http://www.risen-guild.com/naxxramas.htmlSo the public test realms were taken down the other day, and the patch was moved to the "Live Test Realms". One of these realms was Alleria. Though we managed to drop 3 bosses in the past 2 days (Anub'Rekhan twice, Noth once, and Instructor Razuvious once), this patch is still littered with bugs. During the first day of Naxxramas, after killing Anub'Rekhan about 4 times (will explain in a bit), all the instances reset across all the realms. No clue why, I won't complain too much about free loot I guess, but umm, why? On Anub'Rekhan himself, a bug that we reported multiple times during the PTR was not fixed - specifically, he impales people and knocks them into the air. If the main tank is sent flying, and Anub'Rekhan attempts to swing at the MT when he is at the peak of his flight, he will evade and heal a good 50% of his hit points.
Kil'jaeden passes heroic Ragnaros today. Been a while since a boss was broken for a week like this.
Kil'jaeden comes in at 12 days. Higher than heroic Ragnaros, same as Majordomo Executus and just lower than Hydross the Unstable and Heigan the Unclean.
This is inconsistent. Some bosses you are taking the time since the previous boss was killed and some bosses you are taking the boss either 2+ pulls before (Mimiron/Lady Vashj/Lurker Below/etc).
Those bosses should be in a separate list.
ei Yes, Lady Vashj may have taken 54 days to kill, but she had like 8 bosses ahead of her that needed to die before you could kill her where as you are counting the time between Elisande's death and Gul'dan. If you want to be consistent, then you count the time when NH went up before M Gul'dan was killed (which also wouldn't make sense due to the time gate).
Last edited by Saverem; 2017-07-18 at 10:03 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
What?
Lady Vashj is counted from when you could pull her (death of the first five Serpentshrine bosses, specifically March 12th when Lurker Below was killed by D&T, 54 days from that is May 5th).
Lurker Below is counted from when you could pull him (Gruul's death, which completed Serpentshrine attunement.)
Mimiron is counted from when you could pull Firefighter, which was from Kologarn's death (I.E. Day one)
Gul'dan is counted from when you could pull him, which was mythic Elisande's death.
The only weird thing is stuff like Onyxia and Magtheridon which were start of expansion stuff so I counted from the first 60/70 raids killing anything.
Last edited by Nitros14; 2017-07-18 at 10:36 PM.
Isn't # of days left alive kind of a bad metric to use?
Shouldn't wipe attempts be a better way to measure a bosses difficulty? Time left alive simply depends on how many hours per day were devoted to killing it (I could be wrong, maybe guilds have on average raided every day all day until the final boss has died since vanilla, i didnt follow it much back then - which would make the statistic relevant though the expacks)
If you run into an a**hole in the morning, you ran into an a**hole. If you run into a**holes all day, you're the a**hole.
Not always. Fight length can skew the number of wipes, or fights where missing one mechanic early on can instantly call for a wipe, or some mechanics can result in more wipes as it is practiced.
Take Avatar for example. Guilds intentionally let him phase just to practice ph2. You can't do that with most other bosses. That certainly had an influence on the # of wipes.
It also makes it hard to judge WOTLK bosses considering Blizz decided on a limited attempt system at that time. Or those like Algalon and Ra-den.
But that doesn't mean they were pulled. Guilds spent there time on the easier bosses first before getting to them. When they killed Elisande, they had no choice but to work on Gul'dan since he was the only boss left. Mimiron took as long as he did to kill mostly because guilds didn't even bother with him until most of the others were killed.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
That's why I put in brackets the days since the last boss killed. At the same time, we don't know how much guilds tested these bosses out or who went after them and didn't kill them. So I'm just putting everything by the same criteria and counting from when they were available to pull.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
? It's very consistent, it tracks the amount of time from when a boss was available to be pulled to when it died.
It does exactly what it set out to do. I was annoyed that people kept saying things like "M'uru lived for 3 months!" so I decided to compile all the kill dates and how long bosses lived. It's not measuring difficulty so of course it's worthless for that.
This list is really confusing in my opinion, I know this is a longest boss list and not a final boss list, but one thing a lot of people look for are kills for final bosses. I think they should be listed in a separate section on the main post while keeping the non-final bosses in the current one, or maybe even just bold or italicize the final ones.
Additionally, some bosses just seem really out of place, or at least the facts that are put next to them. Bosses like Hydross and Void Reaver had a long gap because they were apart of an entire different tier while simultaneously being opened with T4, I feel like a better fact would be to replace the kill gap between the final bosses of the required boss to be attuned and instead put in when they actually set foot into the instance. I know the difficulty of them were fairly easy but I think it's safe to say attunements and some gearing did play a part in the date gaps.
Last edited by Seramore; 2017-07-19 at 07:39 PM.
Originally Posted by Bigbazz
Wrong. The purpose of the list was meant to show the time it required to kill certain bosses and the problem is he's using a different measurement for half of them. Keep it consistent or don't bother. It's like he's using a yard stick for half the bosses and the kilogram for the other half.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
The purpose of the list isn't the time required to kill them (which would be measuring difficulty, like I've said five times that's not the point and anyway impossible to measure because we don't know who pulled what and we don't have attempt or time counters for 90% of them).
It's the time they were able to be pulled and unkilled. Like I said it's there for historical reference when people are like "M'uru lived for 3 months" and a springboard for other discussions.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama