About Dungeons and PvP in Guild Wars 2.
Are dungeons supposed to be only available to the best players? I've never played harder dungeons in any other game. Expert in RIFT and Heroic in WoW don't even come close to the sheer difficulty of dungeons in GW2.
They aren't even designed to be challenging, they are just plain designed terrible. When the legitimate strategy for a boss is to keep dying over and over and "graveyard" rush him, you know something is wrong. No game should have low level dungeons that have one-shot mechanics. I've beaten plenty of bosses, and I still don't know how you're really supposed to beat some of them.
I'm not even talking about Explorable modes only, Story modes too.
The problem is, there is simply too much shit going on, things aren't obvious enough, and things hit way too hard.
Its like the devs didn't know when to stop when adding mechanics to mobs and bosses, most bosses will have upwards to 4-5 mechanics, a couple of those will most likely insta-kill you.
You might say, "just avoid or dodge out of that stuff." Well the problem is, its hard and sometimes impossible to see what to avoid and when. Not everything you need to avoid appears as a red circle on the ground, which can't be seen in Firey areas anyway, which are aplenty. The things that don't have a circle to dodge out of, you have to pay attention to the bosses animations, which again is sometimes impossible. A lot of bosses are no bigger than player models and partical effects are too flashy so for most of the time you can't see the boss clearly. For all the other things, they simply have no warning, and stupidly enough, these are usually the one-shot mechanics.
Don't even get me started on trap rooms and hallways... a great idea, but terrible execution.
Now for PvP.
First off, what is the point of Mists PvP? I see none.
I've played PvP in WoW, SWToR, and RIFT, I've seen all the imbalances you can imagine. I have still yet to see an MMO properly balance a stealth class, I honestly don't see why games keep having stealth classes. Regardless, balance is not the issue here, not exactly.
I can't move in PvP, at all. Too many snares and etc. I play a Warrior, I'm not that great, but I'm also not that terrible either, I know what the fuck I'm doing. I'm not going to get too much into this since I'm still very new to this aspect, but so far I haven't had much fun.
Next issue, why the fuck are sharks in a PvP match? Why should they swarm players and do more damage than actual players? What purpose do they serve? Also, this "auto balancing" thing, complete garbage, if teams are mismatched don't take players from the winning side to the losing side automatically, simply add in more players or end the match early like every other PvP game in MMOs, there is a reason everyone else does it, I don't see how the devs for GW2 thought this was a good idea.
About WvW, I haven't played a lot of it, siimply because I thought it sucks. I will spend about 10mins running to where I need to go, then if I happen to die at any point, take durability damage (WTF?), then have to start at the very beginning of the entire zone.
It takes way too long to get anywhere in WvW, they either need to add mounts or a heck of a lot more waypoints.
There are my issues with PvP and dungeons, I might get into other aspects of the game if people give a crap.
My bottom line is, I am not having fun in PvP or dungeons because of the issues, there is so much that needs to be changed.
Let me compare launch PvP and dungeons in GW2 to other MMOs at their launch.
-RIFT
PvP - pretty meh. Slightly unbalanced, a little boring, queues were way too long. Other than that, I had some fun.
Dungeons - pretty fun, nice balanced challenges, good rewards, but every dungeons was either a dark cave, dark crypt, dark canyon, there were only a couple bright shiny dungeons, and those were very fun.
I give both PvP a 2.5/5 and Dungeons a 3/5
-SWToR
PvP- above average fun, nice and unique battlegrounds. Terrible balance issues at launch. Queues were fine, could have been better, but wasn't terrible.
Dungeons- very fun, the story heavy ones were fantastic, the others where very average and sometimes boring. The difficulty was kind of all over the place, you could easily go in without paying much attention to half the bosses, the other half would be quite challenging, but not frustrating.
I give SWToR PvP a 3.5/5 and dungeons a 4/5.
At this point and time I'd give GW2 PvP and dungeons both a 2/5, I'm being generous because I believe with a handful of changes these things can be fixed and become very fun.
Fix the difficulty in dungeons and transportation in WvW and GW2 could be the best new MMO to come out.
As far as leveling and questing goes, i'd simply rank the games, from worst to best... RIFT, WoW, GW2, SWToR.
GW2 is better than WoW by a large margin, but doesn't come anywhere close to SWToR.
Thanks for reading this, let me know what you think.