1. #13361
    Quote Originally Posted by Orange Joe View Post
    Whats the difference. What gonna be in the MMO that isn't in the single player and vice versa?
    SQ42 is a single player campaign where your in the military in a war so it will only involve a handful of star systems, chances are you will not be flying any ships you have bought in SQ42 at all either, the MMO will have the whole universe to play and open up all job avenues to explore, so they are 2 different games even though they share assets.

    Quote Originally Posted by Val the Moofia Boss View Post
    This should be simple, scripted stuff, no different from a Call of Duty campaign. It's funny how in the 9 years since Star Citizen was successfully kickstarted, 7 Call of Duty campaigns have been released, and yet CIG has yet to release a single SQ42 level.
    CoD campaigns are nothing to be even remotely impressed about, you dont buy those games for the story as players just buy them for the mindless PvP.

    Building up a company, developing a game in a time where technology is also advancing to the next level for gaming is also why it is taking longer, it would be stupid not to add in any advancements to improve the game in the long term, space games are also harder to develop since they involve many more dimensions than a game like CoD.
    Last edited by kenn9530; 2021-07-02 at 02:40 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  2. #13362
    Quote Originally Posted by Proskill View Post
    will faces in star citizen ever get better? they look almost as plastic and fake as in ME andromeda. i mean, i love the graphics of SC, but the faces. why cant they look as good as in baldurs gate 3
    There is virtually no discernible artistic style in Star Citizen so definitely not. Things will just continue to look older and more plastic, people and assets alike. It'll look like EQ2 in a decade

  3. #13363
    Quote Originally Posted by Val the Moofia Boss View Post
    SQ42 is just Star Citizen with a singleplayer campaign. Rather than being able to run around the galaxy and do whatever, you're instead going to be strapped into a linear storyline. You'll be a UEE fighter pilot. From the footage we've seen thus far, the missions will have a formula where you wake up on the Idris (your mothership), go to the mission briefing (NPCs standing next to a powerpoint presentation), go to the hangar, get in your ship, and then go off and do the mission. One of the missions shown thus far has you flying to a space station, getting out of your ship, and infiltrating the station for a stealth/FPS segment, where you try to reach a room (you can either do so by stealthing or running around shooting everyone). Presumably once you have completed your mission objective, you will fly back to the Idris, land, and the level will end. Rinse and repeat a dozen times and that's your campaign.

    - - - Updated - - -

    This should be simple, scripted stuff, no different from a Call of Duty campaign. It's funny how in the 9 years since Star Citizen was successfully kickstarted, 7 Call of Duty campaigns have been released, and yet CIG has yet to release a single SQ42 level.
    Man, I thought it would be more inspired than that. They got a sci-fi universe where they can do damn near whatever they want but their campaign is basically a glorified version of that one Call of Duty that's in space? Or at best it'll be like Titanfall 2's campaign? That's a remarkable lack of ambition from the studio that otherwise has far too much of it.
    It is all that is left unsaid upon which tragedies are built -Kreia

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  4. #13364
    The Unstoppable Force Orange Joe's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    SQ42 is just Star Citizen with a singleplayer campaign. Rather than being able to run around the galaxy and do whatever, you're instead going to be strapped into a linear storyline. You'll be a UEE fighter pilot. From the footage we've seen thus far, the missions will have a formula where you wake up on the Idris (your mothership), go to the mission briefing (NPCs standing next to a powerpoint presentation), go to the hangar, get in your ship, and then go off and do the mission. One of the missions shown thus far has you flying to a space station, getting out of your ship, and infiltrating the station for a stealth/FPS segment, where you try to reach a room (you can either do so by stealthing or running around shooting everyone). Presumably once you have completed your mission objective, you will fly back to the Idris, land, and the level will end. Rinse and repeat a dozen times and that's your campaign.

    - - - Updated - - -

    This should be simple, scripted stuff, no different from a Call of Duty campaign. It's funny how in the 9 years since Star Citizen was successfully kickstarted, 7 Call of Duty campaigns have been released, and yet CIG has yet to release a single SQ42 level.
    I generally mean engine wise. It's not 2 different games. It's 1 game with 2 different modes.
    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

  5. #13365
    Quote Originally Posted by notaltacc View Post
    Gold Mine: https://imgur.com/a/P9PZSNw#rqIyqhw
    Dear lord, imagine, not just contradicting yourself with every post you make, but going against the words of lead developers themselves while calling others “arm chair developers”, this fandom needs Jesus.
    Holy fucking shit, that is fucking impressive work showing just how often they lie out of their asses.

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    Quote Originally Posted by kenn9530 View Post
    CoD campaigns are nothing to be even remotely impressed about, you dont buy those games for the story as players just buy them for the mindless PvP.

    Building up a company, developing a game in a time where technology is also advancing to the next level for gaming is also why it is taking longer, it would be stupid not to add in any advancements to improve the game in the long term, space games are also harder to develop since they involve many more dimensions than a game like CoD.
    I'm impressed they exist unlike SC's campaigns, amirite?

  6. #13366
    Quote Originally Posted by kenn9530 View Post
    space games are also harder to develop since they involve many more dimensions than a game like CoD.
    Star Citizen is now a 5D game

  7. #13367
    Quote Originally Posted by Proskill View Post
    will faces in star citizen ever get better? they look almost as plastic and fake as in ME andromeda. i mean, i love the graphics of SC, but the faces. why cant they look as good as in baldurs gate 3
    It's not so much about the faces per se but light and how it reflects differently on the face texture tones. In a setting with a fixed ligh setting (Avatar Creation for example) you'll notice that most faces look smooth and realistic:



    With different and dynamic light sources will give different results. That's why skin can sometimes look "shiny/plastic" in some situations and more natural in others. Specially when the facial animations kick like in the Javelin Tour npc's for example:



    That's something developers will always keep iterate along development while balancing between performance and quality.

    - - - Updated - - -

    Quote Originally Posted by brinkber245 View Post
    There is virtually no discernible artistic style in Star Citizen so definitely not. Things will just continue to look older and more plastic, people and assets alike. It'll look like EQ2 in a decade
    Nah, just like everything else, it will keep being iterated and improved as it's being developed.

    This is how the Star Citizen avatar looked 6 years ago:

    Which as far as online/mmorpgs go still holds pretty good.

    Also a great example how lighting changing can make it go from looking natural to rubber mannequin in a glimpse.
    Last edited by MrAnderson; 2021-07-02 at 11:48 AM.

  8. #13368
    Quote Originally Posted by kenn9530 View Post
    Developing a game takes time and making a game that has not been done before will take more time, not to mention 2 games are being made not just one, GTA 6 will have been in development for 9-12 years by the time it releases for what is mainly a single player game, if you dont understand something dont comment about it claiming things you have no idea about.
    Quote Originally Posted by kenn9530 View Post
    Doesnt matter if both games are similar, they are still 2 seperate games where as GTA5 just uses the same map and throws in some instanced content which is not hard to create. Its obvious you dont understand the differences between SQ42 and the MMO universe if you think its just one game.

    Quote Originally Posted by kenn9530 View Post
    The two games are the same using pretty much sharing all of the same assets, its basically the same as what GTA 5 done where you get to follow the story mode or at some point can just jump into the multiplayer. Creating a story campaign is still a fair bit of work but they are not two completely seperate games and many of the story mode missions can be adapted for the PU.
    Lol, another one bites the dust....

    Also:

    Quote Originally Posted by kenn9530 View Post
    GTA 6 will have been in development for 9-12 years by the time it releases for what is mainly a single player game
    Quote Originally Posted by kenn9530 View Post
    if you dont understand something dont comment about it claiming things you have no idea about.
    In one fucking sentence, amazing.
    Last edited by notaltacc; 2021-07-02 at 01:23 PM.

  9. #13369
    Quote Originally Posted by notaltacc View Post
    Lol, another one bites the dust....

    Also:





    In one fucking sentence, amazing.
    I feel like Kenn isn't even trying anymore. Most of his posts are the same formulaic, "Two games, super ambitious, nobody's ever done it before, all games take a long time to develop and they built the team from the ground up." nonsense.

  10. #13370
    Quote Originally Posted by Henako View Post
    I feel like Kenn isn't even trying anymore. Most of his posts are the same formulaic, "Two games, super ambitious, nobody's ever done it before, all games take a long time to develop and they built the team from the ground up." nonsense.
    Well but that's true. They are indeed making 2 games, which are super ambitious, nobody's ever attempted to do anything at the huge scale and fidelity as they are doing and the more ambitious your game is the more it takes to develop. And as a crowdfunded studio they did have to build their team from the ground up.

    The only nonsense is refusing to acknowledge such simple facts.

    I'm clearly biased but the new starting location we're testing now is probably the most beautiful "starting city" moment in a video-game. You basically leave your habitation in a sky-crapper in the middle of the clouds with a huge vista to a beautiful floating city with an amazing music score. It's literally jaw-dropping AND frame dropping too making even the beefiest PC's crawl atm. Optimization is ongoing.
    Last edited by MrAnderson; 2021-07-02 at 03:30 PM.

  11. #13371
    Quote Originally Posted by MrAnderson View Post
    Well but that's true. They are indeed making 2 games, which are super ambitious, nobody's ever attempted to do anything at the huge scale and fidelity as they are doing and the more ambitious your game is the more it takes to develop. And as a crowdfunded studio they did have to build their team from the ground up.

    The only nonsense is refusing to acknowledge such simple facts.
    This would ring much truer if the same mantra hadn't been spouted for the last six years. Sure, the game is ambitious. The had to build their staff. They're crowdfunded. At what point do these excuses stop being enough to justify how long this development has dragged on? Especially in Sq42's case.

    I don't even buy them building their staff over time as a valid excuse. They knew going in that this would be an issue, and it's been a decade. Figure it out. Manage your time / money / people / expectations better.

    Is Sq42 even an ambitious project? It's a spaceborne single player campaign. Where's the beta that was meant to come out a year ago? Where's... anything?

  12. #13372
    Quote Originally Posted by Henako View Post
    This would ring much truer if the same mantra hadn't been spouted for the last six years. Sure, the game is ambitious. The had to build their staff. They're crowdfunded. At what point do these excuses stop being enough to justify how long this development has dragged on? Especially in Sq42's case.

    I don't even buy them building their staff over time as a valid excuse. They knew going in that this would be an issue, and it's been a decade. Figure it out. Manage your time / money / people / expectations better.

    Is Sq42 even an ambitious project? It's a spaceborne single player campaign. Where's the beta that was meant to come out a year ago? Where's... anything?
    Well if there's folks who fail to grasp such things it's only normal that they have to be pointed out again and again. Anyone who has problems waiting for video-games to come out has only himself to blame as it's something completely out of it's control and literally a "1st World Problem" that could easily solved by simply playing other games.

    What's funny is that those who angrily demand games to be rushed to release are then the first ones to cry wolf when said games are released in a unfinished and broken state. Cyberpunk is just the latest mainstream example. When will gamers learn there's no point in rushing things, just let developers do their work and release things when they are ready, meanwhile enjoy other games. Why is that so easy and simple to some yet seems so hard to others?

  13. #13373
    @kenn9530 @MrAnderson can we get your thoughts on this?

    I know I'm curious to see how you respond.

    - - - Updated - - -

    Quote Originally Posted by MrAnderson View Post
    You basically leave your habitation in a sky-crapper in the middle of the clouds
    Hey isn't that the sky-crapper that the NPCs use? That isn't for you! Sorry, that was too amusing of a typo to not poke some fun

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    Quote Originally Posted by MrAnderson View Post
    Well if there's folks who fail to grasp such things it's only normal that they have to be pointed out again and again.
    Umm dude, they are on record MULTIPLE times spouting off dates. https://imgur.com/a/P9PZSNw#rqIyqhw

    - - - Updated - - -

    Quote Originally Posted by MrAnderson View Post
    When will gamers learn there's no point in rushing things, just let developers do their work and release things when they are ready
    Again, https://imgur.com/a/P9PZSNw#rqIyqhw shows a lot of 'rush' when they spout off dates.

  14. #13374
    And why is it so hard to understand that estimates are just that? That game development will change along the way and so will the estimates.

    If the developers feel like they need more time to make a better product and they can why would anything said in the past change that?
    As a gamer it's in your best interest to have a quality product so it makes zero sense to be angry at developers for not releasing a rushed and broken product. Unless you don't care about the product but the drama, which is clearly the case. Seems just like any lame other excuse to be angry and spiteful at a video-game.

    Odyssey release pushed many Eliteangerous players into trying Star Citizen, so there's benefits when companies release rushed products, just not for the company who release it.

  15. #13375

    Talking

    Quote Originally Posted by MrAnderson View Post
    The only nonsense is refusing to acknowledge such simple facts.
    No one is denying that they are developing 2 ambitious fluff fluff video games at the same time. Don't be silly.

    People are merely mocking the fact that when discussing the logistic problems of developing both of those projects at the same time, everything was much simpler, it was "just like GTA V!", "Both games use the same assets n tech!", "Its much easier and faster this way!"

    Suddenly, out of pure convenience, it's the other way around. The despair is so fucking much, that you people can't keep track of the bullshit spewed to justify this shitshow.

  16. #13376
    There's no "easy & fast" way to make innovative and ambitious AAA games. Requires a lot of work time and money and big studios to pull off.

    There's a reason why GTA 6 is still in development 9 years after GTA5 released. The reason why RedDeadRedemption 2 took 8~ years. Mind you that Rockstar is a established company with multiple studios across the world and 2000 developers and both of those games are sequels that have a lot of prior work already done.

    CIG has just recently reached the 720+ developers and keeps growing.

    The only despair seems to be coming from those who can't understand simple facts of game development and have to conjure a "shitshow" inside their head as a way to cope with the harsh reality of not understanding what's going on.

    So simple yet so hard for some to acknowledge, it's as if they've became too comfortable being in angry mode that they refuse to acknowledge the reality right in from them.
    Last edited by MrAnderson; 2021-07-02 at 04:57 PM.

  17. #13377
    Quote Originally Posted by MrAnderson View Post
    And why is it so hard to understand that estimates are just that? That game development will change along the way and so will the estimates.

    If the developers feel like they need more time to make a better product and they can why would anything said in the past change that?
    As a gamer it's in your best interest to have a quality product so it makes zero sense to be angry at developers for not releasing a rushed and broken product. Unless you don't care about the product but the drama, which is clearly the case. Seems just like any lame other excuse to be angry and spiteful at a video-game.

    Odyssey release pushed many Eliteangerous players into trying Star Citizen, so there's benefits when companies release rushed products, just not for the company who release it.
    Theres a difference between missing an estimated release date and missing several.

    As a gamer its in your interest to have a playable product. Nobody knows the future. You may have disposable income and access to a computer now but 11 years later you might not. Its not in someones best interest to fund something that a developer keeps changing to milk the playerbase if its not what you wanted in the first place. If someone funds the development of a new car the devs say will be released in 2 years and the developer decides to instead create a realistically shitting robot horse with no release date in site even after almost 10 years people have the right to be pissed.

    Also not all those 350+ quotes are about missing deadlines.

    Quote Originally Posted by MrAnderson

    Odyssey release pushed many Eliteangerous players into trying Star Citizen, so there's benefits when companies release rushed products, just not for the company who release it.
    You keep saying that but have not offered any proof. Care to show us the steam charts showing them hemorrhaging players or something?
    Last edited by qwerty123456; 2021-07-02 at 05:05 PM.

  18. #13378
    Quote Originally Posted by qwerty123456 View Post
    Theres a difference between missing an estimated release date and missing several.

    As a gamer its in your interest to have a playable product. Nobody knows the future. You may have disposable income and access to a computer now but 11 years later you might not. Its not in someones best interest to fund something that a developer keeps changing to milk the playerbase if its not what you wanted in the first place. If someone funds the development of a new car the devs say will be released in 2 years and the developer decides to instead create a realistically shitting robot horse with no release date in site even after almost 10 years people have the right to be pissed.

    Also not all those 350+ quotes are about missing deadlines.

    You keep saying that but have not offered any proof. Care to show us the steam charts showing them hemorrhaging players or something?
    If you're not ready to endure the uncertainties that come with game development and are just looking for a complete and polished game experience you shouldn't pledge for crowdfunded games. Period. Stick to officially released games and if you're interested in a product in development wait for it to release and review it before committing any money to it. Simple as that.

    As for Elite Dangerous joining Star Citizen, well we've seen a big influx of new players ingame stating they come from Elite and asking questions along with some Youtubers known for Elite content starting to play Star Citizen:

    https://as.reddit.com/r/starcitizen/...s_are_turning/

    There's also the steam charts showcasing the decline in players after the release of Odyssey: https://steamcharts.com/app/359320#3m

  19. #13379
    Quote Originally Posted by qwerty123456 View Post
    You keep saying that but have not offered any proof. Care to show us the steam charts showing them hemorrhaging players or something?
    "there was this one player who opened a thread and told us how he came from EliteDangerous after not liking it anymore.."

  20. #13380
    Quote Originally Posted by Henako View Post
    I feel like Kenn isn't even trying anymore. Most of his posts are the same formulaic, "Two games, super ambitious, nobody's ever done it before, all games take a long time to develop and they built the team from the ground up." nonsense.
    You like to ignore simple facts, 2 games are being made, a company had to be build from the ground up from nothing, its the largest and most ambitious game to ever be created, GTA6 is going to be estimated to up to 13 years for its development, and recent games have taken 8-9 years before. Games are taking longer and longer to develop as technology evolves, there is no set timeframe on how long a game takes to develop and thats why game companies say nothing during most games development cycle.

    Whats nonsense is everything that comes out of that mouth that makes no sense.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

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