TOR's graphical polish? I know it doesn't seem fair to compare these two games since the focus of each game was different. But as you've no doubt seen, plenty of people are not satisfied with TOR and don't(or didn't) feel the subscription required to play it(as of now) is worth sticking around for.
I played a bit of SWG before Sony messed with the system and caused so many people to leave, but it felt so much better than TOR to me. I know TOR focuses on your class story and the lore and whatnot, but it fails in terms of having a lasting feeling. SWG was built as a sandbox type game where you could do whatever you wanted. Want to build a house and furnish it? Go for it. Wanna go a step further and build a player-made city with lots of people? Great! Wanna get a space ship and furnish that too? Sure. Wanna send it out in space and do full control space combat? Nothing's stopping you. Wanna group up and kill bosses and other hard to kill enemies? Sure, no problem. Wanna wage war on a planet controlled by the opposite faction and take over it? The...well there wasn't really a limit. Wanna be a Jedi and be stupidly awesome/tough? Gotta work for it since it was rare to see one.
Just...so much stuff, so much lasting effects of SWG...was great. Why did TOR have to follow the WoW approach? Don't get me wrong. I love TOR's story elements, the combat's pretty engaging and the fully voiced over questing system was great. But the lack of the amount of customization available just...felt off, for me at least.
What do you think?