Questions for the devs team:
1. Why did the dev team see the need to remove AoE taunts from warrior druid and paladin tanks. These tools were valued by tanks as raid/party savers, myself a paladin tank found righteous defence one of my best tools in more arsenal. Also with the way the game seems to be going that is seems to be made simple for new players why would such an ability be removed
2. Acounts from other player i've spoken to feel the 10/25 man raid lockout didn't work, the ability to run a 25 man raid with guild and run a 10 man pug on guild offnight was something most of them liked. The realm communities where hit by this as you no longer got to raid with player outside your guild unless you leveled and raided alternative characters, which some players dont. I think it would be a good idea to bring back seperate lock outs for 10/25 man raids.
3. Feedback from other players feel the content during cataclysm for raiding was too short, although the launch content contained 12 boss was simular amount to icc, the following content was with many guilds clearing 7/7 8/8 in firelands and dragonsoul in 1 night. my most recent DS10hc clear took 90 minutes. This leaves an empty feeling, there is sometimes little interest to visit older content but this could be better if the old 12 or more boss raids were bought back and raids taking longer. yes u had the top guild clearing icc hc in 1 night back in icc but apart from that lower guilds were not. Also the raid content doesn't feel as epic since ulduar, bring back another ulduar.