Simple Answer: Ghost Crawler switch mains from a mage to a tank... hahaha, I'm just kidding... or am I? O.o
Simple Answer: Ghost Crawler switch mains from a mage to a tank... hahaha, I'm just kidding... or am I? O.o
I think it's funny things like "this" are considered issues by some.
Your DPS and/or how good you are as a DPS is in no way related to how much damage your tank does. The fact you want tanks to hit less is just your pride and e-peen being hurt because you want to be number one and you can't, which is childish. Quality of life has been improved in both dungeons and raids since the vengeance change. Aside from people with e-peen issues, things have been better overall with the vengeance change.
I like ponies and I really don't care what you have to say about that.
That's what I'm saying though. I didn't know how HP generation was in terms of say 1HP = 20 rage therefore having 3HP = 60 rage (shield block) but I'm definitely still able to use shield block or 60 rage shield barrier quite frequently... at least frequently enough for my healers to say that going hit/exp capped didn't feel any different in terms of healing needed.
Last edited by alturic; 2012-10-09 at 04:32 AM.
I dont understand what is so hard to make a vengeance cap that scales with the tank's iLvl...
Originally Posted by Elementium
I had fun before I kicked your ass at meters. Its cool now that I do, it won't last. Get gear and l2p. Tank damage wont scale with gear nearly as much. We could go back to the old days where you can only do as dps as my threat will allow. But those days are behind us, and stupid dps are the reason.
---------- Post added 2012-10-09 at 04:48 AM ----------
Yes they did, yes they did, yes they did, yes they did.
Tank DPS doesnt scale with gear nearly as well as DPS dps. DPS Specs get MUCH more damage with better gear. Tanks a little more damage with better gear. They DPS players' damage scales much better with gear.
DPS player gets new gear his dps goes from 1.5 to 2.0
Tank gets new gear his dps goes from 1.7 to 1.8 and his defense goes from 1.7 to 2.0. Numbers have been simplified.
---------- Post added 2012-10-09 at 04:49 AM ----------
You mean to carry bad DPS would didn't understand how aggro worked, pulled too much threat on a target, and then died and then they bitched about. Never bothering to download omen threat meter.
[]http://sig.lanjelin.com/img/tanro.png[/]
Yes, every dps on the earth is bad because tanks are topping world parses.
The hell, does that mean tanks will have even more dps? And what does the avoidance change mean in reality?Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.
Last edited by Tobedeleted123; 2012-10-09 at 06:02 AM.
I don't get why you are converting the conversation to that POV.
If tanks did more healing than healers, then it would mean that healers are being ripped off of their role. If DD could tank any encounter, it would be the same. If tanks deal more damage than DD, then there again is a role stealing there.
There are roles in this game for a reason, it feels weird and buggy atm.
If you're not outdps'ing your tank, you are either doing something wrong, or it's a gimick fight. Not having bothered to gear up counts as doing something wrong. Move on.
If I had to guess, people are upset because roles are very specific in this game. The tank will be keeping the boss on them, the healer will heal people, and the dps will do the damage. Now that tanks are preforming both their role, and the dps role, it may not seem fair to dps, as if they're being cheated out of their role by something they can't control.
I also wouldn't be surprised if it was a pride thing either. I play with some dps, that play dps for the sake of doing those crazy numbers, and ranking in the logs, who are now pretty unhappy all their work and dedication is being tossed aside by tanks matching, and sometimes surpassing them.
Dont know what kind of tank you have or if you play old content, but I was competing with dps as a tank in all of cata aswell(in progress raids on new content before any nerfs). Also tanking isnt hard, atleast imo but it aint facerolling either if you want to perfrom max.
The point is that we don't have a mechanic like revenge where dodge/parry give us any sort of HP generator. What we are trying to do is remove any possibility of being hit by 5 hits in a row with no mitigation, which would be a 100% spike.
Warriors can't quite get there, from what i understand. But if I have full hit/expertise and am hitting SoTR every time it is up I will never take 5 hits in a row unmitigated, as a matter of fact, out of 10k events, it's only like .29% of 5 hit events that will be 4/5 unmitigated, with a little bit of haste on top of hit/exp hard cap I will be able to push that down to 3/5.
It's not a matter of just how frequent you can use it, but being able to use it as much as possible. I will take more damage overall if I stack hit/exp/haste/master as opposed to dodge/parry, but the damage will be smoother, less OH SHIT TANK'S GOING DOWN and more, ok, heal, heal, heal, heal, heal, greater heal, heal, heal...which saves mana and allows my healers to concentrate on the raid.
---------- Post added 2012-10-09 at 12:10 PM ----------
Because the dps haven't gotten gear yet, wait a few weeks.
No, it's not. It's the fact tanks get absurd amounts of attack power. Only Feng has a valid excuse for having such high DPS.
I think it's bad that enrage timers will be built around tanks doing very competitive dps, as it forces them to give up survivability for dps in some cases.
---------- Post added 2012-10-09 at 03:30 PM ----------
You had horrific dps in the group if on any fight without gimmicks increasing tank's dps you were near your dpsers.