It's really disappointing. On top of CIG not even being able to deliver on key stuff like salvage or creatures or NPC crewmembers, they can't even deliver on the little stuff. Towns built out of crash sites isn't something new or resource intensive (remember, CIG has an army of 700+ developers, slated to soon have over 1,000+ in house employees in a few months, and yet they can't set aside a few artists to work on sprucing up the Stanton system's samey outposts). They showed off examples of crash sites turned into bases in 2016. That was six years ago. And yet, they're still not ingame yet. Not even the small ones shown above.
And the derelicts we are getting in the upcoming patch? Barebones. It's just a jumping puzzle (in a high latency first person shooter) with some laser trip mines. What about immersive salvaging gameplay, like blow torching doors to open them, or hacking into computers to search their cargo manifests, or trying to pick the locks of a safe? What about trying to delicately extract parts from an engine compartment, trying to avoid damaging fuel lines and causing an explosion? What about retrieving a ship's blackbox and reading through the log entries and analyzing the data, and then deciding whether or not to turn it in to the cargo ship's parent shipping company, or the authorities, or selling it on the black market, or hanging on to it yourself?
Instead, we're just getting more of the same barren derelicts we've been diving into for the past half decade, except with a little more variety than just freelancers and caterpillars. And they have trip mines for some reason (if someone came and planted a trip mine at a crash site, wouldn't all of the valuable stuff have been looted already?).