How is getting killed as a pirate/douche punishment enough, while getting captured is not fully ingame yet although you can surrender to security forces and be sent to prison, getting killed is playing the role of being captured atm and in the full game your not just going to respawn at the last place you were. Pirate gameplay should always be high risk high reward and if your in high sec space your probably going to see prison a few times.
Large ships will still take a long time to get a new one even if you pay and whos to say that system will still be ingame at full release, even if you pay a javelin is going to take days to get another, and other large ships are not that fast even with paying, small ship fast spawns are mostly irrelevant.
QT is not a loading screen and its a space game, it takes time to travel to other planets so you make no sense at all, there will be some large systems and some smaller systems, Elite dangerous is no different you can spend an hour in some places going in a straight line, currently it takes less than 10 mins from the 2 furthest points and the system in not set in stone so they will make it take some time but not too long, small ships are not supposed to be flying from one side of the solar system to another but the times are around the same regardless of the ship.
There will eventually be things to keep you busy on long trips like repairs and maint, ships parts will degrade overtime.
Its like talking to a brick wall though, you complain about features that are essential in a space game.