I like the idea, though I think it should only be applied to raids from previous expansions.
I like the idea, though I think it should only be applied to raids from previous expansions.
Hmm, somehow I like the idea tbh
A lot of bored people out there whos already done with their runs.
I was Once a Nab
Then I rolled a Paladin
Thats when I found out
that I REALLY was a Nab
Everyone has so much to say
They talk talk talk their lives away
This^^ It would affect progression and put pressure on hardcore raiders to spend even more time. Don't like the idea, if you're that bored after clearing all 3 raids (that's 16 bosses), then you might wanna consider going outside for some fresh air.
Edit: After raiding 4 nights a week (and that's not even all that much), I don't wanna go help some random friends - nor do they need it. I don't wanna go help the social/alt raid in my guild either, cause I'm just fed up with raiding for the week.
I don't think this could work. Sure it gives people who only want to raid a shot at always raiding, but there are a lot of other things you can do in WoW.
The competitive scene already puts all their time into trying for world firsts. Their time should be spent on progressing, not how to milk the system most efficiently for gear.
I don't see an issue with how the raid system works now. I'm sure no one in this thread cleared everything on heroic yet, so you can go raid all you want. LFR is there if you want to dick around on stuff you've already killed.
That's a nice assumption there. Your other posts are equally great for those, it seems. Anyone who disagrees with you 'expects everything to be handed on a silver plate for them'? How about instead of resorting to personal attacks, why not try to remain civil and argue reasonably?
Since you brought it up, I'm actually perfectly happy to work for my rewards. I've done my fair share of heroic raiding and love challenges. At the same time, I understand that people may want to do other stuff with their time rather than raid in WoW. By removing raid lockouts and introducing the LFR system of 'loot once per week', you also introduce a lot of peer pressure to keep logging in to do more raids. To keep gearing up alts, since you can just use a few mains to fill out alt raids unlike the current system. To keep trying out new tactics on already downed bosses, to find ways to make the farm quicker (or to teach the fight to other members of your raid team who weren't there on the first kill).
Also, 'die trying'? Really? You want people to push their bodies to the limits to stay competitive, far more than they ALREADY do? In a game? It's very different to other areas of life where you push your body to the limit, such as sports. This is because the entry barrier to WoW raiding is a lot lower than in those types of sports, so you'd get A LOT of wannabe hardcore guilds start doing dumb shit, and applying peer pressure to their raiders to 'force' them to raid more often.
Raid lockouts are absolutely fine. The game would only suffer if they were removed.
Well I would help ppl that needed it if I had the time, it is no different then doing Sha more times then I need to or jumping in and running LFR with ppl to speed up the queue now. Nobody would willing to do this if it meant you could only get loot once a week on all of your toons combined like the post I was replying to suggested to keep ppl from funneling gear.
"Privilege is invisible to those who have it."
Nah, people would just sell loot by inviting randoms and boosting them.
There's 3 raids and 16 bosses in the tier. Unless you're clearing all of them on Heroic weekly (pro tip: nobody is yet) then you're not done after one raid.
There isn't a shortage of content to clear weekly.
Seriously, with every new suggestion, people seem to want to kill their own game more and more.
Don't get me wrong, I'm not complaining about a lack of content, there's loads atm to get through.
But I would still like the option to play help out with people I know that are outside of my guild. As a raid leader sometimes it's nice to just sit back and enjoy an encounter without the stress of leading it as well.
I see people asking for seperate 10/25man lockouts all of the time. If anything that forces people to do both sets of raids more than my suggestion would but people seem to find that totally acceptable and even preferential.
It's odd that if we are forced to do the raids 3 times (LFR, 10, 25) people wouldn't have a problem, but when you only need to do it once and you get the option of doing it again without any loot based personal gain it's the worst idea in the world.
I've actually suggested something like this before. If lockouts were based on bosses that have been looted, like LFR, and not based on the instance itself, you'd also probably see a rise in pugs as well, which have kind of died down since WOTLK.
However, what most people don't understand, or don't want to let themselves believe, is that the lockouts only exist for one real reason, and it's not to "protect players from themselves."
It's to keep people playing longer. So they're paying longer. That's why WoW has a ton of arbitrary and non-sensical limits than no other games besides you-pay-a-subscription would ever dream of having. Don't construe that at all as caring about the consumer.
Imho, the suggestion has no bearing on the fact that there is a BUTTLOAD of content available. MoP has far exceeded my expectations so far with regards to that.
Given all that, minus the loot issue (and the forcing of ppl to raid too much if it becomes an 'efficient/effective' option) - which is HUGE - I think that this is a very good suggestion. That's why my previous suggestion of making the loot system be inefficient/ineffective when people choose to utilize this setup would work flawlessly.
I'm fine with playing an alt if I'm in a position to clear a raid multiple times a week. It's more fun to mix it up with a different toon and it's also been beneficial to my guilds progression to have a geared alt of a different class available if need be.
I know some people are anti-alt for whatever reason, but it takes no time at all to get a fresh toon to max level these days. There's plenty of classes/specs/variety to explore at an end game level and this solves your issue entirely.
I do think lockouts should be removed from previous tiers though for the sake of transmog/mount farming. If someone wants to run TK 50 times in a row to get Ashes then I have no issues with that and think they should be able to.
It would once again incentivate the timesink route which was used back then in tBC, where 1% of the entire WoW population got to see SWP and less than 5% got to see SSC, TK, BT or MH.
If you are a raiding guild and you want progression, then you'll be 'forced' to have multiple alts to split different mains in different raids to give them more chance to get the loot in the 2/3/4 different raids you'll be running.
It's a cool idea for casuals and normal guilds but it'd screw up content progression too much.
If they still havn't brought the double resets per week they have had in asia for a year to the rest of WoW, we will not see complete removal of resets for a long.
Edit: Oh, you dont want to do as your thread title says and 'remove entirely.' You just want to bring the LFR style lockout to all raids (can participate but not loot).
Last edited by openair; 2012-11-24 at 07:08 PM.