Everytime I read the monthly report I feel like CIG make it seem like Bartender AI is almost done. I have never seen a game company spend so much time on such a thing so I thought it would be neat to look up the development history:
September 2017: "We now have both female and male
bartenders working in various parts of the levels"
October 2017 to February 2018 (Nothing was mentioned)
March 2018: " Finally, the Facial Animation Team was busy finalizing animations on various PU shopkeepers, bartenders"
April 2018: "kicked off R&D on the bartender and bartending functionality"
May 2018: "The team is also building out the Bartender character" "research was done on the Bartender’s animations to bring as much life to this NPC as possible"
June 2018: "the team worked with design on further defining NPC behaviors like bartenders," "Work also progressed nicely on ensuring that bars in future releases feature a well-crafted and intelligent bartender"
July 2018:"mission givers and fleshed out the Bartender" "Design Team further experimented with how to make a bar feel like a living breathing environment, instead of static NPCs serving and consuming drinks. The intent was to give the bartender and others enough character, life, and flexibility so that they can deal with multiple patrons at once, including the player, while looking as lively and realistic as possible. They also began building out the AI logic in Subsumption, started rounds of feedback with Tony Zurovec, and worked with the Narrative Team to get lines written for the Bartender and Bar Patron characters. " "Placeholder block-out animations were sent to the ATX Design Team for the Bartender character"
August 2018: "The team is working closely with Design on the Bartender to help flesh out the flow – soon players will be able to walk up and order tasty drinks from a believable barkeep"
September 2018: " The Facial Team developed animations for the bartender" "The home stretch is in sight for believable bartenders" "polishing their everyday behaviors, including cleaning glasses, carrying drinks to tables, and telling the player they’re busy when in the middle of an action."
November 2018: "Work also continued on the bartender for Lorville." "The team is actively working on upcoming mission-givers, including Klim, along with ship dealers, bar patrons, and bartenders."
There are more mentioned times beyond this time but the post can only be so large.
So how did we get from "We now have both female and male
bartenders working in various parts of the levels" in September 2017 to the Social AI Team wrapped up the
first iteration of the bartender in May 2020?