1. #9321
    Quote Originally Posted by 1001 View Post
    If you are killed how the hell do you end up in prison? Isn't dying punishment enough



    Bullshit. They spawn fast if you pay....



    What you are missing here is that the distance currently available in game is a fraction of how big some systems are meant to be, travelling to a jump point could take a very long time of just staring a loading screen. Iirc Port Olisar to Daymar is around 140 light seconds and takes small ships almost 15 minutes, the same distance in other games are done in less than a minute. It is pure padding. And changing a fuse in your ship or hunting down some sparks is not going to keep anyone entertained after doing it for the 10th time.



    Most games try to make wasting your time fun, staring at a 15 minute loading screen is nobody's idea of fun...
    How is getting killed as a pirate/douche punishment enough, while getting captured is not fully ingame yet although you can surrender to security forces and be sent to prison, getting killed is playing the role of being captured atm and in the full game your not just going to respawn at the last place you were. Pirate gameplay should always be high risk high reward and if your in high sec space your probably going to see prison a few times.

    Large ships will still take a long time to get a new one even if you pay and whos to say that system will still be ingame at full release, even if you pay a javelin is going to take days to get another, and other large ships are not that fast even with paying, small ship fast spawns are mostly irrelevant.

    QT is not a loading screen and its a space game, it takes time to travel to other planets so you make no sense at all, there will be some large systems and some smaller systems, Elite dangerous is no different you can spend an hour in some places going in a straight line, currently it takes less than 10 mins from the 2 furthest points and the system in not set in stone so they will make it take some time but not too long, small ships are not supposed to be flying from one side of the solar system to another but the times are around the same regardless of the ship.

    There will eventually be things to keep you busy on long trips like repairs and maint, ships parts will degrade overtime.

    Its like talking to a brick wall though, you complain about features that are essential in a space game.
    Last edited by kenn9530; 2020-04-28 at 11:37 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  2. #9322
    Quote Originally Posted by MrAnderson View Post
    You sure? Your jimmies seemed to get rustled by a simple travelling mechanic to the point you mix Tokyo with Arizona.

    Yes, yes you were, and got mad at me for pointing out that stupidity.
    So mad at you, you got me so bad with that trivial mistake.

    Quote Originally Posted by MrAnderson View Post
    You don't consider a loading screen the fast auto-travelling in WoW by catching a gryphon (which you can't cancel mid flight) but you call the fast travelling in Star Citizen (which you can stop at any time) a loading screen.
    The difference clearly being that you see the world around you, you see other players doing stuff, you see points of interest and so on. By contrast in Star Citizen you see the same screen effects for minutes on end.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    How is getting killed as a pirate/douche punishment enough, while getting captured is not fully ingame yet although you can surrender to security forces and be sent to prison, getting killed is playing the role of being captured atm and in the full game your not just going to respawn at the last place you were. Pirate gameplay should always be high risk high reward and if your in high sec space your probably going to see prison a few times.

    Large ships will still take a long time to get a new one even if you pay and whos to say that system will still be ingame at full release, even if you pay a javelin is going to take days to get another, and other large ships are not that fast even with paying, small ship fast spawns are mostly irrelevant.
    Every response is about stuff not yet in game but planned for the future... do you not see the problem here? 8 years, $350 million and it's still all about stuff that is planned for the future. Early days indeed!

    Quote Originally Posted by kenn9530 View Post
    QT is not a loading screen and its a space game, it takes time to travel to other planets so you make no sense at all, there will be some large systems and some smaller systems, Elite dangerous is no different you can spend an hour in some places going in a straight line, currently it takes less than 10 mins from the 2 furthest points and the system in not set in stone so they will make it take some time but not too long, small ships are not supposed to be flying from one side of the solar system to another but the times are around the same regardless of the ship.
    It's a loading screen Kenn. It's an extremely boring implementation of fast travel with nothing to do for 10+ minutes. It's just such a lazy way of doing things. If you could take a step back from your bias you would see that. There are far more interesting and engaging ways it could have been built but Chris wanted his 80's style bad-CGI effects to hide the loading.

    Quote Originally Posted by kenn9530 View Post
    There will eventually be things to keep you busy on long trips like repairs and maint, ships parts will degrade overtime.
    Always tomorrow isn't it, like the bus that never turns up...

    Quote Originally Posted by kenn9530 View Post
    Its like talking to a brick wall though, you complain about features that are essential in a space game.
    Hey I'm not sorry for being critical, I would much rather be able say they are spending funds wisely and making good game decisions but that simply is not the case. The time involved, the money spent and the resulting product are all evidence of that.

    Someone who refuses to see that is the one being a brick wall.
    Last edited by 1001; 2020-04-29 at 05:12 AM.

  3. #9323
    Quote Originally Posted by 1001 View Post
    It's a loading screen Kenn. It's an extremely boring implementation of fast travel with nothing to do for 10+ minutes. It's just such a lazy way of doing things. If you could take a step back from your bias you would see that. There are far more interesting and engaging ways it could have been built but Chris wanted his 80's style bad-CGI effects to hide the loading.
    its a space game what would you suggest instant travel to anywhere you want, plus its not a loading screen you can get up and look at the universe from somewhere else on your ship as your not fixed to your seat, you can actually see the planets and such as your travelling. Its a travel system just like in any other MMO but your not actually stuck inplace. What is your suggestion to make it interesting for you, its traveling from one point to another, SC is a space simulation game.

    you also complain about features not ingame yet, it took many years even after ED has launched to have many of the features star citizen already has within the game. Seems nothing is good enough for you. EDs flight and travel is terrible compared to what SC currently has ingame and no immersion at all.

    The development time is more than reasonable for the size of the project, and the current version of the project is a good product of what is to come, if your not happy with the game then your wasting your time complaining. SC is more playable than ED currently for me, ED just doesnt feel like a space game at all.
    Last edited by kenn9530; 2020-04-29 at 05:40 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  4. #9324
    Quote Originally Posted by kenn9530 View Post
    its a space game what would you suggest instant travel to anywhere you want, plus its not a loading screen you can get up and look at the universe from somewhere else on your ship as your not fixed to your seat, you can actually see the planets and such as your travelling. Its a travel system just like in any other MMO but your not actually stuck inplace. What is your suggestion to make it interesting for you, its traveling from one point to another, SC is a space simulation game.
    Yes Kenn, let's go for the complete polar opposite of a suggestion as a way of showing how reasonable we are... Instant travel would be ridiculous.

    My suggestion is to make it so you can interact with things outside of your spaceship, like interdicting other players/escaping other players, being able to steer your ship on the fly so you can change route without having to stop etc. Make it more dynamic, make it more engaging, rather than the static experience it currently is.

    Quote Originally Posted by kenn9530 View Post
    you also complain about features not ingame yet, it took many years even after ED has launched to have many of the features star citizen already has within the game. Seems nothing is good enough for you. EDs flight and travel is terrible compared to what SC currently has ingame and no immersion at all.
    Because the design and implementation so far falls so short of the mark which leaves little hope for the upcoming features.

    We're not doing the Elite/SC dick waving thing again. This is about Star Citizen. You like to regularly say it is "doing things no other game is doing" so therefore it would be wrong to use "lesser" games as a comparison. A Bugatti owner would not defend faults in his car by pointing out faults in a Fiesta.

  5. #9325
    Quote Originally Posted by 1001 View Post
    Yes Kenn, let's go for the complete polar opposite of a suggestion as a way of showing how reasonable we are... Instant travel would be ridiculous.

    My suggestion is to make it so you can interact with things outside of your spaceship, like interdicting other players/escaping other players, being able to steer your ship on the fly so you can change route without having to stop etc. Make it more dynamic, make it more engaging, rather than the static experience it currently is.



    Because the design and implementation so far falls so short of the mark which leaves little hope for the upcoming features.

    We're not doing the Elite/SC dick waving thing again. This is about Star Citizen. You like to regularly say it is "doing things no other game is doing" so therefore it would be wrong to use "lesser" games as a comparison. A Bugatti owner would not defend faults in his car by pointing out faults in a Fiesta.
    There is an interdiction system already inplace and players have a means to stop you from going into QT if they are close enough, and what sense does it make to steer your ship while moving at QT speeds as turning at those speeds would kill the people on the ship along with destroying the ship, they use that sort of system in ED and its terrible.

    You obviously have not played SC at all recently or just hate it for no real reason, without developers taking risks we dont get anymore different games to play.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  6. #9326
    Quote Originally Posted by kenn9530 View Post
    There is an interdiction system already inplace and players have a means to stop you from going into QT if they are close enough
    This does nothing to break up the monotony of a 10+ minute flight where virtually nothing outside your ship changes.

    Quote Originally Posted by kenn9530 View Post
    and what sense does it make to steer your ship while moving at QT speeds as turning at those speeds
    But having Kilrathi makes sense, navigating wormholes with tornado like things inside them makes sense, carrying crates/mining by hand in a world with tech that can go beyond the stars makes sense? Why not have levitation platforms and drones for doing menial tasks?

    Quote Originally Posted by kenn9530 View Post
    would kill the people on the ship along with destroying the ship, they use that sort of system in ED and its terrible.
    From wikipedia

    The Alcubierre drive, Alcubierre warp drive, or Alcubierre metric (referring to metric tensor) is a speculative idea based on a solution of Einstein's field equations in general relativity as proposed by theoretical physicist Miguel Alcubierre, by which a spacecraft could achieve apparent faster-than-light travel if a configurable energy-density field lower than that of vacuum (that is, negative mass) could be created.[1][2]

    Rather than exceeding the speed of light within a local reference frame, a spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel. Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination faster than light would in normal space without breaking any physical laws.[3]
    Throwing hands at Elite is not going to work Kenn, we're discussing Star Citizen.

    Quote Originally Posted by kenn9530 View Post
    You obviously have not played SC at all recently or just hate it for no real reason, without developers taking risks we dont get anymore different games to play.
    Haha, that must be it. I'm all for developers taking risks, I like Death Stranding because of that and can appreciate it for the completely different experience it is compared to "normal" games while also seeing why it is very divisive. Taking risks is not my issue with Star Citizen but you know all of this already.

    The only risks CIG are taking is seeing how much money they can get from their marks before they realise they have been conned.
    Last edited by 1001; 2020-04-29 at 06:44 AM.

  7. #9327
    Quote Originally Posted by 1001 View Post
    This does nothing to break up the monotony of a 10+ minute flight where virtually nothing outside your ship changes.



    But having Kilrathi makes sense, navigating wormholes with tornado like things inside them makes sense, carrying crates/mining by hand in a world with tech that can go beyond the stars makes sense? Why not have levitation platforms and drones for doing menial tasks?



    From wikipedia



    Throwing hands at Elite is not going to work Kenn, we're discussing Star Citizen.



    Haha, that must be it. I'm all for developers taking risks, I like Death Stranding because of that and can appreciate it for the completely different experience it is compared to "normal" games while also seeing why it is very divisive. Taking risks is not my issue with Star Citizen but you know all of this already.

    The only risks CIG are taking is seeing how much money they can get from their marks before they realise they have been conned.
    Its a travel system whats the point in making it overly complicated when there is going to be plenty to keep you busy on the trip as it is.

    Wormholes are shortcuts, your not traveling any faster than normal speeds, there are going to be drones but as it is not ingame its something you just ignore and you can have a profession that doesnt require you to deliver stuff in boxes, you only really pick up crates from certain missions anyway, if your a trader you will not even need to touch a box.

    The money is all going into development, we can already see the work they have put into the game, if your not happy with the product then why invest time complaining about it. This thread is mostly just bash star citizen as much as you want thread.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  8. #9328
    Quote Originally Posted by kenn9530 View Post
    The money is all going into development, we can already see the work they have put into the game, if your not happy with the product then why invest time complaining about it. This thread is mostly just bash star citizen as much as you want thread.
    There's no point in arguing or discussing with people who only have bad faith and animosity towards the project. They'll find any kind of moot point to complain, ignore facts that disprove their theories and even bend reality to suit their narrative, just for the sake of being negative. After their "theories" get thorned apart by reality they move on to find some another useless thing to complain about.

    That's the trait of someone who became emotionally attached to the idea of a game in his head and therefore it should be tailor made to his likings, everything that goes against his idea is wrong and therefore the game and the company are bad for it. Oh the perils of open game development.

  9. #9329
    Quote Originally Posted by kenn9530 View Post
    Its a travel system whats the point in making it overly complicated when there is going to be plenty to keep you busy on the trip as it is.
    Holy moly? Why make it fun and engaging when we can have it simple and boring instead? said no one ever...

    Quote Originally Posted by kenn9530 View Post
    The money is all going into development, we can already see the work they have put into the game, if your not happy with the product then why invest time complaining about it. This thread is mostly just bash star citizen as much as you want thread.
    And that is the problem, $350 million and counting, 8 years and counting and this is all there is to show for it, less than what was said could be done with $23 million.

    The thing is Kenn, as long as people are not breaking forum rules, complaints and criticism are fair game and Star Citizen has painted a large target on its back with the amount of self-aggrandizement. Besides, you're welcome to put me on ignore if you want.

    - - - Updated - - -

    Quote Originally Posted by MrAnderson View Post
    There's no point in arguing or discussing with people who only have bad faith and animosity towards the project. They'll find any kind of moot point to complain, ignore facts that disprove their theories and even bend reality to suit their narrative, just for the sake of being negative. After their "theories" get thorned apart by reality they move on to find some another useless thing to complain about.
    Yes, because caring that CIG deliver on their promises and that backers get a good return for their money and patience is acting in bad faith and animosity.

    Trying to argue that this abomination of management is normal and anyone claiming otherwise is just espousing conspiracy theories or negativity is the weirdist thing yet, it's like something straight out of the alt-right playbook - deflect, deny and project.

    Quote Originally Posted by MrAnderson View Post
    That's the trait of someone who became emotionally attached to the idea of a game in his head and therefore it should be tailor made to his likings, everything that goes against his idea is wrong and therefore the game and the company are bad for it. Oh the perils of open game development.
    Armchair psychologist in session. What a scary thought...

    There's a pattern with people like you and it's on display here. Tear down the other person rather than their arguments.
    Last edited by 1001; 2020-04-29 at 12:02 PM.

  10. #9330
    The Unstoppable Force Orange Joe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    001100010010011110100001101101110011
    Posts
    23,081
    Quote Originally Posted by 1001 View Post
    Because there are far more important things going on atm than shitty citizen. Unlike you and your fellow whiteknights I don't treat this thing like a religion.
    lol...........

    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

  11. #9331
    Quote Originally Posted by Orange Joe View Post
    lol...........
    As in memorizing every detail from the holy scripture....

    Like come on man, stop reaching.
    Last edited by 1001; 2020-04-29 at 12:56 PM.

  12. #9332
    The Unstoppable Force Orange Joe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    001100010010011110100001101101110011
    Posts
    23,081
    Quote Originally Posted by 1001 View Post
    As in memorizing every detail from the holy scripture....

    Like come on man, stop reaching.
    How much you want to bet that you, as someone who dislikes this game and its development, has memorized much more about this game than me as a backer.
    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

  13. #9333
    Quote Originally Posted by Orange Joe View Post
    How much you want to bet that you, as someone who dislikes this game and its development, has memorized much more about this game than me as a backer.
    Apart from being unable to prove such a thing do you not think that if people want to argue a viewpoint they should at least do so from an informed position?

    It would be stupid for me to have opinions about Star Citizen while knowing nothing at all about it

  14. #9334
    The Unstoppable Force Orange Joe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    001100010010011110100001101101110011
    Posts
    23,081
    Quote Originally Posted by 1001 View Post
    Apart from being unable to prove such a thing do you not think that if people want to argue a viewpoint they should at least do so from an informed position?
    Sure which is why you rarely see me engage in those specific discussions. I also try not to use ad-homemins as an argument.

    Quote Originally Posted by 1001 View Post
    It would be stupid for me to have opinions about Star Citizen while knowing nothing at all about it
    So which is it. Do you memorize stuff about the game so you can argue from an informed opinion or not? Cause you're giving conflicting messages here.
    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

  15. #9335
    Quote Originally Posted by Orange Joe View Post
    Sure which is why you rarely see me engage in those specific discussions. I also try not to use ad-homemins as an argument.
    That's nice.

    Quote Originally Posted by Orange Joe View Post
    So which is it. Do you memorize stuff about the game so you can argue from an informed opinion or not? Cause you're giving conflicting messages here.
    No I'm really not giving conflicting messages at all, anyone can make a mistake or forget a bit of information. This "gotcha" you're trying to come up with just shows where you are coming from.

    This is boring. The thread is about Star Citizen so let's talk Star Citizen. For someone who says they don't do ad-homs you sure are spending a lot of time trying to pick apart posters and their reasons for posting...

  16. #9336
    The Unstoppable Force Orange Joe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    001100010010011110100001101101110011
    Posts
    23,081
    Quote Originally Posted by 1001 View Post
    That's nice.



    No I'm really not giving conflicting messages at all, anyone can make a mistake or forget a bit of information. This "gotcha" you're trying to come up with just shows where you are coming from.

    This is boring. The thread is about Star Citizen so let's talk Star Citizen. For someone who says they don't do ad-homs you sure are spending a lot of time trying to pick apart posters and their reasons for posting...
    We are talking about star citizen. I'm just trying to figure out why when you memorize stuff about the game it's only to argue from a informed position. Yet when it's a "whiteknight", it's memorizing scripture....

    Yes, Do you know what a "ad-hom" is? Have I called you any names? Cause picking apart your arguments is a part of debate, it's not a ad-hominem.
    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

  17. #9337
    Quote Originally Posted by 1001 View Post
    Because there are far more important things going on atm than shitty citizen. Unlike you and your fellow whiteknights I don't treat this thing like a religion.
    Quote Originally Posted by 1001 View Post
    Yes, because caring that CIG deliver on their promises and that backers get a good return for their money and patience is acting in bad faith and animosity.
    Doesn't seem like it, and the post count image above seems to corroborate that.

    Quote Originally Posted by 1001 View Post
    Tear down the other person rather than their arguments.
    Your arguments were already dismantled. A simple explanation of why and how things are the way they are while your lack of knowledge about the game was exposed. Instead of acknowledging the information presented, you doubled down on that loading screen nonsense. Proving exactly on why there's no point in arguing with someone who clearly is too emotionally invested into disliking a particular video-game.

  18. #9338
    Quote Originally Posted by MrAnderson View Post
    Doesn't seem like it, and the post count image above seems to corroborate that.
    I don't even know what you are trying to say here. You're acting like me forgetting some small detail is a major faux-pas which is just nonsensical.

    Quote Originally Posted by MrAnderson View Post
    Your arguments were already dismantled.
    Only in your most fevered dreams.

    Quote Originally Posted by MrAnderson View Post
    A simple explanation of why and how things are the way they are while your lack of knowledge about the game was exposed.
    Lack of knowledge being that I forgot a name, oh my!

    Quote Originally Posted by MrAnderson View Post
    Instead of acknowledging the information presented, you doubled down on that loading screen nonsense.
    Oh it was me that doubled down, not others trying to argue otherwise, of course.

    Quote Originally Posted by MrAnderson View Post
    Proving exactly on why there's no point in arguing with someone who clearly is too emotionally invested into disliking a particular video-game.
    And yet here you are, repeatedly arguing with someone you claim there is no point arguing with... /sigh

    What is it with you guys and your ad-hominems? Why do you feel the need to go after people and their motivations rather than just sticking to the damn topic?
    Last edited by 1001; 2020-04-29 at 02:31 PM.

  19. #9339
    The Unstoppable Force Orange Joe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    001100010010011110100001101101110011
    Posts
    23,081
    Quote Originally Posted by 1001 View Post
    Now you're just being stupid.



    Fucking marketing bot.
    Quote Originally Posted by 1001 View Post
    What is it with you guys and your ad-hominems? Why do you feel the need to go after people and their motivations rather than just sticking to the damn topic?
    Irony is lost upon you isn't it? Maybe showing you what a real ad-hominem is will open your eyes, but I doubt it.
    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

  20. #9340
    Quote Originally Posted by Orange Joe View Post
    We are talking about star citizen. I'm just trying to figure out why when you memorize stuff about the game it's only to argue from a informed position. Yet when it's a "whiteknight", it's memorizing scripture...
    Blind bias is whiteknighting, refusing to accept there is any problems is whiteknighting, attempting to justify expenditure and delays in the face of all contrary evidence is whiteknighting.

    Quote Originally Posted by Orange Joe View Post
    Yes, Do you know what a "ad-hom" is? Have I called you any names? Cause picking apart your arguments is a part of debate, it's not a ad-hominem.
    Do you? Here's a description of what ad-hominems are;

    Ad hominem attacks can take the form of overtly attacking somebody, or more subtly casting doubt on their character or personal attributes as a way to discredit their argument. The result of an ad hom attack can be to undermine someone's case without actually having to engage with it.
    All of your posts since you joined this conversation have been about attacking my character in order to discredit my position in this discussion aka ad-hominems. And that's from someone claiming they don't do them

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •