Originally Posted by
stellvia
Vaporware is something that never gets shown off. The dogfighting module (alebit with issues) was given hands-on time with people at Pax East just the other week.
Also: This is most likely the most difficult phase of the project right now, you know. Getting basic flight, weapons, collision, damage-states etc. working. The FPS module is being worked on by the Crytek guys themselves -- and I think they know their own engine pretty well, so I'm not worried about that.
The only other major point of contention would be getting the combined cap-ship boarding working, as that marries the two systems together. We'll see how that goes, I guess.