In a game that's based around anyone being able to have aggro and live. An elementalist who specs as much as he can into survivability is still only half as durable as most classes who dont
I just seem to die all the time, I don't do nearly that great of damage without sacrificing what little defense I have. Everyone seems to tell me they're the highest damage, but from personal experience we're nowhere near that. Thiefs are without a doubt the best damage for pvp, and excel at not dieing as well.
in GW2 i currently have 40 tourneys played, of which 33 were wins and 7 were second place, i am also rank 13 (my pvp grp is all 16-20 i dont get as much glory/rank as i mainly def objectives so i miss out on alot of capture/kills) we havent been out before the final round, do u know in all of these games how many teams that had an ele got to the final? 1 team with 1 ele, why? eles are super bad in tourney play
my team for example runs this set up:
me guardian- sword shield/hammer (20k hp 3.6k armor and 1300 def) i am toughness based and my job is to solo hold strategic points untill backup arrives
mesmer- roamer and also a good point holder due to clones
ranger- roamer and high dps
thief- roamer
second guard/warrior- either def guard or burst warrior and we switch our play style accordingly
now all of us run very mobility and defensive orientated builds apart from the mesmer who's illusion summoning adds to his survivability while being able to spec all out dps, and our warrior.
as an example i managed to hold off an ele + necro + guardian alone for 35 seconds at a capture point untill my team showed up and i even killed the ele while doing it
and here is why i think eles are bad: as OP says if u spec into all out dmg build u end up with great crit and power and crit dmg but u get like 10k hp no toughness or u build into def/hp/toughness and u end up with 15k hp and the lowest armor and toughness of any class and do terrible dmg
both of these are flawed as playing an ele ur job is dmg primarily, being super squishy even when specced into defensive traits and taking defensive amulets etc means makign a def ele is out of the question, so that leaves going all out dmg build but being a glass cannon... but oh wait, as an ele the best weps for burst is daggers MH/OH but there is a problem with that, ur hard hitters either bring u in super close to targets because of the range requirements or can be easily avoided (dragons tooth thing)
playing against an organised team like mine means that ele will be priority 1 as its a super easy kill and automatically gives us the advantage in the skirmish, even if the ele does by some miracle burst some1 down (which is unlikely) we all spec into revival assist traits (i drop a shield that knocks back every 10 secs) or can use my other bubbles from utilities etc and we will ress whoever was downed and the eles skills are all cd making him useless (burst eles use arcane traits to aid in burst these are the cds i am talking about here)
seems to me like eles will have no place in tourney play for now with the buid and tacs i am seeing they just cannot do thier job, even if goin staff spec healer on an ele is pointless and u die so fast (to compare my staff guardian only had 13.8k hp but again super toughness and pro utilities and heal spells to keep me alive) ele can be bursted by anyone is about 3 secs in this build.
as fas as staff ele for support, it doesnt work, support will always be the focus n tourney play or organised spvp and u dont have the tools to take the focus and do ur job (what i mean by this is u either try heal through it and die or u pop utilities etc to survive but u cant support when u do this e.g mist form) My guard can pop bubbles to knock back, pop shouts for insane boons, pop my f2 and f3 skills for a heal and a block on demand, pop a super bubble that wont let people or attacks inside and buys me time to pop my elite and heal myself and my whole group up to full, and all while being focussed.