How long has it been since Skyrim exactly? And they're just barely announcing anything for ES:6. Point is, major games like these take time. That and they're only barely a 1,000 employee company.
How long has it been since Skyrim exactly? And they're just barely announcing anything for ES:6. Point is, major games like these take time. That and they're only barely a 1,000 employee company.
Bethseda doesn't just develop TES games; they develop a multitude of games. Fallout, Rage, Dishonored, and currently Starfield. They don't have their entire team working on a single game. Nor do I think Bethseda began development on TES:VI immediately after Skyrim's release.
I don't follow gaming news much. Occasionally I browse R/PCgaming and R/Gamingnews for a feel of what's going on these days. Sometimes people email links or post on facebook cool game stuff like that Outer Worlds game or Cyberpunk 2077.
So I totally forgot about Star Citizen until seeing this thread at the top of the forum. Read the last few pages, did a quick Google search... what the fuck?
This game still hasn't had a full release? Wow. Irresponsible.
I think the point was saying that games can change a lot during their development. Fortnite changing it's focus from PVE to PVP is just one of many examples.
The thing your missing is that Star Citizen started with a group of friends in the basement, all they had was a pitch video and a game engine license. That and most importantly Chris Roberts & Co pedigree from their past games. They went from basement to a small studio still in the US, only when funding continued they could hire it's brother and dev's from the UK to open a studio there (2014) and only in (2015) they opened the German Studio.
The fact that they could grow and escalate their studio so fast is thanks to their hard work by getting gamers behind their vision to make the game they want to play.
Yeah it's a fact, you can check that all the kickstarter projects that Chris Roberts personally endorsed in the Star Citizen official website saw a boost in funding that helped them meet their goals. Frontier making a kickstarter campaign for Elite just one month after the Star Citizen one blew all records wasn't a coincidence, Dual Universe, Infinity, Everspace all received personal praise and mention from Chris Roberts in the Star Citizen website and it's funding increased thanks to it.
I see crowdfunding a game as an investment in future entertainment or by the sheer realisation that you helped build someone's dream game that so it happens to be also a game you enjoy.
As for vocal minority group that's exactly what most forums are composed off. They hardly represent gaming communities, you'll find them mostly playing the games they like. Most gamers spend their free time playing games not writing about them, at most they might read a post or two and never participate. Ultimately the ones playing it are the ones that matter the most, the rest is mostly useless noise.
Kickstarter wasn't available in the UK when CIG did their pitch. If it had been available perhaps they would have done their pitch sooner but the case was that UK companies had to wait until November of 2012 before they could do a fundraising project.
There's zero proof that Roberts' endorsement was directly responsible for a boost in funding, it's been widely documented that Kickstarters start with a lot of interest and then plateau until the last few days when they see a sudden push to get them over the finishing line. Which is no different to what happened in Frontier's case.
https://www.kicktraq.com/projects/14...s/#chart-daily
This is just one example from the Dual Universe -> https://as.reddit.com/r/DualUniverse...uring/eqw7tsa/
Considering that any nutjob can write things in the internet and the amount of haters trying to harm the project by faking refunds, glassdoor reviews and god knows what more I would take those "threat emails" with a huge grain of salt. Again there's emotionally damaged people on the loose everywhere.
I'm not looking for a job in the industry but since I've been involved with crowdfunded games I've been fortunate to be able to talk to a lot of developers and get access to information and knowledge that otherwise I wouldn't. That's about 6 years of following a lot of games and developers and watching things grow year by year.
If you do a simple exercise and compare the evolution of many other games development or even the many crowdfunded mmo's that are in production you'll notice similarities common to all games (delays, change of scope - direction, new hires, lay-offs, bugs, bad performance, placeholders, remake of whole systems etc) that usually detractors like to single out to Star Citizen as being flaws of management or professionalism when it's the norm in the industry.
Sure most games don't have SC budget or such passionate and knowledgable community and have to make much bigger compromises along the way but fundamentally having money just enables for for time and hire more manpower to solve the problems instead of just cutting them.
We do and it's called development hell.
Look, it's fine you are fan of the project, I hope for the best just for sake of backers even If I believe the game will collapse on itself and never will be properly released but I have nothing from it. It would be much much better for everyone, if SC would be actually good game in the end.
However, don't pretend that SC development is "normal", that they don't have some HUGE!!! missteps, that Chris and other leaders in studio are some great game developers - they are not, and current SC development is problematic to say at least. But still, let's hope for the best I guess.
It's like any other ambitious game, just more open then usual so you get to see more about it warts an all. If it happens with many other games, devs and studios it would mean that they are ALL incompetent when the reality is that it's just the result of doing games as massive as this one.
If you take into account that they are building Squadron 42 along with developing while maintaining a live service in Star Citizen at the scale and scope that they are while still doing weekly talk-shows to the community and yearly game conventions to showcase the progress you can see how it takes the time it takes.
You'll say "well but they are doing all that because they choose to, they could just focus on doing Squadron 42 first , cut all the weekly shows and conventions and deal with the MMORPG version later"
But the thing is one thing funds the other and vice versa. Some people backed for the Online Universe others for the Single Player. The tech we see in Star Citizen now is all needed for Squadron 42 too. NPC's, clothing, armour, guns, animations and so on.
The funding that the backers gave them was to allow for a better and bigger game and that's what they are doing. If some are impatient about it's their problem because for sure CIG is not gonna rush things or cut major features just to shut the little johny crybabies in the back-seat.
Yeah, you're right Fencers. I for one gave up on the game a year or so ago. People can say what they want, but this game was never intended to have a long development cycle as this.
What should've happened was that there should have been a feature-lock a long ass time ago. And they should've just made the game..
I blame things entirely on Chris Roberts the feature creep master. He single-handedly ran SC's reputation into the ground with his promised dates(every year) and there's still no end in sight.
Next year we'll have Cyberpunk and SC has just failed on all levels.
It's mentioned in that reddit conversation on how they really helped the project get to their kickstart goal and even the dev's from Dual Universe tweeted a thank you message.
Knowledgeable as in being from an older age with good paying jobs due to their backgrounds on science and tech and with a thing for space games, sim's and generally more complex and slow paced ones. People who are naturally interested in some kind of development or creative process to build things or deal with complex systems: Engineers, Architects, Astronauts, Pilots, Finance guys and so on, people who also have disposable income to spend on their hobbies and aren't shy to use it.
Most games now are more to the cartoony side and are targeted to broader audiences that include a lot of youngsters who don't really care about the tech behind games or even have the financial conditions to be able to buy computers good enough to play the more demanding ones much less to back kickstarters.
Because realistic graphics age like fine milk.
I think you choose a bad example as Crysis graphics still holds on very well today and the other example you gave surely looks dated.
Besides Crysis and cryengine are a great example of graphics scalability.
You are repeating yourself but you are wrong. SC development is not same as any other big project. It's much much worse. Fact, that people don't understand game development is making this whole thing possible.
If SC development would have proper overseeing structure by publisher or competent leader, game would be already canceled or released in some form. Bud there is none. People like you still believe, it's normal development and you have no problem to spread this non-sense further so someone may even believe you and invest into the mess what SC currently is and will start excusing it too.
Maybe in like 6 years SC will be released and will be fantastic game and there will be tons of lessons to learn from for other developers. Maybe. But maybe it's all for nothing. In CIG there are many taleneted people, who are sabotaged by incompetency from leaders. Good will from backers is slowly fading away, because even fanboys can see through that shit so how much time do they really have?
If EA or Blizzard would pull what CIG is doing, like Star Marine fiasco, or CEO/game leader lying directly to people faces just to sell some stuff, they would be buried alive. CIG is lucky that star citizen, outside of the echo chamber, is already meme for players and industry so people are really not paying too much attention to is so..this may actually help them in the long run.
Last edited by ManiaCCC; 2019-06-17 at 09:58 AM.
You believe in what you want to believe but the reality and facts show the game is growing year by year along with it's funding and playerbase.
- Many games have been in development for longer than SC despite being smaller in scope and scale and from bigger studios.
- The past years have shown a rise in funding with last year breaking the record for most funding, this year funding is surpassing last year.
- Player engagement is better than ever. Star Citizen is the most played and watched *space* game on twitch surpassing similar genre titles like EVE, NMS, X4, Elite and so on.
As much as it causes disconfort to detractors and cynics Star Citizen and it's comunity are doing just fine without them.
Last edited by MrAnderson; 2019-06-17 at 02:21 PM.
The whole funding part isn't really something to brag about as far as the game is concerned, because it means nothing except that they're getting more funding....which is frankly ridiculous. It's received more funding than the vast majority of any video game ever and been in development plenty of time for their to be a fully released version of something.
When it has more accolades that are specific to game play and design, that's something to brag about, but saying that CIG has somehow managed to get their paws on even more funding for this developmental purgatory of a game...that says more about the players than it does the game, and it's not really something positive, IMO.