As in, why have levels at all?
I really found this when leveling my first charcter, but now onto my second it feels even worse. Unless you visit other areas away from your racial path, you have to grind out Dynamic Events to gain enough experience to level.
I'm currently 2 bars into level 29. I've got 100% completion on the first two Norn zones, along with Hoelbrak. I've explored a little of the 15-25 Charr zone and have two professions at level 113 and 56.
My very next story quest is level 30, but considering they reward you with about 50% of a level i'd still be under-leveled even if I did finish it. The lowest level heart, for the Norn zone i'm in, is level 31. Having just completed one of the Dyanmic Events there (the find eggs, then defend the chefs ones), I got about 2 bars of a level.
Now, am I doing something wrong, or is Arenanet? Why do they even have levels in this game at all, considering you can down-level and go back to complete "old" content? I'd much prefer that anything you did still gave you experience, but that it only gave you a skill point upon "leveling". Maybe a trait too, but then if all your traits are unlocked in PvP, why not have that from the start in PvE? If I want to go to Orr as the very first thing as a level 1 character, why not let me?
Why, in a subscription less game, that's meant to be very story driven, am I being "forced" to level and spend time just looking for experience, rather than playing the game? For my Norn, I really wanted to just complete the Norn areas, nothing else. My only options now, are grind out Dynamic Events at 1-2 bars a go, for 2 levels, or visit another area. Neithers very apealing.
Why do you think Arenanet kept in this almost archaic system of levels and not just do away with them all together?