I have. What you describe is a process called liad balancing. But it isn't the way SC instances are designed. If it were, then there would be NO instance limit.
Publically...SC instances can handle 24 players. CIG are hoping to push that to 100 or preferably 200 players per instance.
And while there are mechanisms to hand players off between instances, what they don't do is load balance individual instances between multiple servers to bypass the instance limit.
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And if things keep goibg the way they are, 3-4 years is probably a good estimate for when Star Citizen is likely to be released...barring something akin to them releasing a MVP.
2.6 is months late. 3.0 was supposed to be released in August and it isn't likely to be out until March.
Do I think CIG can deliver the game Chris Roberts has promised? Yes...I think it can.
But I also realise that CIG has consistently over promised and underdelivered. Chris Roberts especially appears to continually underestimate the time, work and money needed for the game.
CIG are trying to develop a game with greater scope and more features than just about any game you care to mention. And they are doing it without the proper toolkit, with less money, with fewer developers of less experience than other projects.
That they are continually running late isn't surprising. What IS surprising is that Chris Roberts keeps giving over optimistic dates and over hyping the progress.
As others have pointed out...CIG probably should have dropped CryEngine and written their own engine from scratch. They've spent substantial time and effort modifying the code they have to produce what they needed....but modifying is rarely as good as custom built. Its doubtful they can even sell or license their code as they license it themselves. They have the money and need for such an engine...so why not?
Chris Roberts also hyped up SM and promised it released almost a year ago. It still isn't out. Turns out, they had to scrap much of what they did because a lack of communication between teams meant the developed code was unusable.
Wasted money and wasted opportunities.
And while you might be willing to wait the 3 or 4 years needed to actually develop the game as promised....how many other backers feel the same way? And other games are being released which will eat into the same market and its graphical fidelity is not special anymore.
Am I prepared to wait for a good game? Personally....yes. But I'm not going to spend a penny on the game until its released.
And others aren't prepared to wait. They're getting refunds.
And while crowdfunding does free CIG from the dreaded control of the publishers, it also removes any pressure to release the game. Indeed, with CIG having a decent revenue stream simply by issuing IOUs for new ship designs, there is a strong incentive not to release at all.
I think 3.0 will be released in 2017. But it'll be months late.
I think we'll see SQ42 in 2017....but CIG will either need to spend millions on marketing it, or sacrifice some revenue potential to get a publisher involved.
Will it be any good? I hope so. But that CIG haven't yet finalised the flight model strikes me as a little worrisome.
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Whatever advantage in graphics SC had in 2012 is now gone. Look at the games released this year. And graphical fidelty has NOTHING to do with the level of innovation.
SC is ambitious...not innovative.
And they are being oversold. Overhyped.Hype doesnt come from mere words. It comes from gameplay videos and already available content. Many core features they promised are already working.
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I would say that you are being far too optimistic. The game will sell a lot..primarily because it has a lot of preorders...but it'll be lucky to average anywhere near this level of players.
Put another way....the people most likely to buy this game have already done so. The players most likely to stick around and put time into the game are already doing so. You could argue that more players would joinup once the game is released.....but now you are talking about a major marketing campaign that will require many more millions of funding on order to bring those players in....
In a market where people have been burnt by NMS and where games like IW and MEA will be available and eating into the market.
Given 2 or 3 or 4 or 5 years more development, we also have to ask where games such as SWTOR or NMS or ED or EVE will be and what features they will have. Maybe they will have shut down or maybe development will be continuing. We don't know.
But if they are shut down we have to ask what makes SC so different that it is likely to succeed and if they are still active we have to ask what will make SC stand out from the crowd.
Nothing here is really insurmountable given time, effort and money. But time....SC alone likely requires another 3 years, maybe more unless CIG cut out a lot of features, ships and systems to be added later. That might happen...it would be CIG releasing their MVP instead of a fully featured and complete at launch game. Time requires money....and lots of it. People keep saying development is expensive. And that doesn't include whatever marketing costs CIG is planning on. And marketing a game like SC and SQ42 is likely to be expensive. Spending more on marketing than on development is not unheard of for AAA titles. Not to mention the costs for the back office servers hosting and running everything. Yes...private servers are supposedly planned but that's also breaking up the player base as you can never let those accounts into the main universe. Not to mention, such servers could never hope to offer the same experience or scope as the dedicated servers and bandwidth would be far out of any players price range given what CIG are offering.
Its easy to see this game shifting a million or more units in the first month of sales...because those are already bought by the backers. But the game has those backers now. And how many turn up on the servers on a regular basis?