How do most progression guilds gear their raid? Do you let the tokens go to DPS, tanks or healers first? Or do you just let whoever can use the token for MS roll on it?
How do most progression guilds gear their raid? Do you let the tokens go to DPS, tanks or healers first? Or do you just let whoever can use the token for MS roll on it?
If there's no DKP system then a Loot council decision would be made depending on what is needed. Likely the classes with more powerful set bonuses would get theirs first over other people, if tanks need more gear to survive then give gear to tanks over others, if healers need the gear then give it to the healers that will benefit the most from it, if you need DPS to meet an enrage timer then give it to DPS. If you're letting everyone eligible free roll then you're doing it wrong and you won't get very far.
Imo, depends on the types of fights. In DS, most people gave tanks their 4 piece set just so they had more survivability. If the raids lean towards healer or dps checks, that's where the gear will flow.
well often you will give it too the tanks first, but considering how modern raids involve more and more dps/healer checks its actually better too spread around the loot evenly.
also if someone gets a token, the same person gets often a 2nd token also so he/she can start making use of the 2p and then often we let the rest get their 2p before we start giving people their 4p.
we roll on it but thats cuz we arent dumb and we know which pieces will benefit the player more
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Depending on the level of progression guild : Loot council, primarily tanks > Heals > Highest sustained DPS. Or alternatively, for extremely hardcore guilds, there are countless alt runs gearing 2-4 toons per player, all of which get gear selectively out of a pool to maintain an average gearing of all characters, making them capable of fulfilling whatever needed role is there and/or class stacking for specific fights: I.E heroic spine, heroic nefarian.
Id say healers would generally be last to get loot since they can do the most with the least amount of gear. DPS can only put out so much damage and tanks cant do anything if they get hit too hard. There is a reason why when top guilds cant beat an enrage timer the tactic becomes see how many heals we can drop and still live.
Most hardcore guilds use the priority of Tank > Healer >= DPS.
Reasoning being, at least before Mists, that tank survivabilty is created most through gear, healer throughput is gear with a bit of skill, and dps is primarily skill with gear improving that.
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T11: Somewhat equal on all
T12: DPS>healer>tank
T13: Tank 4set>dps>>>>>>>>>>>>doenst matter
Thank you all for the replies. Much appreciated.
If your tanks can survive, don't bother giving them to the tanks.
If your raid can move out of bad shit and knows what a CD is, don't bother giving them to the healers.
In the most ideal situation DPSers (best sets first tbh) should really be getting their gear before anyone else.
EPGP for most of it. If there is a specific piece in debate then arguments are provided for whoever benefits most from the item. An example of such would be an item that is an upgrade for one person, but is BiS for someone else. Our raiders tend to pass on stuff if they know it benefits the raid better when used by someone else.
tanks or healers will get tokens first if we are wiping because we don't have the advantage of their set bonus, but usually everything else is just free roll ms > os. I also prefer to use loot council as well, because I don't think a Ret Paladin doing 25k on Zon'ozz deserves the boots that dropped over the Warrior who is neck in neck with the Legendary Rogue.
in top tier guilds its a little different and more defined, but as just an average heroic raid guild this is probably how it goes.
My personal preference is giving tier sets to DPS first, t13 was a little different being that tank bonuses were so good.
As someone mentioned earlier, loot should be handled by Tanks till the don't get 2 shot > DPS >>>>>>>>>>>>>>>>> doesn't matter. Mists will make that even more prevalent with healers having a set amount of mana gearing them is of even less importance to a competent raid group.
Yeah, I know that sounds like a dick thing to say but it's the truth if progression really is the top priority for your raid, if it isn't then you really should be gearing people using something like EPGP or DKP, hell, even suicide kings to keep drama to a minimum.
Last edited by Imoh; 2012-09-05 at 10:29 PM.
We had our tanks and in lfr pieces until we killed heroic madness, just sayin'.
DPS above all else, unless the tanks get great benefits from their set bonuses.
Even disregarding enrage timers, a faster kill reduces the healing requirement, thus working almost as well as actual healer gear.