I cannot understand why you hold the company in such high regard and the backers in such low regard. It is the backers who have made this project possible. Without them this company would not even exist and you want to tell them to shut up and be thankful for whatever scraps are thrown their way.
It is so... slimey.
Its not up to the backers to decide what is relevant for them, the company can choose what information they can give or not give. CiG already give the backers a ton of information about the game as it is, anymore information is going to change nothing, the game will be ready when its ready.
Last edited by kenn9530; 2020-06-13 at 06:16 PM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
It is not up to you to decide that. This is so arrogant. You are presuming to speak for the company AND you are presuming to speak for the backers....
And what did they company do? It chose to announce it would release a new video update.
And what did the company do? They decided they wanted to release more information to the backers.
Demonstrably false. It would change people's knowledge of where Squadron 42's progress stands. Something they are unaware of now.
The backers dont deserve anything its up to the company to choose what to give them. Where did they promise an update vid, they have already given an update about what they have been doing with SQ42 so a vid is not required. The vids they promised are just the normal vids they do anyway.
They have already released more information to the backers, they are not required at all to release every single minor detail, or say anymore about SQ42 than they already have.
Last edited by kenn9530; 2020-06-13 at 07:28 PM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Kenn your record player is stuck.
LOL
Last edited by 1001; 2020-06-13 at 07:43 PM.
Well, it's not like they can discuss the game, you can exhaust all of Star Citizen in an afternoon. They say it's gonna have this and that .. and be dreams come true. The only thing that ever comes true, is that CR is shit at project management, and there is yet another delay.
Glad you only speak for yourself then. Jesus.
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Pretty sad isn't it? Speaks as if he's a mouthpiece for someone at least. Though he doesn't realize it is really just himself.
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Another delay among the constant state of delay that is SC. At least they don't post many dates anymore so they can blow past those with nothing to show.
hate to break it to you but none of those are feature creep. they were all mentioned before the end of the stretch goals. now remember what i said about you being disingenuous and not understanding or comprehending things, i said there was no feature creep SINCE the END of the Stretchgoals and not that everything was MENTIONED/A PART OF the Stretchgoals themselves. i don't have time to search for the material for all of them as it is a lot of stuff to go through and ain't nobody got time for that, but here is one for FOIP from 2013:
it starts at 0:36
the survival mechanics one is what was turned into the player Actor Status System, so the name for that has changed, and CR mentioned org bases and stuff around that time too, but i'm lazy, so choose to believe it or not, idc i'm not the one who is losing out. /shrug
well i already told you imma be a Mercenary/space hobo in disguise, so i'll leave you space on the bench if you want to come through.
exterior of the Kraken was modeled and placed outside at the New Deal spaceship dealership at Lorville.
about the Banu Merchantman, it's not going to be made until it's needed and they have worked out some of the issues with the organic style guide they created for Banu ships from the Banu Defender. but does it really matter though? tbh, it is only really needs to be finished before retail release and since it is not needed for SQ42, it's on the back burner. /shrug
huh? i mean creatures are not needed for SQ42 so why would they waste time working on them now, when they had characters to work on instead?
i am struggling with your logic here. the Sand-worm was scripted, CIG told us that themselves. they even went into how they were able to scale it up to size of a planet and the bugs that it created, actually Jared even showed it off during one of the shows. also, the sand-worm not being in is not an "argument" it's reality because first of all, it was on planet tech V2. second, it's in a system not in the one we have now, or coming soon. third, they don't have a character pipeline set up for creatures yet. i don't understand the contention.
the reason that Dalamar is in Stanton is because it was to help test the planet tech and it was the only large settlement that players could go to on a planetary body as the other places were small outposts on Crusader's moons, Grim Hex in Yela's asteroid belt and Port Olisar. they could add the sand-worm to Daymar, but since LEIR III, the native planet that the sand-worm is from, has oxygen that might be a problem. i guess they could test it on Hurston but idk. it might have helped with implementing the voxel based terrain deformation, but i think that may no longer be possible with the new planet tech. /shrug
i am looking forward to large creatures though, such as the sand-worm and space-whales, but i am really excited to see the full implementation of the weather system and cloud teach coz the LEIR III demo had sick ass sandstorm fronts. you can see slightly smaller ones in-game now, but i want the full effect; be able to see it from space and the ground and become completely engulfed by them with no viability and with hostile terrain, flora and fauna.
hahaha, this level of disconnect amazes me. thanks for the laugh though.
Amazing Star Citizen Machinima Pt. 7 (i recommend watching the previous 6 as well, they are very well done and are kind of a snapshot of the progress the game has made):
Boadring Party emergent gameplay between 2 orgs:
Side-by-side comparison of the Elite: Dangerous Odyssey reveal trailer and an homage recreation made in Star Citizen by some fans of both:
Microtech:
Drake Herald:
Last edited by Odeezee; 2020-06-13 at 09:54 PM.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist
Thats funny, cause @Val the Moofia Boss post all the time and is critical of the actual game play. Ever notice how nobody gives him any shit?
Last edited by Orange Joe; 2020-06-13 at 10:40 PM.
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
Ladies and gentlemen: Odeezee moving the goalpost after realizing he was wrong. (Of course he doesn't just admit it)
In fact, here's your sentence regarding that:
Did you seriously think you could get away with moving the goalpost like that? I literally bolded your own words buddy. Your statement is very clear, and it's wrong and easily refutable. You specifically say promised in the stretch-goals.
You are done.
I knew all along that they had thought of and/or mentioned features in certain scenarios, that's why I knew you were so very wrong. It's the same as they've mentioned PvE-slider and any other feature that isn't planned or in the game.
Adding features that weren't listed as a feature is blatant feature creep. We've already gone over why those 3 in particular matter, so I'll refer you to those posts on that.
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Chris Roberts disagrees with you.
https://robertsspaceindustries.com/the-pledge
^ A lot of people forget the above.
Last edited by Majestic12; 2020-06-14 at 01:22 AM.
Survival mechanics have been in the game since the PU launched and always been in the plan, medical gameplay is 100% reliant on it being in the game, so quit with the BS about survival mechanics.
It seems you have a hard time understanding things, I clearly said its up to the company what they choose to do and CiG have kept thier promises, it still doesnt mean the company is going to give you every single detail of development, occasional updates are more than adequate.
Last edited by kenn9530; 2020-06-14 at 01:45 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
when it's ready.
Majestic hasn't even played in years, so idk how much weight his opinion of gameplay actually carries.
LMFAO, okay. first yeah you are right, i did miss that i had said in the Stretch-goals in one paragraph and not others, which were the ones i read as i did not re-read everything i wrote, since i only come here once a week, so that's my bad.
but please do not think that means you won this argument, because your argument was not about the semantics of whether or not the features were in the Stretchgoals, your argument was that there was feature-creep since the end of the Stretch-goals in 2014. haha. you do get that, right? O.o so even though i misspoke, you are literally still wrong. also, these "certain scenarios" are official shows from the company itself, where they told backers of their intent with features and such and even showcased them (as shown in the video where they showcase a prototype for what would become FOIP back in 2013), so yeah, it's official. haha, that was not a fan made video, that was CIG themselves showcasing what they were going to add.
they even had blogs on the old site that they shared with backers of additions that the devs signaled they were going to add outside of the ones that they wanted the backers to vote on with their wallets through the Stretch-goals. bruh, you can't be this obtuse. there are so many dev blogs of features that the devs were going to add after the Kick-starter ended but before the end of the Stretchgoals in 2014. wait, does feature-creep in your mind constitute anything not mentioned specifically in the stretch-goals, even though i mentioned "since the end of 2014" or "the end of the Stretch-goals in 2014" many times? so all the videos, dev blogs, newsletters don't count as features that the devs intend to add to the game and are just feature-creep? YIKES! wow...bruh...smh.
don't worry thought, i will still leave a spot for you on my bench in-game (ArcCorp btw), which now i see was also not explicitly mentioned in the Stretch-goals by the devs, so in your honor i will now refer to it as the bench of feature-creep.
(as an aside, you do also know that mentioning the PvE/P-slider does not bolster your argument as one, it was a planned feature, two, it was subsequently removed so it's an example of feature death and three, it was mentioned in other dev media like blogs and videos so it was not an after-thought feature or one just mentioned in passing and had significant impact on the player and server architecture. /shrug)
this will not age well, hahaha.
Last edited by Odeezee; 2020-06-14 at 10:51 PM.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist
Buddy, I responded to your post and I am 100% right.
There was feature creep. They added features continuously some of which have severily impacted the development time.
You tried to dispel this argument with your response.
Player plots on surfaces(planets, moons, asteroids) came straight out of the blue, and they immediately started selling for $100 a pop.
They could've easily waited after launch before expanding the scope. Since they didn't, we now have no game.
Btw, PvE-slider is perfectly legitimate to bring up. The point is that with the way you folks argue about "CIG talked about x or y" they can literally expand the scope until a 2030 release with practically anything. CIG in the early days had so many talkshows, frequently at that.
Regardless, thanks for being honest.
On another note, here's the Chris Roberts quote for the week:
- Chris Roberts 2012Originally Posted by Chris Roberts
- Development of Star Citizen started in 2011.
- CIG used tons of contractors during the early years.
- CIG started serious in-house development 2015.
- CryTek's employees was a huge stroke of luck, without them the project would've already been dead.
- Star Citizen and SQ42 were both going to release in 2014.
- Why did Star Citizen or SQ42 not release in 2014/2015/2016/2017, with them moving the release date one year at a time for SQ42? Feature creep plus incompetence.
The contractor vs. in-house development costs are laid out perfectly in the financials.
So, for anyone who says that "development didn't start until year x" that is not 2011 is not only objectively wrong, but Chris Roberts disagrees with you.
I think Kenn uses 2017 now for the record.
Therefore, we can conclude that CIG completely deserves all the flak they get in the gaming community. They really shot themselves in the foot with their aggrrssive marketing as well as their incompetent manager, Chris Roberts.
Stay tuned for another blast of the past soon: The original Star Marine failure! This is one of my favourite topics, as this is where I finally realized something was very wrong and turned against CIG.