worst geared (some 377 level blues and not gemmed/enchanted at all.) http://us.battle.net/wow/en/characte.../Kune/advanced for reference. Healing touch heals me for 80k non crit. Rejuv I just keep up all the time (mana is a non issue, we really should just not have mana bars at this point as balance). Damage is great, but getting away is super great. You can kite like 4 melee at a time. I have the best chances at going 1v1 against healers with my boomkin because of clone, damage output, solar beam, and using ursol's vortex as an interrupt. wild charge is so OP it is great. The other talents in that tier just suck balls in comparison for PvP. (feral charge in bear, disengage in boomkin, intervene in humanoid which works to your own mushrooms, blink in travel form, and the cat feral charge complete with daze in cat form) I was completely destroying a WSG carrying the flag. Put some shrooms on the top floor, would stand up there and knock people off that I could then if I missed any I would jump down and port back up to my shrooms with wild charge and heal myself to full in one cast and then kill people below while I am sure they typed in chat that I was hacking.

    Now, my hpal is just stupid. If you have an hpal and you want to have fun, glyph WoG to do damage and glyph holy shock to do more damage. You will be top KB/DMg/healing all at the same time. It is dumb. Double freedom/bop/sac is stupid. 70% sprint is stupid. Repentence is full 8 seconds now. Denounce is pretty stupid. WoG crits are stupid. You are a power house. If you don't feel like killing people as holy then you can just single handedly keep your entire team alive with holy radiance and light of dawn. The flash heal talent is borderline OP as well. I can go from 10% to 100% in one flash. If you have a holy paladin then you should play it and just laugh at how stupid it is.

    I have not played my warrior, mage, shaman or warlock all of which I have at 85 with some halfway decent pvp gear.

    ---------- Post added 2012-08-30 at 03:34 PM ----------

    Oh, the problem I see and what I think has been said about level 90 pvp as well is that healers are out of control. One healer can keep a whole team alive if he is not getting focused, but if he is no one can peel off him if the opposing team has a healer too. (cannot kill them to peel, and cannot peel them because most classes are pretty much immune to peels)

    For instance, lets say there is a mid clash and I am on my paladin. Lets say that alliance has one paladin as well. I can keep the entire team alive through all damage if no one is on me. I can keep most of the team alive through all damage if 1-2 people are on me. More than that and I need help, which I will not get because the other team's paladin is doing the same thing I was. Basically, the team with the most healers wins. Barring that, the team that immediately all assist kills the healer/s wins. It is terrible for random play because most people lack that coordination.

  19. #19
    Deleted


    That screenshot was taken the day that dispatch was buffed (420% weapon damage I believe) in the PTR, so it's a bit outdated.
    I had full Cataclysm plus Fear&Vengeance. The warlock feared me and trinket was on CD, so I had no way to stop it. The druid hit me pretty much out of nowhere (I was fleeing)

    I don't understand why some specs (fire mages, warriors, shadow priests, destruction warlocks) can hit so hard while other classes hit very weak (unholy DKs, rogues outside Find Weakness, etc.) with the new resilience changes.

    I hope it's much better at 90.
    Last edited by mmoc62a721aa86; 2012-08-30 at 04:41 PM.

  20. #20
    The Rogue in our guild who was doing around 30K DPS pre-patch is now doing about 50K. He said he noticed his legendaries proc a lot more.

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