1. #18021
    5 seconds in google tells me 50-80 mil. Kenn lying? Well I never would have thought that...
    It ignores such insignificant forces as time, entropy, and death

  2. #18022
    Quote Originally Posted by kenn9530 View Post
    They are a fully established studio for one with multiple games to use what they have already developed, not comparable with needing to build up a company, make all the tech needed along with studios and hiring staff and being a space game makes it much more in-depth than the standard dark souls type.

    Without all the resources at the start and previous work to use in other games development it is impossible to make a brand new IP for a small amount of money.
    https://hexworks.com/

    Lords of the Fallen was developed by Hexworks, who were founded in 2020. It was not built by a fully established studio with multiple games under their belt, this is their only title.

    Everything else are qualifiers you're adding after the fact because your initial claim was factually incorrect.

  3. #18023
    Quote Originally Posted by Edge- View Post
    https://hexworks.com/

    Lords of the Fallen was developed by Hexworks, who were founded in 2020. It was not built by a fully established studio with multiple games under their belt, this is their only title.

    Everything else are qualifiers you're adding after the fact because your initial claim was factually incorrect.
    They are part of CI games so they can use everything the company has to develop a new game, hex works is just a new gaming studio for them to work on the fantasy genre, so its part of a fully established studio already with 20 years of development behind them.

    Its no different if CiG made a new studio just to work on the next SQ42 game after the first part is released.
    Last edited by kenn9530; 2023-11-01 at 06:48 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  4. #18024
    Quote Originally Posted by Cloverfield View Post
    To be fair, the only one around here that seems to be taking them really seriously as proof of something in isolation is Anderson, the rest is just basically laughing at it ¯\_(ツ)_/¯
    Hush, Andi posting them is fine because he is a fan. Others are trolling and needs to be investigated.

  5. #18025
    Quote Originally Posted by kenn9530 View Post
    They are part of CI games so they can use everything the company has to develop a new game, hex works is just a new gaming studio for them to work on the fantasy genre, so its part of a fully established studio already with 20 years of development behind them.

    Its no different if CiG made a new studio just to work on the next SQ42 game after the first part is released.
    And we're again back to moving the goalposts.

    If we're to use your logic, Gollum should have been a hit for Daedalic Entertainment as they're an established publisher who were working on a game from a new internal team.

    But it was a spectacular failure for a variety of reasons, including the fact that simply having a mid-sized publisher (CI Games is not a large publisher) backing you is not some kind of silver bullet.

  6. #18026
    Quote Originally Posted by Edge- View Post
    And we're again back to moving the goalposts.

    If we're to use your logic, Gollum should have been a hit for Daedalic Entertainment as they're an established publisher who were working on a game from a new internal team.

    But it was a spectacular failure for a variety of reasons, including the fact that simply having a mid-sized publisher (CI Games is not a large publisher) backing you is not some kind of silver bullet.
    You are moving the goal posts, you put in a game that is in an established studio with 20 years of work behind them as being the same as creating a whole new company and IP, lords of fallen is not even remotely comparable to SQ42, two completely different games and development requirements, dark souls type games are fairly easy and cheaper to develop.

    Facts are SQ42 could not be made for a small 60-70 million, especially not the SQ42 version we are getting that has been shown at citcon.

    - - - Updated - - -

    Quote Originally Posted by Gorsameth View Post
    5 seconds in google tells me 50-80 mil. Kenn lying? Well I never would have thought that...
    Im not lying saying SQ42 couldnt be made for 60-70 million that is simple facts, try harder next time.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  7. #18027
    Quote Originally Posted by kenn9530 View Post
    You are moving the goal posts, you put in a game that is in an established studio with 20 years of work behind them
    As noted, Hexworks was formed in 2020. Their publisher existing prior to that doesn't change that fact. Publishers are not developers.

    Quote Originally Posted by kenn9530 View Post
    lords of fallen is not even remotely comparable to SQ42
    This is a new measure you're introducing. This started off with you claiming AAA single player games could not be made for less than $60-80M, which I showed is factually incorrect.

    Quote Originally Posted by kenn9530 View Post
    dark souls type games are fairly easy and cheaper to develop.
    Another qualification just now introduced that was never a part of your initial claim.

    Quote Originally Posted by kenn9530 View Post
    Facts are SQ42 could not be made for a small 60-70 million, especially not the SQ42 version we are getting that has been shown at citcon.
    This is not a fact and you have not shown a single shred of evidence to support this, nor do we have any real data to support this claim or outright reject it. We don't know the full scope of SQ42 to even make estimates, so how you're 100% confident in this is a bit of a mystery to me unless it's based off a funny feeling in the sub cockles of your heart or something.

  8. #18028
    Quote Originally Posted by Aliven View Post
    Hush, Andi posting them is fine because he is a fan. Others are trolling and needs to be investigated.
    Sad but true given how this thread has gone over the years.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    That is not true 60-70 million would not make a triple A single player game at all
    Never change kenn, Fact = Opinion

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    Im not lying saying SQ42 couldnt be made for 60-70 million that is simple facts, try harder next time.
    Not by CIG that's for damn sure. They are in the Legendary tier of money wasting and failure of delivering what they promised.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    snip
    So to get this straight:
    Someone makes a claim that is 100% wrong.
    Is given data proving it wrong.
    Defends their ground and moves the goalposts while spouting more wrong information.
    Is corrected yet again and called out on goalpost moving.
    Spouts misinformation like a typical troll in other threads.
    Continues on without infraction and a moderator arguing with them.

    Wait that last line can't be right. Oh wait it is the SC thread.

  9. #18029
    Well, to be fair, they did actually publish Pyro in a new preview environment for certain people to test.

    And I am pretty sure they did this knowing people want to see something they can call 'progress'.

  10. #18030
    Quote Originally Posted by Edge- View Post
    As noted, Hexworks was formed in 2020. Their publisher existing prior to that doesn't change that fact. Publishers are not developers.



    This is a new measure you're introducing. This started off with you claiming AAA single player games could not be made for less than $60-80M, which I showed is factually incorrect.



    Another qualification just now introduced that was never a part of your initial claim.



    This is not a fact and you have not shown a single shred of evidence to support this, nor do we have any real data to support this claim or outright reject it. We don't know the full scope of SQ42 to even make estimates, so how you're 100% confident in this is a bit of a mystery to me unless it's based off a funny feeling in the sub cockles of your heart or something.
    Ci games are a games developer and publisher, hexworks is nothing but another studio focused on developing lords of fallen nothing more than opening another office, its all the same company making the game so all the work they have done in previous games can be used on whatever they want, hexworks is not a completely different development studio seperate.

    Lords of Fallen is not even a triple A title, triple A is specially for mid and large sized games development studios, Ci games are pretty small. So its not in the same class as SQ42 or star citizen.

    No triple A game is being made for less than 100 million. Being a triple A company means after 2-3 years of development you have already spent over 100 million just in salary.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  11. #18031
    Quote Originally Posted by kenn9530 View Post
    Ci games are a games developer and publisher, hexworks is nothing but another studio focused on developing lords of fallen nothing more than opening another office, its all the same company making the game so all the work they have done in previous games can be used on whatever they want, hexworks is not a completely different development studio seperate.

    Lords of Fallen is not even a triple A title, triple A is specially for mid and large sized games development studios, Ci games are pretty small. So its not in the same class as SQ42 or star citizen.

    No triple A game is being made for less than 100 million. Being a triple A company means after 2-3 years of development you have already spent over 100 million just in salary.
    Watch_Dogs total budget: 82 million
    Gran Turismo 5 total budget: 81 million
    Half-Life 2 total budget: 62 million
    and that is estimates for the complete development + marketing, by development alone they'll likely be 30-50% less

    Some games just above 100 million total million, so development is less
    GTA 5, Shadow of the Tomb Raider, Witcher 3, Destiny, Genshin Impact


    Yes, AAA games absolutely cannot be made with less than 100 million... All numbers adjusted for inflation


    Now to see how we move the goalpost yet again. Any guesses

  12. #18032
    Quote Originally Posted by Shakzor View Post
    Watch_Dogs total budget: 82 million
    Gran Turismo 5 total budget: 81 million
    Half-Life 2 total budget: 62 million
    and that is estimates for the complete development + marketing, by development alone they'll likely be 30-50% less

    Some games just above 100 million total million, so development is less
    GTA 5, Shadow of the Tomb Raider, Witcher 3, Destiny, Genshin Impact


    Yes, AAA games absolutely cannot be made with less than 100 million... All numbers adjusted for inflation


    Now to see how we move the goalpost yet again. Any guesses
    In staff alone all those companies spent more than 100 million developing all those games, you absolutely need well over 100 million to develop a triple A game that is a fact, there are costs that dont actually apply to development even though you spend money on developing the game, without the money that game is not getting made in the first place, games cost far more than these estimates actually say to develop.

    GTA 5 in reality spent more like 250-300 million just in salary while developing the game, actual costs to develop a game are far more than these estimates. Companies need money to pay salary no matter how much time an employee puts into the game or not. So its already a proven fact SQ42 was not being made for less than 100 million.
    Last edited by kenn9530; 2023-11-01 at 09:30 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  13. #18033
    Quote Originally Posted by kenn9530 View Post
    In staff alone all those companies spent more than 100 million developing all those games, you absolutely need well over 100 million to develop a triple A game that is a fact,
    Can you just admit you have no fucking idea what a 'fact' is?

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    So its already a proven fact SQ42 was not being made for less than 100 million.
    Despite what their Kickstarter was saying originally, you're right. It is a fact it was not being made for less than that because CIG is incompetent to the nth degree.

  14. #18034
    Quote Originally Posted by kenn9530 View Post
    It is actually true, one planet in star citizen offers a ton of content to take part in, ED you are lucky to get one mission on a planet, SC offers more job roles to play, it offers a more variety of content, these are just simple facts you are choosing to ignore because it proves you wrong, ED is pretty much a dead game these days if it was worth playing more it would have an actual playerbase.
    I've already given you a list of roles you can play in Elite: Dangerous, could you add any you can play additionally in Star Citizen. Oh you might also want to delete the ones that you can't do in SC too, I'm guessing there isn't much call for a long range explorer mapping distant worlds or a taxis system taking passenger to new systems, or a rescue ship evacuating people from space stations burning after an alien attack.

    Also it's become pretty clear how clueless you are, especially with Elite: Dangerous which you didn't even know was multiplayer, but I just visited an outpost on Callisto (one of Jupiter's moons - is the Sol System fun to visit in Star Citizen too?) and there were 75 missions to be completed in vehicles (ship and SRV,) 75 missions to be completed on foot and over 100 transport missions. These are for different factions so typically a player would ignore a lot of them if they were working on a particular faction but still it's slightly more than your estimate of 1.
    Last edited by Dhrizzle; 2023-11-02 at 01:04 AM.

  15. #18035
    Orcboi NatePsy's Avatar
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    The more I lurk in this thread, the more I'm convinced Kenn just never accepts that he's wrong.

  16. #18036
    Quote Originally Posted by NatePsy View Post
    The more I lurk in this thread, the more I'm convinced Kenn just never accepts that he's wrong.
    It ain't just this thread either. He got shit on in the BG3 thread, multiple WoW threads and a few others. (Also isn't infraction immune in those other threads)

  17. #18037
    600 million dollars and still in a Pre Alpha/Alpha stage over what 12 years later... There is legit no defending this shitshow of a "game".

  18. #18038
    Quote Originally Posted by kenn9530 View Post
    That is not true 60-70 million would not make a triple A single player game at all, that is barely 1-2 years of development money so you can lie all you want.


    - - - Updated - - -


    It is actually true, one planet in star citizen offers a ton of content to take part in, ED you are lucky to get one mission on a planet, SC offers more job roles to play, it offers a more variety of content, these are just simple facts you are choosing to ignore because it proves you wrong, ED is pretty much a dead game these days if it was worth playing more it would have an actual playerbase.
    Most of this is easily checked as factually untrue.

    @Edge-, in addition to much of these being offtopic these are just clearly troll posts, not just ignorant. I admittedly have no idea what is the moderation usual response to this kind of posts in mmoc but I would think that, given how frequent, these should be actionable, no?
    Last edited by Cloverfield; 2023-11-02 at 08:49 AM.

  19. #18039
    Quote Originally Posted by kenn9530 View Post
    You are moving the goal posts, you put in a game that is in an established studio with 20 years of work behind them as being the same as creating a whole new company and IP, lords of fallen is not even remotely comparable to SQ42, two completely different games and development requirements, dark souls type games are fairly easy and cheaper to develop.

    Facts are SQ42 could not be made for a small 60-70 million, especially not the SQ42 version we are getting that has been shown at citcon.

    - - - Updated - - -



    Im not lying saying SQ42 couldnt be made for 60-70 million that is simple facts, try harder next time.
    And I am going to call bullshit on that it couldn't be made for 60 - 70 million. Think of this, the only games that even come close to breaking the 100 million dollar mark are Rockstar games like GTA and RDR. A few of the newer FPS games cost that much also.

    Think of this, if a game like Witcher 3 can be developed for around $80 million, SQ42 can be developed for 60 - 70 million.

    RIFT, an MMO, was developed for around 60 - 70 million.

  20. #18040
    People starting to see through the CitCon bullshit


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