Hm. Pretty good post, Lenn.
Design philosophy is perhaps the most striking aspect of Guild Wars. It's supposedly why one would buy the game in the first place.
Hm. Pretty good post, Lenn.
Design philosophy is perhaps the most striking aspect of Guild Wars. It's supposedly why one would buy the game in the first place.
Nope. Anyone who wants raids in GW2, or was expecting some aspect of gameplay to open up when they reached level 80 either didn't pay at all attention to what was happening in the game when they were leveling up, didn't read anything about the game before buying it, thinks all MMO's are the same, doesn't know anything about Guild Wars in itself, or all of the above.
I liked raiding in WoW at one time, but I don't see why it is considered to be the end-all-be-all of MMORPG gaming. It's a long dungeon with harder mobs; big deal.
Last edited by thewallofsleep; 2012-10-14 at 03:08 PM.
No. Raiding sucks, I don't want to play the game like it's a job, if I wanted to do that I'd play WoW.
No.
Raiding is like a job: punch in at X-o'clock, pay your dues for three hours learning how to do a line dance with your coworkers, punch out. Sometimes they give you "homework": grind [whatever] to get ready for the next series of line dances.
I hope they do as GW 1 faction did, make 2 "elite dungeons" that requires 12 palyers each, and it has to be so freaking hard that you can't complete it almost, and no repairing either, consumables are fine though, that i want, i don't want some damn boring raids.
I wish AC was a bit harder to be fair, most of the dungeons aren't that hard, ofcourse you will die a few times but yeah, none of the dungeons has been too diffucult yet and that is with PUG's.
Last edited by Salech; 2012-10-14 at 06:36 PM.
Nah, don't think ANYTHING can save this game in my eyes at this point :l.
It isn't. And we talked about it before too.
You can swing a sword in many games or quest, or craft. That's true.
Does not mean they share the same design philosophy or intent. Actually, Rift & TOR are even apart from each other and World of Warcraft in philosophy and intent.
I have to agree with Bovinity on this. The formula is a lot closer to the WoW model than the GW1 model except for leaving max-level content absent and claiming this as an innovation. And don't get me wrong, they have a chance to do something really great here, but they have to actually do something. They need some sort of long-term goal-oriented content. And this content could be incorporated through out the game, but right now its just not there.
There's lots of things they could do, but they need to make some fundamental changes to the way crafting works if they want it in all levels of the game. Need to make lower level materials still relevant at max level the way EVE does if they want all areas to be relevant when you're at max level for anything besides completionism.
Completionism will work fine for a certain percent of the population that is obsessive-compulsive, but that's just not everybody. For everybody else there still needs to be a goal of growing your character. That's the entire point of a MMO in the first place, or you might as well just play a regular fantasy type game.
Growing your character doesn't have to be all vertical in the WoW hamster wheel model, it can be horizontal too, but it has to exist.
Idk about a level change but raiding is absolutely needed. End game GW2 is incredibly boring with nothing to strive for.
I think that allowing you to combine lower level mats into higher level mats could solve this to a certain extent.
And I think growing your character horizontal DOES exist in this game. I think the problem here is that you are assuming that this game has to bea life-consuming hobby like WoW is in order to be a great game.
---------- Post added 2012-10-14 at 06:55 PM ----------
How does adding a feature that the vast majority of people don't do solve that problem?
People are free to express any opinion; positive or negative about a game on these forums. It works both ways.
It's not really appropriate to ask someone "why are you posting here?" They are free & welcomed to do so. Same as you or anyone else.
Just don't break our rules, natch.
I play GW2 to PvP, why would I want ANet dedicating resources to come up with a subpar raid game?
I don't care that the PvE is shallow, I play other games for that, the WvW is great.
Retired GM of Temerity - US Top 50 raiding on a strict 3 nights since Ulduar. Check us out!
https://www.wowprogress.com/guild/us/hyjal/Temerity