1. #5601
    Bloodsail Admiral Odeezee's Avatar
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    wow, since when did speculation, conjecture and guesswork pass for facts? stating one's opinion does not validate it. just because it's what you think or how you believe; facts could give a flying fuck about your feelings or beliefs. and the audacity of some of you speaking on behalf of people you do not even know, maligning them and stating unequivocally that they have fallen prey to "sunk cost fallacy" are the reason why the level of discourse has stooped to the level that it has today. and to think that some, if not all of you, are grown ass adults with responsibilities and families is a frightening prospect if this is how you choose to conduct yourselves. shudder. shake my fucking head!

    anyway, back on topic: 3.1 has gone out to the wider PTU test before the general live test!

    Overhead view of the Reclaimer (spawned by a dev on during the PTU First Wave)


    New Procedural Walking Animations


    There is more to come as far as the walking animations if you watched their presentation at CitzenCon 2947 last year



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  2. #5602
    Pandaren Monk masterhorus8's Avatar
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    Quote Originally Posted by Odeezee View Post
    -snip-
    lol, pictures

    Yup, and some of them are moving pictures!
    9

  3. #5603
    Quote Originally Posted by Odeezee View Post



    Is this that awesome Star Citizen graphic?

  4. #5604
    Procedual walking. Truly we've now struck through the barrier of next generation and shot ourserlves to the stars.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  5. #5605
    Quote Originally Posted by Wilian View Post
    Procedual walking. Truly we've now struck through the barrier of next generation and shot ourserlves to the stars.
    LOL, truly an essential feature that must have been implemented before the development could go any further. Now things are happening!

  6. #5606
    The Unstoppable Force Gaidax's Avatar
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    So this is the game my grandchildren will play when it releases in 2050? Doesn't look like much...

  7. #5607
    Quote Originally Posted by Wilian View Post
    Procedual walking. Truly we've now struck through the barrier of next generation and shot ourserlves to the stars.
    Who needs a game when you can look at how they nailed walking animations?

  8. #5608
    Quote Originally Posted by nocturnus View Post
    Who needs a game when you can look at how they nailed walking animations?
    Iknowrite. I mean we finally start to see the fruits of that 7 years developement cycle. I am genuinely impressed by the results, they could've not focused their efforts better.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  9. #5609
    The Unstoppable Force Orange Joe's Avatar
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    MFW people who haven't payed for the game "care" if it's going to be released.

  10. #5610
    Quote Originally Posted by Cracked View Post
    LOL, truly an essential feature that must have been implemented before the development could go any further. Now things are happening!
    If only those engine/network engineers would stop working on animation and finish the bind culling/object container streaming and the game would be done

    - - - Updated - - -

    Quote Originally Posted by Gaidax View Post
    So this is the game my grandchildren will play when it releases in 2050? Doesn't look like much...
    Is it possible to be anymore ignorant?

    - - - Updated - - -

    Quote Originally Posted by nocturnus View Post
    Who needs a game when you can look at how they nailed walking animations?
    If only those game programmers would stop working on animation, finish those mechanics and then surely game would be done

    - - - Updated - - -

    Quote Originally Posted by Orange Joe View Post
    MFW people who haven't payed for the game "care" if it's going to be released.
    Yes, the sense of entitlement of these people. They brand the developers as being incompetent and the backers as gullible fools all day long but then feel strangely concerned about when the game should be released as if they are owed something. Very strange mentality.

    Just a heads up folks, if you haven't backed the game, then you aren't relevant to this discussion. If you're a potential customer whose waiting for the game to be released then there's no need to concern yourself with the development with such hostility. Just wait until the game is ready and see if it turns out to your liking. If you're a backer whose not happy with the development, then ask for a refund. If you follow these simple rules you will reach the logical conclusion that hanging around on message boards bashing the game and its backers is unnecessary.
    Last edited by CogsNCocks; 2018-03-22 at 02:00 PM.

  11. #5611
    Quote Originally Posted by CogsNCocks View Post
    If only those engine/network engineers would stop working on animation and finish the bind culling/object container streaming and the game would be done
    First, this was a work of an engineer, working tightly with the engine, doing minimal amount of work with actual animations, leveraging existing IK systems to achieve this result. It's not like he couldn't have spent his time better. Maybe he's not a rendering expert, well, in that case, there is a ton of other engine related work to be done. In light of this, I fail to see how your sarcastic comment actually carries any weight.

    Second, I find it very amusing how Star Citizen development has been able to spawn a whole new area of terminology. Bind culling, streaming object containers and I don't know what else, all concepts known and applied for 20 years now, and yet, Star Citizen team had to come up with new terms to describe them Why? In any properly engineered solution "bind culling" is as easy as doing a tree lookup, yet in SC, it has been pushed back for several years now? Wow, makes you wonder .

  12. #5612
    Quote Originally Posted by Cracked View Post
    First, this was a work of an engineer, working tightly with the engine, doing minimal amount of work with actual animations, leveraging existing IK systems to achieve this result. It's not like he couldn't have spent his time better. Maybe he's not a rendering expert, well, in that case, there is a ton of other engine related work to be done. In light of this, I fail to see how your sarcastic comment actually carries any weight.
    Ok true, it was engineering work primarily. But it's still not the work of the guys they have working on the stuff that's bottlenecking development. Also, characters now being able to traverse irregular shaped environments without jumping while looking realistic can add alot to the gameplay and immersion. This isn't some trival feature they have added, it will bring alot to the game. You maybe one of these wow crack addicts who thinks that gameplay is just a reward at the end, and the moment to moment experience plays second fiddle to that, well I'm here to tell you that it isn't! It's strange how you keep saying how easy and trivial this stuff is to accomplish and yet I can't recall ever seen it done in another game before. So my comment holds, and yours does not. Better luck next time.

    Quote Originally Posted by Cracked View Post
    Second, I find it very amusing how Star Citizen development has been able to spawn a whole new area of terminology. Bind culling, streaming object containers and I don't know what else, all concepts known and applied for 20 years now, and yet, Star Citizen team had to come up with new terms to describe them Why? In any properly engineered solution "bind culling" is as easy as doing a tree lookup, yet in SC, it has been pushed back for several years now? Wow, makes you wonder .
    Firstly a lot of the terminolgy is used as a tool to communicate with the community who don't work in development and yet are following the development very closely and ask the developers lots of questions. I already told you this in my previous post. Also once again, you're confusing concept and implementation, not realising that while concepts can be similar from project to project, the implementation can be a lot different with varying levels of complexities involved. The first iteration of cloud based sharding coming at the end of the year called server meshing, CIG are building a proper MMO infrastructure to support thousands of players and that isn't done over night. Your entire spiel trying to make out that developing a game like SC should be relatively easy, you sound like one these jokers who thinks he's some sort of know it all guru but in reality you're probably a sad soy boy WoW nerd larping wannabe developer who wanks off to loli porn all day long.

  13. #5613
    Elemental Lord callipygoustp's Avatar
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    I'm convinced moderators never look in on this thread. Granted, the thread is about Star Citizen, so, realistically, outside of the few people throwing insults at each other, does anyone care?

  14. #5614
    Quote Originally Posted by callipygoustp View Post
    I'm convinced moderators never look in on this thread. Granted, the thread is about Star Citizen, so, realistically, outside of the few people throwing insults at each other, does anyone care?
    Eh bit of caring. But yeah as you said most of the thread is either people going at each other, people defending the game like it's the greatest thing in the universe and so on.

    But with how slow the project is there isn't really any major discussion point to be had. That is the main issue. The game is in a phase it supposedly should have been in a year or two ago.

    Some JPEGs of ships and "walking" being made out to be a highlight of how advanced the game is supposed to be isn't anything special imo.

  15. #5615
    Elemental Lord callipygoustp's Avatar
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    Quote Originally Posted by Eleccybubb View Post
    Eh bit of caring.

    But with how slow the project is there isn't really any major discussion point to be had.

    Some JPEGs of ships and "walking" being made out to be a highlight of how advanced the game is supposed to be isn't anything special imo.
    The bolded: an accurate summation.

  16. #5616
    Quote Originally Posted by callipygoustp View Post
    The bolded: an accurate summation.
    I don't mean it out of blind hate or spite either. It's just how it is.

    This project is too slow. In 5 years all it has to show for it with a decent sized staff team and budget is a really early Alpha.

    If it ever does come out I personally think it will be too late by then to be "advanced". Although from what I see of the game right now I don't see anything I'd consider advanced. More feature bloat things in my 2 cents.

    Plus a game in Alpha having microtransactions outside of the buy in. That's a big red flag to me. It already has an insane amount of funding so there isn't an excuse.

  17. #5617
    Quote Originally Posted by callipygoustp View Post
    The bolded: an accurate summation.
    And yet there's an active subreddit and forums on the SC website where there's plenty of discussions going on. So not entirely accurate after all.

  18. #5618
    Quote Originally Posted by CogsNCocks View Post
    If only those engine/network engineers would stop working on animation and finish the bind culling/object container streaming and the game would be done

    - - - Updated - - -



    Is it possible to be anymore ignorant?

    - - - Updated - - -



    If only those game programmers would stop working on animation, finish those mechanics and then surely game would be done

    - - - Updated - - -



    Yes, the sense of entitlement of these people. They brand the developers as being incompetent and the backers as gullible fools all day long but then feel strangely concerned about when the game should be released as if they are owed something. Very strange mentality.

    Just a heads up folks, if you haven't backed the game, then you aren't relevant to this discussion. If you're a potential customer whose waiting for the game to be released then there's no need to concern yourself with the development with such hostility. Just wait until the game is ready and see if it turns out to your liking. If you're a backer whose not happy with the development, then ask for a refund. If you follow these simple rules you will reach the logical conclusion that hanging around on message boards bashing the game and its backers is unnecessary.
    A month ago I forced them to give me my money back since the developement takes longer than their ToS said it would be.

    Name one other company that had that shit happen to them?

    Yes, they are fucking incompetent.

  19. #5619
    Elemental Lord callipygoustp's Avatar
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    Quote Originally Posted by Eleccybubb View Post
    I don't mean it out of blind hate or spite either. It's just how it is.
    I hear ya Eleccybubb.

    - - - Updated - - -


    Quote Originally Posted by CogsNCocks View Post
    And yet there's an active subreddit and forums on the SC website where there's plenty of discussions going on. So not entirely accurate after all.
    Wouldn't be the first time a dead horse was beaten with a stick.

    But, my comment was directed at the constant vitriol in this thread.

  20. #5620
    Right let me ask this.

    Are people really getting "hyped" over a 20 second video of someone walking?

    I really doubt and forgive me for trying to speak for people here that a majority of players are hyped over 20 seconds of walking.

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