1. #14381
    Quote Originally Posted by Edge- View Post
    Barista AI is important?
    It is when its part of the AI that will be used in all interactable npcs. Barrista AI doesnt just mean its for one npc, that work can be used for all the npcs.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  2. #14382
    Quote Originally Posted by kenn9530 View Post
    You have no single idea of whats a more important feature for the game
    This is such a disingenuous statement. The coffee shop they added to the roadmap is not as important as server meshing. I know that. You know that. What is your argument?

  3. #14383
    Quote Originally Posted by kenn9530 View Post
    You dont know one thing about how the project is being managed at all, you do not work in CiG so nothing you say is actual fact its just an opinion.
    Duh neither do you.

    There is one fact though. 9 years, no finished game.

  4. #14384
    3.17 patch testing underway on the PTU. Some nice QOL features in there along some cool surprises.

    New ISC focused on the work around cargo ship and it's gameplay, Clouds and the Pyro system:


    JackFrags with another vid:

  5. #14385
    Quote Originally Posted by kenn9530 View Post
    You dont know one thing about how the project is being managed at all, you do not work in CiG so nothing you say is actual fact its just an opinion.
    Not really. It can be stated pretty objectively at this point that CIG is shit at project management.

  6. #14386
    Quote Originally Posted by Katchii View Post
    Not really. It can be stated pretty objectively at this point that CIG is shit at project management.
    But you cant say anything of the sort, you dont work in CiG so you have no idea of how its managed or if its any worse than other game developer companies, there is no ideal way to manage a project, and star citizen is not a standard project. Its being managed the way the leaders want it to be managed, without all the information about the company and how the game has been developed then all you have is an opinion without any facts backing you up.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  7. #14387
    Quote Originally Posted by Katchii View Post
    Not really. It can be stated pretty objectively at this point that CIG is shit at project management.
    It could be said decades ago with Chris Roberts in other productions.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  8. #14388
    Quote Originally Posted by Wilian View Post
    It could be said decades ago with Chris Roberts in other productions.
    Its because of CR that freelancer was such a good game, he wants to build the best game possible, money is not currently an issue for star citizen so he is free to build the game he wants to, he has said that from the kickstarter that he wants to build the best game he can and will not release something he is not happy with, a person would be stupid to back a game without doing some basic research so most of us know what CR is like and that why most backed the project because he will push the limits on game development and push for the best game possible.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  9. #14389
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    Quote Originally Posted by kenn9530 View Post
    Its because of CR that freelancer was such a good game, he wants to build the best game possible, money is not currently an issue for star citizen so he is free to build the game he wants to, he has said that from the kickstarter that he wants to build the best game he can and will not release something he is not happy with, a person would be stupid to back a game without doing some basic research so most of us know what CR is like and that why most backed the project because he will push the limits on game development and push for the best game possible.
    ngl, thats what i want to believe in
    Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC

  10. #14390
    Quote Originally Posted by kenn9530 View Post
    Its because of CR that freelancer was such a good game, he wants to build the best game possible, money is not currently an issue for star citizen so he is free to build the game he wants to, he has said that from the kickstarter that he wants to build the best game he can and will not release something he is not happy with, a person would be stupid to back a game without doing some basic research so most of us know what CR is like and that why most backed the project because he will push the limits on game development and push for the best game possible.
    Freelancer would have never released if it wouldn't have been taken from Roberts and placed under a proper management. You can thank Microsoft we got a game at all.

  11. #14391
    Quote Originally Posted by kenn9530 View Post
    Its because of CR that freelancer was such a good game, he wants to build the best game possible, money is not currently an issue for star citizen so he is free to build the game he wants to, he has said that from the kickstarter that he wants to build the best game he can and will not release something he is not happy with, a person would be stupid to back a game without doing some basic research so most of us know what CR is like and that why most backed the project because he will push the limits on game development and push for the best game possible.
    What revisionist history grade A bullshit is this?

    Much like Sq42, Freelancer basically did not exist when Chris Roberts was fired from the project. It took them 3 fucking years AFTER he was fired to launch the game. You could make an entire new game in 3 years, and they probably did.

    Freelancer being a good game is in spite of Chris Roberts, not because of.
    It ignores such insignificant forces as time, entropy, and death

  12. #14392
    Quote Originally Posted by Gorsameth View Post
    What revisionist history grade A bullshit is this?

    Much like Sq42, Freelancer basically did not exist when Chris Roberts was fired from the project. It took them 3 fucking years AFTER he was fired to launch the game. You could make an entire new game in 3 years, and they probably did.

    Freelancer being a good game is in spite of Chris Roberts, not because of.
    Sounds to me like Chris Roberts needs to be kicked out if Star Citizen has any chance of surviving it's development hell.

  13. #14393
    Quote Originally Posted by kenn9530 View Post
    But you cant say anything of the sort, you dont work in CiG so you have no idea of how its managed or if its any worse than other game developer companies, there is no ideal way to manage a project, and star citizen is not a standard project. Its being managed the way the leaders want it to be managed, without all the information about the company and how the game has been developed then all you have is an opinion without any facts backing you up.
    I don't work in politics, but I'm pretty sure I can say how shit the government is running things.
    Just don't reply to me. Please. If you can help it.

  14. #14394
    Quote Originally Posted by Gorsameth View Post
    What revisionist history grade A bullshit is this?

    Much like Sq42, Freelancer basically did not exist when Chris Roberts was fired from the project. It took them 3 fucking years AFTER he was fired to launch the game. You could make an entire new game in 3 years, and they probably did.

    Freelancer being a good game is in spite of Chris Roberts, not because of.
    Freelancer was in development for around 5 years before the company was bought by microsoft, most of the same team would still be developing it, all microsoft did was cut things from the game, the whole game is because of chris roberts and he was still working on it as a consultant to make sure the game was still what he wanted. The same company still developed the game it was just bought by microsoft.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  15. #14395
    Quote Originally Posted by kenn9530 View Post
    The same company still developed the game it was just bought by microsoft.
    I wonder if you believe your own narrative. They had to take years to get the game out after kicking CR out. They cut the main important thing from the game though, CR. SC could learn something from that.

  16. #14396
    Quote Originally Posted by Ausr View Post
    I don't work in politics, but I'm pretty sure I can say how shit the government is running things.
    Unless you have all the information you cant say if something is being badly managed or not, that means working for several similar companies and then working for CiG so you can make an assesment based on actual information, not just thinking you know better. The larger a company gets the more difficult it is to manage, i doubt you could claim any games company has good management in reality.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  17. #14397
    Quote Originally Posted by kenn9530 View Post
    Unless you have all the information you cant say if something is being badly managed or not, that means working for several similar companies and then working for CiG so you can make an assesment based on actual information, not just thinking you know better. The larger a company gets the more difficult it is to manage, i doubt you could claim any games company has good management in reality.
    My point



    Your head.
    Just don't reply to me. Please. If you can help it.

  18. #14398
    Quote Originally Posted by kenn9530 View Post
    Unless you have all the information you cant say if something is being badly managed or not, that means working for several similar companies and then working for CiG so you can make an assesment based on actual information, not just thinking you know better. The larger a company gets the more difficult it is to manage, i doubt you could claim any games company has good management in reality.
    I'm glad life doesn't work the way you think it does, because that would be awful. It is easy to see from afar if a project has bad management, the warning signs will be there, the length of time it takes, the money it takes. 9 years, no finished game, plenty of lies from them though.

  19. #14399
    Quote Originally Posted by kenn9530 View Post
    Unless you have all the information you cant say if something is being badly managed or not, that means working for several similar companies and then working for CiG so you can make an assesment based on actual information, not just thinking you know better. The larger a company gets the more difficult it is to manage, i doubt you could claim any games company has good management in reality.
    This is some max strength Copium. You do not need a full picture to see if something is being poorly managed. Yes, many game developers are managed quite well I'd imagine. They make products. They set release dates and actually meet them. It's a wild concept.

  20. #14400
    Quote Originally Posted by kenn9530 View Post
    Freelancer was in development for around 5 years before the company was bought by microsoft, most of the same team would still be developing it, all microsoft did was cut things from the game, the whole game is because of chris roberts and he was still working on it as a consultant to make sure the game was still what he wanted. The same company still developed the game it was just bought by microsoft.
    I love that you somehow think Chris working on the game for 5 years, getting fired and the game then taking another 3 to release is somehow a good thing.

    "all they did was cut things". They spend 3 years getting the game in a launchable state. 3 years, enough for most studio's to make a game from scratch.

    Anyone that has played Freelancer should be able to tell you that it should not have taken 8 years to make that. I like Freelancer, I'm happy Microsoft stepped in to save the game but its not a game that should have taken 8 years.

    Freelancer proved Christ Roberts should never ever be in charge of a project again.
    It ignores such insignificant forces as time, entropy, and death

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