I would anounce non obese versions of kultirans and actually interesting new races
I would anounce non obese versions of kultirans and actually interesting new races
Rather than Single-Minded Fury for fury warriors, which is a pain to specc, just let fury warriors transmog 2hs into 1hs. Maybe a glyph for the restrictions for only fury specc.
Give outlaw rogues a glyph for pistol shot to use different models. Plunderstorm proved it possible, after all.
druid should be for all races, but yes blood elves and void elves are the most relevant ones when it comes to males since they have the best and most anatomically correct male models, and they look more humans than the wow humans
Sounds great to me.
But for real now. None of the mentioned are really worthy of introduction.
And belf druids are last thing I'd bring to the table.
I'd focus on introducing zones that offer fun activities, taking inspiration from Isle of Thunder, timeless isle and many stuff that was introduced in MoP.
I'd allow players to collect trophies and open a tony base where it can be displayed and allow players to decorate this hub as they like.
Base would be sunsong-ranch big but it would be racially themed.
I'd focus more on Racial armors and Tauren would be first to get whole new sets for each armor type.
I'd update the world bit by bit, apply small flavour changes to highling changes.
Storywise - I'd stop with cosmic threats. I'd focus on racial stories, inner co flicts- establish that H/S are still weakened and local threats therefore are more severe.
I'd develop new heroes to neglected race and explore their themes more deeply. I'd stop with shallow takes and modernized takes and return to full fantasy and explore various concepts.
I'd unlock DH to orc and draenei.
I'd put elves on the shelf for at least 2 expansions. We need a break from them. There are plenty more playable race that were neglected for far too long.
I miss Mists of Pandaria
Vyrkul, Tuskar and those beefy dragon kins as playable races
Announce new alternative play styles for all classes i.e you want a bleed druid tank, frost or unholy DK tank or a range survival hunter now you can
Simplify raiding difficulties and bring back trigger mechanisms that make fights harder for better rewards and challenge
Instant ports to all dungeons and raids from day one
If I were the boss, I would announce none of these suggestions. Instead, I would fire the employee who was coming up with these.
You pigeon hole many of these suggestions with weird parameters like "only some servers" with no restrictions to transmog choices... and "big class immerson changes" by making Warlocks effectively Hunters, and giving Rogues new poisons. Very "big" indeed. So big it seems you did not think a lot of it through.
To be fair, in my opinion, the biggest QoL "suggestion" here is the dye system. I would announce that in a heartbeat.
Also, I hope playable Blood Elf Druids never happen.
It's also interesting that we see people who quote posts that say "it's not that they can't, it's that it's too expensive" and then immediately go on to wondering how people can say "they can't".
WoW's age isn't a technical hurdle as much as it is a financial one. And not just because of the age of the engine, but also because of the age of the game as a whole - you can never recapture the same audiences as a new game could, pretty much no matter how good your content. People have these wild dreams that somehow all that's standing between present-day WoW and it going back up to WotLK numbers is the quality of its content. That's not how it works.
And in the end, it really is all just that cost/benefit ratio. Whatever they do needs to be justified by expected profit, over whatever time frame you want to specify. If that doesn't hold... then why would a company do it? Why would they just set their own money on fire?