1. #1
    Stood in the Fire Aviditas's Avatar
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    Sha of Fear Options

    Well herro everyone, a few weeks ago I asked for help on Garalon and yall prominently responded, the feedback was great and we downed it the next night we worked on him. Thanks again for all the help.

    Now onto business, I realize there was a thread similar to this but for the life of me I can't find it so I'm creating this one. Im looking for some information on what other raid teams have set up for their Sha of Fear attempts and kills. I dont have any logs at the moment as we wont be doing him until tuesday (killed empress this week and ran outta time for more attempts after a quick 3/4 clear)

    Ive read about ignoring adds, having the fearless buffed players doing adds, etc etc. Not entirely sure how we'll be rocking this out (the general view is to try and mimic the Vox video guides and put our own flavor into it.)

    We are going to 2 heal it, with the following comp

    Our raid comp is:

    Blood DK
    Prot Paladin
    Arcane (or fire) mage
    BM Hunter
    Boomkin
    Ele shaman
    Enhance Shamen
    Arms Warrior
    MW Monk
    Resto Druid

    Any tips an tricks are appreciated, Look forward to reading the responses.

  2. #2
    The Lightbringer MrHappy's Avatar
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    Quote Originally Posted by Zennyo View Post
    Well herro everyone, a few weeks ago I asked for help on Garalon and yall prominently responded, the feedback was great and we downed it the next night we worked on him. Thanks again for all the help.

    Now onto business, I realize there was a thread similar to this but for the life of me I can't find it so I'm creating this one. Im looking for some information on what other raid teams have set up for their Sha of Fear attempts and kills. I dont have any logs at the moment as we wont be doing him until tuesday (killed empress this week and ran outta time for more attempts after a quick 3/4 clear)

    Ive read about ignoring adds, having the fearless buffed players doing adds, etc etc. Not entirely sure how we'll be rocking this out (the general view is to try and mimic the Vox video guides and put our own flavor into it.)

    In general adds>boss is a WoW moto at it's core

    We are going to 2 heal it, with the following comp

    Our raid comp is:

    Blood DK
    Prot Paladin
    Arcane (or fire) mage
    BM Hunter
    Boomkin
    Ele shaman
    Enhance Shamen
    Arms Warrior
    MW Monk
    Resto Druid

    Any tips an tricks are appreciated, Look forward to reading the responses.
    no warlocks? ...be kinda helpful with portal set up to kill adds and tele back before breath as well as the lock it self can use personal portal...but it's cool...i guess...*goes in corner*

    Umm on a serious note...have boomie and arms do adds because of blink/charge/dash/roar for mobility mage can help too with blink and hunter can set pet to one as well by putting him on neutral and commanding to attack a spesific target while her/himself stays on boss. For platforms save personal CD's for soaking the damage it gets out of hand fast and likely hood of either dying/draining heal's mana is bad so save defensive cd's for platforms.

    Problem with ignoring adds it becomes very difficult to stand still and dps/heal...this becomes particularly hard for your MW Monk as it requires alot of channeling to heal. Might get out of hand. i mean unless you are willing to dance all fight long with the add damage you are either going to do shit dps/heals for those that can't move and do that or you going to take alot of un-needed damage.

  3. #3
    We simply every add until around 15% where we just focus the boss.

    Killing the adds before the "Fearless" come back is about the same as letting them do it, except your healer left won't have to heal the raid through 4-5-6 adds spamming bolts on you.

    If people with Fearless buff come back and don't have anything to kill they'll go hit the Sha, so it's not really a buff loss ...

  4. #4
    The Lightbringer MrHappy's Avatar
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    Quote Originally Posted by Kortiah View Post
    We simply every add until around 15% where we just focus the boss.

    Killing the adds before the "Fearless" come back is about the same as letting them do it, except your healer left won't have to heal the raid through 4-5-6 adds spamming bolts on you.

    If people with Fearless buff come back and don't have anything to kill they'll go hit the Sha, so it's not really a buff loss ...
    If anything fearless dps on Sha is a better use of that buff vs on adds imo

  5. #5
    Deleted
    People seem to be doing very wierd strategies imo O.o
    Sha of Fear has never been a problem for us (empress is 2x harder imo) and our comp looks fairly close to your comp. So, here's how we do it.
    Pop BL in start and have everyone nuke the boss. Everyone who got 3 minute cd's (like ascendance for elemental shammys) saves them, and just dps normally.
    You ignore the adds until the first cackle. The cackles can take you too 3 different places. Left, right or middle. After you have killed the panda add on the platform, you get teleport to the same side as where you got cackled. (If you get cackle to the left side, you teleport to the left side when coming back.)

    So what you should do is as soon as people get cackle, have all your other dpsers go and attack the OPPOSITE side of where the cackled people are heading. So if cackled people going right, you dps left etc. You clear all the adds that are up on that side, then ignore all the new ones spawning. This makes it so when the panda is dead, and the group teleport back, they will all be behind 2~3 adds. They then nuke the adds down quickly (fearless buff is awesome for this) and then goes to the triangle and stay inside there, until they get cackled again. This will keep your uptime on boss very high, with very few adds up.
    If you get cackled to the platform in middle (north of sha) you'll have to decide which side to attack, basically you tell your dpsers on the main platform to attack the side with the least adds, and have everyone with fearless clear the side with the ones with the most adds.

    You should pop your 3 minute cooldown etc on the pandas when you get cackled, as the faster you get to the main platform, the safer it is for the healers and the higher your uptime is on sha.
    The berserk is very long ~~ 13mins, and you can bloodlust twice. bloodlust the second time when a group comes back with the fearless buff.

    Goodluck!

  6. #6
    The fight pretty much boils down to a DPS check.

    If you don't have healing cooldowns up, have people LoS behind pillars during Death Blossom when in the gazebos. You can have the tank cover like half the room for orbs allowing DPS to stay still for longer. Your Prot Pally should also take Clemency so he can BoP someone for each Death Blossom.

    The buff you get when leaving the Gazebos, imo, should be used on the adds. When the first group gets Cackle'd, we assign that group to the rough side they got sent out to. From then on, that group pretty much covers that side for the remainder of the fight, while the other group gets the other. This way, at most, we have something like two adds up.

    Using the buff on the boss is fine and all, but to be frank, it's kind of shitty being on the boss when you have 4+ adds up. Your healers will start getting stressed as you get more and more stacks of the debuff they put on you. It's easier just to nuke the adds down once, then spam on the boss until your next cackle.

    Again, the biggest thing is to have the DPS. If you do, then this fight is easy as shit. If you don't, it sucks.

  7. #7
    function()

    if
    local performance == "your dps never get hit by breath"
    andif
    local dps == "you kill adds promptly"
    andif
    local orbtouching == "your groups in the temples get back in time"
    then
    SoF_Return = 1
    print "You've killed the Sha of Fear!"
    else SoF_Return = 0
    end

    end

    one of the easiest raid bosses in all of t14
    Last edited by dennisdkramer; 2012-12-10 at 04:05 AM.

  8. #8
    Deleted
    The boss is probably the tightest normal mode dps check this tier (aside from pre nerf garalon maybe). The thing is, that through rng you never know the comp of people standing on the little platforms, so all of your dps must be somewhat capable. That said, it's still very well doable if you have some raid gear.

  9. #9
    My guild has people that come back with the buff killing adds, along with all melee. People with the buff are also immune to Breath of Fear, which means that they have 100% uptime on killing adds until it falls off.

    The most important thing to remember about Sha of Fear (assuming normal mode) is that there is no way to hit the 15 minute enrage timer unless you literally stand around doing nothing for several minutes. Mana isn't even an issue because healers should get back to 100% every time they get Cackled. If you can kill Empress, you have more than enough DPS to do Sha properly. That leaves the most important matter being survival, which means that DPS on the adds is a lot more important than DPS on the boss himself. Ranged should just sit on the boss unless they have the mobility to DPS adds without losing a lot of uptime because you should have more than enough DPS to kill the adds with melee and buffed people.

    It's a long, long fight, but it revolves more around repetition than complex phase changes. Kill adds, don't die to breath, healers need to heal, and execute the shrine part properly and it's a slam dunk.

  10. #10
    Deleted
    As long as you can kill Panda's before the other half of the raid get cackle you win.
    The boss has a tiny health pool for the enrage timer, concentrate on Pandas>adds>boss and it'll die.

  11. #11
    Epic! Raxxed's Avatar
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    Quote Originally Posted by dennisdkramer View Post
    function()

    if
    local performance == "your dps never get hit by breath"
    andif
    local dps == "you kill adds promptly"
    andif
    local orbtouching == "your groups in the temples get back in time"
    then
    SoF_Return = 1
    print "You've killed the Sha of Fear!"
    else SoF_Return = 0
    end

    end

    one of the easiest raid bosses in all of t14
    You sir are my hero.
    Seriously though, this is the fight.
    Quote Originally Posted by judgementofantonidas View Post
    Blizzard offered cardboard cut outs with poster pictures of bosses stapled on them upside down and sideways and many players now feel that is raiding.
    Raxxykins

  12. #12
    Quote Originally Posted by niai View Post
    The boss is probably the tightest normal mode dps check this tier (aside from pre nerf garalon maybe). The thing is, that through rng you never know the comp of people standing on the little platforms, so all of your dps must be somewhat capable. That said, it's still very well doable if you have some raid gear.
    dps check? How come? We still have some challenge on Garalon (ppl have to pre-pot and have healers dps as much as they can) but Sha was really silly once we hero'd on pull and then on 10 min. We killed with almost 2 min on the enrage.

  13. #13
    Deleted
    The main thing about the fight is random 3dps of your raid need to be able to take down the add within around 80sec. All dps who is on main platform just focusses on the adds and then the boss. Once you do this, you pretty much killed him. At 15% ignore the adds and just burn sha down.
    On small platforms kill add, pick up globes (your hunter will be champ) and don't die from death blossom (it always casts around 20% hp on add). On the main platform you kill adds, avoid breath if you don't have fearless buff and when you're bored you dps sha.

    That's why the fight is so underwhelming for dps. Except the start of the fight, you just fight adds for 10minutes and suddenly the boss falls dead. It's the same with wote where you don't actually seem to kill the boss. It's as dissatisfying as 'killing' deathwing

  14. #14
    The real key is to make sure the mini-bosses don't heal. So orb collecting is the most important thing, especially when your tank gets stunned or before death blossom.

    Our biggest issue with this encounter is DBM not telling us when a fear breath is going to happen soon and fearless is about to fall off.. which is annoying as hell, but that is because the fight is long and sometimes you fall asleep not checking those details.
    Karuzo | Drainlife, US-Arthas
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  15. #15
    Quote Originally Posted by land View Post
    dps check? How come? We still have some challenge on Garalon (ppl have to pre-pot and have healers dps as much as they can) but Sha was really silly once we hero'd on pull and then on 10 min. We killed with almost 2 min on the enrage.
    Relatively speaking, Sha was way more challenging than Garalon in terms of DPS for us. The biggest issue wasn't DPS'ing Sha itself, but getting back to the main platform before cackle goes out.

    Neither are really too bad, though.

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