Originally Posted by
Endus
My issue with healer strength right now is that, if you don't lock down the healer, you typically can't burst down the DPS. So their comp forces you to fight them a certain way. I dislike that, since it minimizes the variation in PvP and makes it much more predictable; either they'll try and kill the healer, in which case he's ready for it, or they try and kill the DPS, and the team lulz and heals through it and wins. If you could go either way, the healer would have to be ready for anything, and it would raise the skillcap, allowing you to more easily play mindgames, which is what PvP SHOULD be about.