I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Wait a second.
"Doing the same stuff over and over again for nothing".
Er.. You are not doing it for nothing. You are doing it for the fun of PvPing. And i doubt you are Rank 100+ yet. You have titles, gear skins and everything else. The only thing you don't have it's item progression. You won't get stronger, you will get better.
GW2 PvP is pretty much like an FPS game: Everyone is the same, the player with better skill wins.
It might not be for everyone, but you can't claim that there is nothing to do there. Play some Tournaments, get some friends and try some REAL organized PvP.
English is not my first language, feel free to point out any mistake so i can keep learning.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Remember when Anet said they wanted to make away with grinding? So do I.
Half of these things feel pointless and boring, nor would they last very long. The other half are just jokes, literally.
If these are the reasons to be 80, then I'm afraid I feel they are very weak reasons.
My liking of GW2 has deflated and is lying limp on the floor. A 65 Guardian and a 30 Engineer, and I've lost all my incentive and will to play. I'm back playing WoW again.
GW2 didn't manage to hold me for long. I guess others can enjoy it differently.
---------- Post added 2012-09-14 at 10:55 PM ----------
Which GW2 also has.
And yes, such values add a sense of progression and purpose that I feel GW2 doesn't have.
Though I know you as a staunch defender of the game, and I doubt we'll ever do more than throw poo at each other about this.
But I wonder if you can accept that I'm not disliking GW2 for any other reason than that I don't like it. Not because I'd be a supposed fan of you-know-what. Which I find is very tedious, getting accused of being narrow-minded and a fanboy, when I'm neither.
Last edited by mmoc4a603c9764; 2012-09-14 at 08:57 PM.
^this
They wanted to do away with mandatory grinds. They also rather specifically wanted to do away with "Grinds that you must do in order to get to what you want to do"
If you believed they were going to do away with grind period, you didn't do your research. You're also looking at the wrong genre.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Well grind is not optional I am afraid..in this logic, any grind is optional in any game. When you need tons of karma for a single piece of exotic gear it is grind..when you need 60+runs in hard mode dungeon to get a set of gear is a grind like in other games..sure you can play with green gear at 80 if you like, but same thing apply to any MMO
And everything needs gold..I stepped into WvW to do some pvp, dies and need to play repairs? I managed to get 2 gold and 30 silver in level 60 and used 2 gold in a book. To travel in the world I need 1+ silver for each waypoint. If I die in pvp I pay 1+silver. To skill up my crafting profession, except all the materials I need to grind, I also need to pay silvers on the vendor to turn my iron into steel e.t.c. The grind is no way optional, or to say better, is not more optional than any other MMO.
I don't say I will quit because of this, and sometimes I like grind when I have an ultimate goal but the game now is live and some big lies need to be buried in the past
I remember too and this is one of those lies that there is no need to be repeated now that we all play and know the game Nor I can fool my self and see it as any different from other MMOs grind
Last edited by papajohn4; 2012-09-14 at 11:01 PM.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
All that fallacy about "no end game" is so annoying.
Guild Wars 1 had less stuff to do in Prophecies than GW2 now.
I have over 4000 hours of Guild Wars.
Never spent a single night without something to do in that game.
English is not my first language, feel free to point out any mistake so i can keep learning.