3.17 patch testing underway on the PTU. Some nice QOL features in there along some cool surprises.
New ISC focused on the work around cargo ship and it's gameplay, Clouds and the Pyro system:
JackFrags with another vid:
But you cant say anything of the sort, you dont work in CiG so you have no idea of how its managed or if its any worse than other game developer companies, there is no ideal way to manage a project, and star citizen is not a standard project. Its being managed the way the leaders want it to be managed, without all the information about the company and how the game has been developed then all you have is an opinion without any facts backing you up.
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Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Its because of CR that freelancer was such a good game, he wants to build the best game possible, money is not currently an issue for star citizen so he is free to build the game he wants to, he has said that from the kickstarter that he wants to build the best game he can and will not release something he is not happy with, a person would be stupid to back a game without doing some basic research so most of us know what CR is like and that why most backed the project because he will push the limits on game development and push for the best game possible.
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What revisionist history grade A bullshit is this?
Much like Sq42, Freelancer basically did not exist when Chris Roberts was fired from the project. It took them 3 fucking years AFTER he was fired to launch the game. You could make an entire new game in 3 years, and they probably did.
Freelancer being a good game is in spite of Chris Roberts, not because of.
It ignores such insignificant forces as time, entropy, and death
Freelancer was in development for around 5 years before the company was bought by microsoft, most of the same team would still be developing it, all microsoft did was cut things from the game, the whole game is because of chris roberts and he was still working on it as a consultant to make sure the game was still what he wanted. The same company still developed the game it was just bought by microsoft.
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Unless you have all the information you cant say if something is being badly managed or not, that means working for several similar companies and then working for CiG so you can make an assesment based on actual information, not just thinking you know better. The larger a company gets the more difficult it is to manage, i doubt you could claim any games company has good management in reality.
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I'm glad life doesn't work the way you think it does, because that would be awful. It is easy to see from afar if a project has bad management, the warning signs will be there, the length of time it takes, the money it takes. 9 years, no finished game, plenty of lies from them though.
I love that you somehow think Chris working on the game for 5 years, getting fired and the game then taking another 3 to release is somehow a good thing.
"all they did was cut things". They spend 3 years getting the game in a launchable state. 3 years, enough for most studio's to make a game from scratch.
Anyone that has played Freelancer should be able to tell you that it should not have taken 8 years to make that. I like Freelancer, I'm happy Microsoft stepped in to save the game but its not a game that should have taken 8 years.
Freelancer proved Christ Roberts should never ever be in charge of a project again.
It ignores such insignificant forces as time, entropy, and death