1. #3141
    Deleted
    Oh kewl powersuites is out

  2. #3142
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by mine3500 View Post
    bc its bug if i connect the hobiest steam engine to a bc pipe it crashes and corrups my save i need bc before u had update to the new one
    Well, you're using development versions of both BC and Forestry if you're using my list. Things are bound to not work right.

    All the versions are here: http://nallar.me/buildservice/job/Buildcraft/

    Quote Originally Posted by laguy442 View Post
    Looks like Soul Shards has been turned over to Xeno (maker of Reliquary) and he says it will become open source.

    http://www.minecraftforum.net/topic/...#entry23562239
    Yeah, I read about that. Xeno is a good mod author but pretty slow. I hope he brings back the old features found in Soul Shards. The 1.5.2 version was a bit of a joke.

    Quote Originally Posted by skedone View Post
    Oh kewl powersuites is out
    Where? Neither her website or Jenkins has anything for 1.6.2


    ------------

    Added the Scala library to the modlist as some people couldn't find it. Remember to read a mods thread if you're having issues.

    - - - Updated - - -

    Also, please keep in mind that a lot of the mods on the list are still beta, alpha or dev status. If they aren't working then please tell the mod author. As I said in the OP I'm not going to test every update to see if it works. If you're not comfortable using beta releases for mods then please wait until their full release. I should also remind you to backup EVERYTHING including configs, mods, and saves/world folders. If you don't follow a strict backup routine then you'll get problems and might lose your worlds.
    Last edited by Fuzzzie; 2013-08-07 at 11:13 AM.

  3. #3143
    Quote Originally Posted by Fuzzzie View Post
    Where? Neither her website or Jenkins has anything for 1.6.2
    Was wondering that myself - I didn't see anything and I really liked the mod.

    Quote Originally Posted by Fuzzzie View Post
    Added the Scala library to the modlist as some people couldn't find it. Remember to read a mods thread if you're having issues.
    What is the Scala library? I was going to look at the link, but nothing's listed yet...

    Also, NEI updated - he jumped for .9 to like .12 - so hopefully he fixed the IC2 stuff. (and speaking of IC2 - wish someone would fix that. )

    - - - Updated - - -

    And another mod to add Fuzzzie - It simply allows you to stack stuff better (like 64 signs, etc...): http://www.minecraftforum.net/topic/269849-v-15-01-more-stackable-mod/

  4. #3144
    Deleted
    Lol latest dev build is 1.6.2 compatable

    - - - Updated - - -

    Says so in the change log on Jenkins site lol

  5. #3145
    Looks like 621 was the last build for 1.6.2 that worked. At least as best I can tell from the change logs. The two latest dev builds, 625 and 626 both are for 1.5.2 based on the file name. Haven't tried loading any of them yet though.

  6. #3146
    Blademaster heliophobicdude's Avatar
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    So it looks like we now have a Buildcraft 4. Thought I completely lost it when I heard it from somewhere and looked back to find it and poof!

    Floodgates, Lapis & Daizuli pipes, aye?

    https://twitter.com/SirSengir/status/365123495836917761

  7. #3147
    Deleted
    Yeah see that tweet to will give it a go later once kids in bed

    - - - Updated - - -

    @ fuzzie nope that idea did not fix it mate with misc perif the game loads but then when u click on any recipe in nei for extra utils stuff this happens


    http://pastebin.com/7KCNCKAw

  8. #3148
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by sabster View Post
    What is the Scala library? I was going to look at the link, but nothing's listed yet...

    Also, NEI updated - he jumped for .9 to like .12 - so hopefully he fixed the IC2 stuff. (and speaking of IC2 - wish someone would fix that. )

    And another mod to add Fuzzzie - It simply allows you to stack stuff better (like 64 signs, etc...): http://www.minecraftforum.net/topic/...stackable-mod/
    Scala is a programming language. Some mods are beginning to use it. The libraries should be added in to Forge soon hopefully. I'll keep an eye on that mod. It's only for 1.5 though. I'll get the NEI Updates when I do the rest of the updates. Probably later tonight.

    Quote Originally Posted by skedone View Post
    Lol latest dev build is 1.6.2 compatable
    Says so in the change log on Jenkins site lol
    It said 1.5.2 this morning. I'm not digging through changelogs for mislabeled files lol..

    Quote Originally Posted by heliophobicdude View Post
    So it looks like we now have a Buildcraft 4. Thought I completely lost it when I heard it from somewhere and looked back to find it and poof!
    Yep -- http://minecraft.curseforge.com/mc-m...ldcraft/files/

    Will be added to the list when I do updates. Configs should work fine.

    Quote Originally Posted by skedone View Post
    @ fuzzie nope that idea did not fix it mate with misc perif the game loads but then when u click on any recipe in nei for extra utils stuff this happens
    Did you try the new NEI? -- http://adf.ly/SohmZ

  9. #3149
    New Buildcraft adds 1 block and 1 item.

    The weird thing is, it kept crashing my main server (worked fine on my test server).

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 8/7/13 2:13 PM
    Description: Exception in server tick loop

    java.net.UnknownHostException: max-build-height=256
    at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
    at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source)
    at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
    at java.net.InetAddress.getAllByName0(Unknown Source)
    at java.net.InetAddress.getAllByName(Unknown Source)
    at java.net.InetAddress.getAllByName(Unknown Source)
    at java.net.InetAddress.getByName(Unknown Source)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:109)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    I then copied all the files back to my test, put the file back in and that started crashing. So I reset the server.properties, and suddenly it's working again. It's like BC4 did something to it. :/

    EDIT: Still can't get it to work on my main server - get this now:

    java.lang.NoSuchFieldError: worldTime
    at buildcraft.core.TickHandlerTimeTracker.tickStart(TickHandlerTimeTracker.java:13)
    at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
    at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
    at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:295)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:650)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    I give up :/
    Last edited by sabster; 2013-08-07 at 09:36 PM.

  10. #3150
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by sabster View Post
    I give up :/
    I would report it here: https://github.com/BuildCraft/BuildCraft/issues

    That's not something I can really help with. Way over my head. When you start talking about tick times on servers I'm kinda lost. It's definitely a bug though.

    -------

    Updates will have to wait until really early tomorrow morning (like 2am) or tomorrow when I get home from work (9-10am). Too burnt out now and I gotta be up soon. Will have configs and all that jazz tomorrow so stay tuned. Off Friday too... yay!!!

  11. #3151
    Quote Originally Posted by Fuzzzie View Post
    I would report it here: https://github.com/BuildCraft/BuildCraft/issues

    That's not something I can really help with. Way over my head. When you start talking about tick times on servers I'm kinda lost. It's definitely a bug though.
    Sorry, I was just posting it to show what I got; I did report it to them. I'm guessing it has something to do with Linux, cuz it runs fine on a Windows machine; but crashes on MCPro's servers (which I believe are Linux).

    EDIT: And they did say it's already been reported.
    EDIT #2: And they say it's now fixed
    Last edited by sabster; 2013-08-08 at 01:08 AM.

  12. #3152
    Deleted
    yeah mate this was with latest nei

    also dude i just check this site first then other sites and forums makes things quicker

    http://bot.notenoughmods.com/1.6.2.html

  13. #3153

  14. #3154
    LOAD"*",8,1 Fuzzzie's Avatar
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    1.6.2 Updates!

    • Buildcraft Updated
    • Modular Powersuits Updated
    • Forge (Latest) Updated
    • Enderstorage Updated
    • NEI Updated
    • Wireless Redstone CBE Updated
    • Applied Energistics Updated
    • Energy Manipulation Updated
    • Factorization Updated
    • Iron Chests 2 Updated
    • Natura Updated
    • Railcraft Updated
    • Tinkers Construct Updated
    • Compact Solars Updated
    • Forestry Updated
    • NEI Mystcraft Plugin Updated
    • Damage Indicators Updated
    • Universal Electricity Core, Compat, Prefab Updated
    • Mekanism Updated
    • Atomic Science Updated
    • ICBM Updated
    • MFFS 3.0 Updated

    Gotta head to work! Configs when I get home.

  15. #3155
    Deleted
    few updates then lol and factorization at last yippe

  16. #3156
    LOAD"*",8,1 Fuzzzie's Avatar
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    • Added Resonant Induction



    Last Update: August 8th 2013

    Fuzzzie's 1.6.2 Config Pack Download v3.2.9 : Main Download -- Alternate Download

    Version 3.2.9 - August 8th 2013

    • Added 2 new Buildcraft Block/Item ID's for 4.0
    • Added a significant number of new Natura Block ID's
    • Added Modular Powersuits Block/Item ID's
    • Added Factorization Block/Item ID's
    • Added new Tinkers Construct Block ID's.
    • Added Resonant Induction Block/Item ID's

    Added a new mod that looks like a lot of fun. Total mad scientist vibe!

    Lot's of fixes for new blocks and items added from updates as well as compatibility for Factorization, MPS and the new mod.

    Might do another round of updates tonight, might not. The configs should work well as I've updated almost everything to the latest versions. Cheers!
    Last edited by Fuzzzie; 2013-08-08 at 04:04 PM.

  17. #3157
    Deleted
    http://rapidgator.net/file/16a9a8f83...3.2.9.zip.html

    mirror as always and yeah that looks fun
    Last edited by mmocf27294aad4; 2013-08-08 at 04:06 PM.

  18. #3158
    LOAD"*",8,1 Fuzzzie's Avatar
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    Thanks dude! Neo is switching hosts soon so hopefully that will clear things up with the Avast false positives. Greevir has a ticket in as well to clear the domains name.

    Working on a video today and setting up a 1.6.2 dev environment. First step will be to setup nxMinetilities since I'll be taking over development. The immidiate plan is to add some new doors, and stairs based on the colored blocks etc. I also have an idea with the quantum sponge but it might be out of my league. I'll certainly try though.

  19. #3159
    Deleted
    do u have a link for the voting and and alike from mod jam

  20. #3160
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by skedone View Post
    do u have a link for the voting and and alike from mod jam
    It's not available yet. Searge was sorting through invalid submissions etc last I checked. I wanted to do some videos of the entries though. Gonna start with the one above

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