I don't like that your gear is downgraded, it's no fun being less powerful than usual. However I do like how difficult it is.
I don't like that your gear is downgraded, it's no fun being less powerful than usual. However I do like how difficult it is.
Challenge modes are a fun addition to the game even if I'm not a fan of time trials. They give us players more things to do and have even succeeded in sparking some competition between groups. I also enjoy that the instances have an increased difficulty. It makes them much more enjoyable to complete in comparison to if we had to speed run the current heroics.
Requiring specific compositions is a problem when aiming for the world first times, but it was already apparent when the concept was first revealed. Unless you're after the rankings there is also barely any reason to run them again after the gold medal. I think the concept has potential and can be developed further.
See, the word "purchasing" is the problem here. You purchase things to progress raids, professions, dungeon grinding, even pet battles at some points. All of these things cost gold.
Making gold in this game is trivial. Gold enough to do CMs can be earned just from doing dailies or selling a few stacks of ore, herbs or whatever. Players who do not use consumables when progressing in raids are at a disadvantage, and the same applies to CMs. Players who buy consumables don't have an "unfair advantage" over those who do not, seeing as every player has the same opportunity to buy or farm their own consumables to do them with. And don't cite the "invis pots are 200g each on my server" argument, the mats to make a few stacks of lesser invis pots take virtually zero time to farm with azeroth flying available. My god, you might have to ask another player to make the pots for you with your mats, you may even be forced to tip them a few gold.
If you consider spending gold to be something prohibitive to attaining high challenge mode scores, then challenge modes are not meant for you the same way heroic raids aren't.
It's to prevent overgearing them.
Too many wait until they get the last tier gear and then blast through them, often ignoring many mechanics because the gear allows them too.
It's designed for more skill than gear.
The only real problem with challenges is finding players willing to do them. They're like Rated BGs, difficult to get together as people can't goof off in them. If they require consumables, even less will participate because of the expense (just trying to get people to even use flasks in raids is a chore unless you provide the stuff for free...this game has too many smooches).
More skill (not class stacking), some better way to organize them, and maybe a vendor for consumables they'll be pretty good for the players who want to prove their mettle.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
They are alot of fun personally, getting a gold medal after workin on it for a couple of hours has a near-heroic raid boss feel to it.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-
Challenge modes are only a fail if you believe Fishing in Kun-lai is a fail, or loremaster is a fail.
I have no idea why people who cannot do challenge modes make fun of them, they were fun to get gold on - even as a bear who doesn't get to see the armor. I got a mount and the whole guild gets access to a pet.
The only negative thing I have to say is too often blizzard lacks creativity when it comes to dealing with tanks. They put a high emphasis on stunning and that creates a bias towards those who can remove stuns. More silences and other forms of limitations should've been introduced instead of simply saying "oh, you're stunned. sorry you cant remove stuns or benefit from them like certain classes."
between raiding, dailies, heroics, and so on, not much time to do them atm
also im turned off by the fact that it's more about blowing up trash than anything. or using invis pots.
id like the pally armor but...meh.
I farmed 10 stacks of invis pots for my guild in a couple hours. Great place where you can get ghost mushroom insanely quick. IIRC the other mat is fairly common sungrass.
---------- Post added 2012-11-22 at 04:47 AM ----------
Its not the same at all. Its hard.
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