Originally Posted by
Kittyvicious
I didn't say either was more enjoyable, just that your efforts are met with more rewards in an overall take on the situation. Since you specifically asked, it is incredibly more favorable. All your resources are actually shared between characters and there is nothing that forces you into any one activity on your main. There are a variety of approaches to completing the same goals, instead of only one way to accomplish one goal.
It's not perfect. Most people that are not satisfied with the MMO design as a whole echo that our time needs to be rewarded for an account as a whole. It shouldn't matter if you want to farm currency on your main to give to your alt. Crafting materials, achievements, currency, etc should be for your whole account. It's an outdated and elitist design that says you are required to invest x amount of time per character you want to experience or else you get nothing.
The problem with Blizzard is that they concede these points while outright contradicting them at the same time. WoW lives in a continual paradox in the present where they are trying to concede just enough to keep people paying, while trying to convince you that you don't want it the way you are asking for it. Then we have the outspoken community which unknowingly seeks to reinforce this same terrible mentality.
It's not about give it with no effort, or less effort...it's about give it with choices. Don't put valor on every activity in the game and then turn around and give only one way to 'earn' spending it. I've gone on about this in too many threads recently, so it doesn't really need a lot of explanation.
They either need to make the game hardcore or open the whole door for choices. You can't just leave it ajar, only to close it as someone tries to get their foot in it. Either open or closed, nothing in between. People need to see that this is not for the benefit of EITHER side of their customer base. It is an attempt to capture each side *just* enough to keep making money.